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Text File | 2001-03-21 | 217.1 KB | 9,984 lines |
- QQRKSRC1
-
- //$Header: /cvsroot/quark/runtime/addons/Quake_3/DataQ3TA.qrk,v 1.6 2001/03/21 08:00:45 maleficus Exp $
- // ----------- REVISION HISTORY ------------
- //$Log: DataQ3TA.qrk,v $
- //Revision 1.6 2001/03/21 08:00:45 maleficus
- //fixed broken model paths
- //
- //Revision 1.5 2001/03/17 15:08:49 decker_dk
- //Added CVS-headers.
- //
- // This is the first release of the Team Arena Data file. v1.0
- // By Maleficus.
- // 26*1*00, 9.46
-
- {
- Description = "Team Arena data - By: Maleficus"
- Game Context.qctx =
- {
- Game = "Quake 3"
- SourceDir = "missionpack"
- GameDir = "missionpack"
- }
- Textures.qtx =
- {
- ToolBox = "Texture Browser..."
- Root = "Team Arena Textures.qtxfolder"
- Team Arena Textures.qtxfolder =
- {
- Base_Door.txlist =
- {
- base_door/kcdm18door_bot.wl =
- {
- a = "missionpack"
- }
- base_door/kcdm18door_top.wl =
- {
- a = "missionpack"
- }
- }
- Base_Floor.txlist =
- {
- base_floor/clangdark.wl =
- {
- a = "missionpack"
- }
- base_floor/clang_floor3bstairtop2.wl =
- {
- a = "missionpack"
- }
- base_floor/diamond2c.wl =
- {
- a = "missionpack"
- }
- base_floor/metalbridge06.wl =
- {
- a = "missionpack"
- }
- base_floor/metaltechfloor01final.wl =
- {
- a = "missionpack"
- }
- base_floor/proto_grill.wl =
- {
- a = "missionpack"
- }
- base_floor/skylight1.wl =
- {
- a = "missionpack"
- }
- base_floor/skylight1_lm.wl =
- {
- a = "missionpack"
- }
- base_floor/tilefloor7.wl =
- {
- a = "missionpack"
- }
- }
- Base_Floor2.txlist =
- {
- base_floor2/tin_floor03step.wl =
- {
- a = "missionpack"
- }
- base_floor2/tin_floor03stepx.wl =
- {
- a = "missionpack"
- }
- }
- Base_Light.txlist =
- {
- base_light/baslt4_1.blend.wl =
- {
- a = "missionpack"
- }
- base_light/baslt4_1.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_22a.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_22a.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_30.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_30.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_34.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_34.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_37.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_37.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_38.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_38.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_39.blend.wl =
- {
- a = "missionpack"
- }
- base_light/ceil1_39.wl =
- {
- a = "missionpack"
- }
- base_light/dm18twr.wl =
- {
- a = "missionpack"
- }
- base_light/dm18twr_glow.wl =
- {
- a = "missionpack"
- }
- base_light/geolight_glow.wl =
- {
- a = "missionpack"
- }
- base_light/jaildr1_3.blend.wl =
- {
- a = "missionpack"
- }
- base_light/jaildr1_3.wl =
- {
- a = "missionpack"
- }
- base_light/light1blue.blend.wl =
- {
- a = "missionpack"
- }
- base_light/light1blue.wl =
- {
- a = "missionpack"
- }
- base_light/light1red.blend.wl =
- {
- a = "missionpack"
- }
- base_light/light1red.wl =
- {
- a = "missionpack"
- }
- base_light/light2.blend.wl =
- {
- a = "missionpack"
- }
- base_light/light2.wl =
- {
- a = "missionpack"
- }
- base_light/proto_light.wl =
- {
- a = "missionpack"
- }
- base_light/proto_light2.wl =
- {
- a = "missionpack"
- }
- base_light/proto_lightblue.wl =
- {
- a = "missionpack"
- }
- base_light/proto_lightmap.wl =
- {
- a = "missionpack"
- }
- base_light/proto_lightred.wl =
- {
- a = "missionpack"
- }
- base_light/runwayb.wl =
- {
- a = "missionpack"
- }
- base_light/runway_glow.wl =
- {
- a = "missionpack"
- }
- base_light/scrolllight.wl =
- {
- a = "missionpack"
- }
- base_light/scrolllight2.wl =
- {
- a = "missionpack"
- }
- base_light/sm_light1blue.blend.wl =
- {
- a = "missionpack"
- }
- base_light/sm_light1blue.wl =
- {
- a = "missionpack"
- }
- base_light/sm_light1red.blend.wl =
- {
- a = "missionpack"
- }
- base_light/sm_light1red.wl =
- {
- a = "missionpack"
- }
- base_light/wstlt1_5.blend.wl =
- {
- a = "missionpack"
- }
- base_light/wstlt1_5.wl =
- {
- a = "missionpack"
- }
- base_light/wsupprt1_12.blend.wl =
- {
- a = "missionpack"
- }
- base_light/wsupprt1_12.wl =
- {
- a = "missionpack"
- }
- base_light/xlight5.blend.wl =
- {
- a = "missionpack"
- }
- base_light/xlight5.wl =
- {
- a = "missionpack"
- }
- }
- Base_Object.txlist =
- {
- base_object/boxQ3_1.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_1b.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_2.blend.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_2.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_2b.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_3b.wl =
- {
- a = "missionpack"
- }
- base_object/boxQ3_4b.wl =
- {
- a = "missionpack"
- }
- base_object/rocketlogo.wl =
- {
- a = "missionpack"
- }
- }
- Base_Support.txlist =
- {
- base_support/basic1_1.wl =
- {
- a = "missionpack"
- }
- base_support/cable.wl =
- {
- a = "missionpack"
- }
- base_support/grate1_4.wl =
- {
- a = "missionpack"
- }
- base_support/metal1_1.wl =
- {
- a = "missionpack"
- }
- base_support/plate2_5.wl =
- {
- a = "missionpack"
- }
- }
- Base_Trim.txlist =
- {
- base_trim/basemetalsupport.wl =
- {
- a = "missionpack"
- }
- base_trim/blues1_1.wl =
- {
- a = "missionpack"
- }
- base_trim/border11b.wl =
- {
- a = "missionpack"
- }
- base_trim/border11c.wl =
- {
- a = "missionpack"
- }
- base_trim/border11c_light.wl =
- {
- a = "missionpack"
- }
- base_trim/border11light.glow.wl =
- {
- a = "missionpack"
- }
- base_trim/border11light.wl =
- {
- a = "missionpack"
- }
- base_trim/border12.wl =
- {
- a = "missionpack"
- }
- base_trim/dirty_pewter.wl =
- {
- a = "missionpack"
- }
- base_trim/dirty_pewter_big.wl =
- {
- a = "missionpack"
- }
- base_trim/holemech01_h.wl =
- {
- a = "missionpack"
- }
- base_trim/palmet12_3.wl =
- {
- a = "missionpack"
- }
- base_trim/panelbrn01scr.wl =
- {
- a = "missionpack"
- }
- base_trim/panel_edged.wl =
- {
- a = "missionpack"
- }
- base_trim/panel_xpass.wl =
- {
- a = "missionpack"
- }
- base_trim/pewter.wl =
- {
- a = "missionpack"
- }
- base_trim/pewter_gold.wl =
- {
- a = "missionpack"
- }
- base_trim/pipe.wl =
- {
- a = "missionpack"
- }
- base_trim/pj_launcher.wl =
- {
- a = "missionpack"
- }
- base_trim/pj_launcher2.wl =
- {
- a = "missionpack"
- }
- base_trim/proto_comp2.wl =
- {
- a = "missionpack"
- }
- base_trim/red1_1.wl =
- {
- a = "missionpack"
- }
- base_trim/slots1_1.wl =
- {
- a = "missionpack"
- }
- base_trim/spiderbit.wl =
- {
- a = "missionpack"
- }
- base_trim/spiderbit2.wl =
- {
- a = "missionpack"
- }
- base_trim/spiderbit3.wl =
- {
- a = "missionpack"
- }
- base_trim/spiderbit4.wl =
- {
- a = "missionpack"
- }
- base_trim/spiderbit_fx.wl =
- {
- a = "missionpack"
- }
- base_trim/techborder.wl =
- {
- a = "missionpack"
- }
- base_trim/techborder_fx.wl =
- {
- a = "missionpack"
- }
- base_trim/tin.wl =
- {
- a = "missionpack"
- }
- base_trim/tinfx.wl =
- {
- a = "missionpack"
- }
- base_trim/wire02a_f.wl =
- {
- a = "missionpack"
- }
- base_trim/wire02_f1.wl =
- {
- a = "missionpack"
- }
- base_trim/xian_dm3padwall_x.wl =
- {
- a = "missionpack"
- }
- base_trim/xian_dm3padwall_x2.wl =
- {
- a = "missionpack"
- }
- base_trim/xred1_2.wl =
- {
- a = "missionpack"
- }
- base_trim/xspiderbit4.wl =
- {
- a = "missionpack"
- }
- base_trim/yellow_rustb.wl =
- {
- a = "missionpack"
- }
- base_trim/yellow_rustb_v1.wl =
- {
- a = "missionpack"
- }
- }
- Base_Wall.txlist =
- {
- base_wall/atech1_a.wl =
- {
- a = "missionpack"
- }
- base_wall/atech1_b.wl =
- {
- a = "missionpack"
- }
- base_wall/atech1_d.wl =
- {
- a = "missionpack"
- }
- base_wall/atech1_e.wl =
- {
- a = "missionpack"
- }
- base_wall/atech2_c.wl =
- {
- a = "missionpack"
- }
- base_wall/atech3_a.wl =
- {
- a = "missionpack"
- }
- base_wall/basewall01.wl =
- {
- a = "missionpack"
- }
- base_wall/basewall01bitfx.wl =
- {
- a = "missionpack"
- }
- base_wall/basewall02.wl =
- {
- a = "missionpack"
- }
- base_wall/basewall03.wl =
- {
- a = "missionpack"
- }
- base_wall/basewall04.wl =
- {
- a = "missionpack"
- }
- base_wall/basewallbobbin.wl =
- {
- a = "missionpack"
- }
- base_wall/bluemetalsupport2fline_glow.wl =
- {
- a = "missionpack"
- }
- base_wall/chrome_env.wl =
- {
- a = "missionpack"
- }
- base_wall/chrome_env2.wl =
- {
- a = "missionpack"
- }
- base_wall/chrome_metal.wl =
- {
- a = "missionpack"
- }
- base_wall/comp3env.wl =
- {
- a = "missionpack"
- }
- base_wall/comp3text.wl =
- {
- a = "missionpack"
- }
- base_wall/comp3textb.wl =
- {
- a = "missionpack"
- }
- base_wall/concrete.wl =
- {
- a = "missionpack"
- }
- base_wall/concrete1.wl =
- {
- a = "missionpack"
- }
- base_wall/concrete2.wl =
- {
- a = "missionpack"
- }
- base_wall/concrete_dark.wl =
- {
- a = "missionpack"
- }
- base_wall/c_met5_2.wl =
- {
- a = "missionpack"
- }
- base_wall/metalblack03.wl =
- {
- a = "missionpack"
- }
- base_wall/metalblackbloody.wl =
- {
- a = "missionpack"
- }
- base_wall/metalfloor_wall_10.wl =
- {
- a = "missionpack"
- }
- base_wall/metalfloor_wall_12.wl =
- {
- a = "missionpack"
- }
- base_wall/metalfloor_wall_14.wl =
- {
- a = "missionpack"
- }
- base_wall/metalfloor_wall_15.wl =
- {
- a = "missionpack"
- }
- base_wall/metaltech08final.wl =
- {
- a = "missionpack"
- }
- base_wall/metaltech12darkfinal.wl =
- {
- a = "missionpack"
- }
- base_wall/metaltech17final.wl =
- {
- a = "missionpack"
- }
- base_wall/patch10f.wl =
- {
- a = "missionpack"
- }
- base_wall/patch10_beatup2.wl =
- {
- a = "missionpack"
- }
- base_wall/patch10_beatup4.wl =
- {
- a = "missionpack"
- }
- base_wall/patch12.wl =
- {
- a = "missionpack"
- }
- base_wall/rusted.wl =
- {
- a = "missionpack"
- }
- base_wall/shinygrate1_4_glow.wl =
- {
- a = "missionpack"
- }
- base_wall/shinygrate1_4_glow_light2.wl =
- {
- a = "missionpack"
- }
- base_wall/steed1ge.wl =
- {
- a = "missionpack"
- }
- base_wall/symbol_ball.wl =
- {
- a = "missionpack"
- }
- base_wall/symbol_bluelt1.wl =
- {
- a = "missionpack"
- }
- base_wall/symbol_bluelt1_mask.wl =
- {
- a = "missionpack"
- }
- }
- Base_Wall2.txlist =
- {
- base_wall2/bluearrows.wl =
- {
- a = "missionpack"
- }
- base_wall2/bluejet_1_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/bluejet_2_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/bluejet_3_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_arrow_small.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_circle.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_line.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_line_glow.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_metal.wl =
- {
- a = "missionpack"
- }
- base_wall2/blue_solid.wl =
- {
- a = "missionpack"
- }
- base_wall2/diamond_ctf_red.wl =
- {
- a = "missionpack"
- }
- base_wall2/double_line_blue.wl =
- {
- a = "missionpack"
- }
- base_wall2/double_line_red.wl =
- {
- a = "missionpack"
- }
- base_wall2/jumppad_blue_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/jumppad_red_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/jumppad_shadow.wl =
- {
- a = "missionpack"
- }
- base_wall2/lensflare.wl =
- {
- a = "missionpack"
- }
- base_wall2/name_vortex.wl =
- {
- a = "missionpack"
- }
- base_wall2/ntrl_1_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/ntrl_2_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/ntrl_3_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/redarrows.wl =
- {
- a = "missionpack"
- }
- base_wall2/redjet_1_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/redjet_2_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/redjet_3_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_arrow_small.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_circle.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_line.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_line_glow.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_metal.wl =
- {
- a = "missionpack"
- }
- base_wall2/red_solid.wl =
- {
- a = "missionpack"
- }
- base_wall2/scuffs1.wl =
- {
- a = "missionpack"
- }
- base_wall2/space_panel_alt.wl =
- {
- a = "missionpack"
- }
- base_wall2/space_panel_alt2.wl =
- {
- a = "missionpack"
- }
- base_wall2/techfloor2_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/techfloor_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/techfloor_kc_shadow.wl =
- {
- a = "missionpack"
- }
- base_wall2/xbasewall03.wl =
- {
- a = "missionpack"
- }
- base_wall2/yellow_circle.wl =
- {
- a = "missionpack"
- }
- base_wall2/zzztblue_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/zzztntrl_kc.wl =
- {
- a = "missionpack"
- }
- base_wall2/zzztred_kc.wl =
- {
- a = "missionpack"
- }
- }
- Ctf.txlist =
- {
- ctf/blue_telep.wl =
- {
- a = "missionpack"
- }
- ctf/blue_telep2.wl =
- {
- a = "missionpack"
- }
- ctf/ctf_tower_bluefin_bottom.wl =
- {
- a = "missionpack"
- }
- ctf/ctf_tower_redfin_bottom.wl =
- {
- a = "missionpack"
- }
- ctf/red_scary4_bfin.wl =
- {
- a = "missionpack"
- }
- ctf/red_scary4_cshortfin.wl =
- {
- a = "missionpack"
- }
- ctf/red_scary4_dfin.wl =
- {
- a = "missionpack"
- }
- ctf/red_telep.wl =
- {
- a = "missionpack"
- }
- ctf/red_telep2.wl =
- {
- a = "missionpack"
- }
- ctf/supportborder_blue.wl =
- {
- a = "missionpack"
- }
- ctf/supportborder_blueskull.wl =
- {
- a = "missionpack"
- }
- ctf/supportborder_blue_b.wl =
- {
- a = "missionpack"
- }
- ctf/supportborder_blue_c.wl =
- {
- a = "missionpack"
- }
- ctf/tallblue_1_fin.wl =
- {
- a = "missionpack"
- }
- ctf/tallblue_2bshort2_fin.wl =
- {
- a = "missionpack"
- }
- }
- Ctf2.txlist =
- {
- ctf2/blueteam01.wl =
- {
- a = "missionpack"
- }
- ctf2/blue_banner01.wl =
- {
- a = "missionpack"
- }
- ctf2/blue_banner02.wl =
- {
- a = "missionpack"
- }
- ctf2/blue_techsign01.wl =
- {
- a = "missionpack"
- }
- ctf2/bridgelogo.wl =
- {
- a = "missionpack"
- }
- ctf2/b_dummy.wl =
- {
- a = "missionpack"
- }
- ctf2/ctf_blupad.wl =
- {
- a = "missionpack"
- }
- ctf2/ctf_redpad.wl =
- {
- a = "missionpack"
- }
- ctf2/grenammobutton.wl =
- {
- a = "missionpack"
- }
- ctf2/jaildr_blue.blend.wl =
- {
- a = "missionpack"
- }
- ctf2/jaildr_blue.wl =
- {
- a = "missionpack"
- }
- ctf2/pj_baseboardb.wl =
- {
- a = "missionpack"
- }
- ctf2/pj_baseboardb_l.wl =
- {
- a = "missionpack"
- }
- ctf2/pj_baseboardr.wl =
- {
- a = "missionpack"
- }
- ctf2/pj_baseboardr_l.wl =
- {
- a = "missionpack"
- }
- ctf2/redteam01.wl =
- {
- a = "missionpack"
- }
- ctf2/red_banner02.wl =
- {
- a = "missionpack"
- }
- }
- Effects.txlist =
- {
- effects/envmap.wl =
- {
- a = "missionpack"
- }
- effects/envmap2.wl =
- {
- a = "missionpack"
- }
- effects/envmapbfg.wl =
- {
- a = "missionpack"
- }
- effects/envmapblue.wl =
- {
- a = "missionpack"
- }
- effects/envmapblue2.wl =
- {
- a = "missionpack"
- }
- effects/envmapdim.wl =
- {
- a = "missionpack"
- }
- effects/envmapdimb.wl =
- {
- a = "missionpack"
- }
- effects/envmapgold.wl =
- {
- a = "missionpack"
- }
- effects/envmapgold2.wl =
- {
- a = "missionpack"
- }
- effects/envmapgreen.wl =
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- {
- a = "missionpack"
- }
- sfx/shadow.wl =
- {
- a = "missionpack"
- }
- sfx/specular.wl =
- {
- a = "missionpack"
- }
- sfx/swirl_b1.wl =
- {
- a = "missionpack"
- }
- sfx/swirl_b2.wl =
- {
- a = "missionpack"
- }
- sfx/swirl_r1.wl =
- {
- a = "missionpack"
- }
- sfx/swirl_r2.wl =
- {
- a = "missionpack"
- }
- sfx/tesla1b.wl =
- {
- a = "missionpack"
- }
- sfx/tesla1blue.wl =
- {
- a = "missionpack"
- }
- sfx/xian_dm3padwall.wl =
- {
- a = "missionpack"
- }
- sfx/xian_dm3padwallglow.wl =
- {
- a = "missionpack"
- }
- sfx/compscreen.txlist =
- {
- sfx/compscreen/letters5.wl =
- {
- a = "missionpack"
- }
- }
- }
- Sfx2.txlist =
- {
- sfx2/autorain.wl =
- {
- a = "missionpack"
- }
- sfx2/beam01.wl =
- {
- a = "missionpack"
- }
- sfx2/blaunch.wl =
- {
- a = "missionpack"
- }
- sfx2/blaunch2.wl =
- {
- a = "missionpack"
- }
- sfx2/bluegoal2.wl =
- {
- a = "missionpack"
- }
- sfx2/blue_edge.wl =
- {
- a = "missionpack"
- }
- sfx2/b_smack01.wl =
- {
- a = "missionpack"
- }
- sfx2/b_smack02.wl =
- {
- a = "missionpack"
- }
- sfx2/b_smack03.wl =
- {
- a = "missionpack"
- }
- sfx2/detail2.wl =
- {
- a = "missionpack"
- }
- sfx2/dm3padwallglow_ntl.wl =
- {
- a = "missionpack"
- }
- sfx2/dm3padwallglow_red.wl =
- {
- a = "missionpack"
- }
- sfx2/dm3padwall_red.wl =
- {
- a = "missionpack"
- }
- sfx2/fan01.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpad01.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpad02.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpad03.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpad05.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadb.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadb2.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadn.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadn2.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadr.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadr2.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadtrim.wl =
- {
- a = "missionpack"
- }
- sfx2/jumpadx.wl =
- {
- a = "missionpack"
- }
- sfx2/jumportal01.wl =
- {
- a = "missionpack"
- }
- sfx2/jumportal02.wl =
- {
- a = "missionpack"
- }
- sfx2/launchpad03.wl =
- {
- a = "missionpack"
- }
- sfx2/nlaunch.wl =
- {
- a = "missionpack"
- }
- sfx2/nlaunch2.wl =
- {
- a = "missionpack"
- }
- sfx2/ouchfog.wl =
- {
- a = "missionpack"
- }
- sfx2/redgoal2.wl =
- {
- a = "missionpack"
- }
- sfx2/rlaunch.wl =
- {
- a = "missionpack"
- }
- sfx2/rlaunch2.wl =
- {
- a = "missionpack"
- }
- sfx2/r_fight01.wl =
- {
- a = "missionpack"
- }
- sfx2/r_fight02.wl =
- {
- a = "missionpack"
- }
- sfx2/r_fight03.wl =
- {
- a = "missionpack"
- }
- sfx2/screen01.wl =
- {
- a = "missionpack"
- }
- sfx2/swirl_b1.wl =
- {
- a = "missionpack"
- }
- sfx2/swirl_b2.wl =
- {
- a = "missionpack"
- }
- sfx2/swirl_r1.wl =
- {
- a = "missionpack"
- }
- sfx2/swirl_r2.wl =
- {
- a = "missionpack"
- }
- sfx2/tread.wl =
- {
- a = "missionpack"
- }
- sfx2/tread2.wl =
- {
- a = "missionpack"
- }
- sfx2/ven_beam.wl =
- {
- a = "missionpack"
- }
- }
- Skies.txlist =
- {
- skies/blacksky.wl =
- {
- a = "missionpack"
- }
- skies/bluedimclouds.wl =
- {
- a = "missionpack"
- }
- skies/killsky_1.wl =
- {
- a = "missionpack"
- }
- skies/killsky_2.wl =
- {
- a = "missionpack"
- }
- skies/nightsky.wl =
- {
- a = "missionpack"
- }
- skies/nightsky_nocloud.wl =
- {
- a = "missionpack"
- }
- skies/proto_sky.wl =
- {
- a = "missionpack"
- }
- skies/proto_sky2.wl =
- {
- a = "missionpack"
- }
- skies/topclouds.wl =
- {
- a = "missionpack"
- }
- }
- Skies2.txlist =
- {
- skies2/clouds.wl =
- {
- a = "missionpack"
- }
- skies2/clouds2.wl =
- {
- a = "missionpack"
- }
- skies2/ctf6sky.wl =
- {
- a = "missionpack"
- }
- skies2/ctf6sky2.wl =
- {
- a = "missionpack"
- }
- skies2/ctf6sky2b.wl =
- {
- a = "missionpack"
- }
- skies2/ctf6skyb.wl =
- {
- a = "missionpack"
- }
- skies2/env.txlist =
- {
- skies2/env/nebula2_bk.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula2_dn.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula2_ft.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula2_lf.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula2_rt.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula2_up.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_bk.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_dn.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_ft.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_lf.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_rt.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula3_up.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_bk.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_dn.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_ft.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_lf.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_rt.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebulax_up.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_bk.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_dn.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_ft.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_lf.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_rt.wl =
- {
- a = "missionpack"
- }
- skies2/env/nebula_up.wl =
- {
- a = "missionpack"
- }
- }
- }
- Stone.txlist =
- {
- stone/pjrock10b_2.wl =
- {
- a = "missionpack"
- }
- stone/pjrock10c.wl =
- {
- a = "missionpack"
- }
- stone/pjrock12b_2.wl =
- {
- a = "missionpack"
- }
- stone/pjrock12c.wl =
- {
- a = "missionpack"
- }
- stone/pjrock15.wl =
- {
- a = "missionpack"
- }
- stone/pjrock5.wl =
- {
- a = "missionpack"
- }
- stone/pjrock7.wl =
- {
- a = "missionpack"
- }
- stone/pjrock9b_2.wl =
- {
- a = "missionpack"
- }
- stone/pjrock9c.wl =
- {
- a = "missionpack"
- }
- }
- Tim.txlist =
- {
- tim/flagbase.wl =
- {
- a = "missionpack"
- }
- tim/jumptower_bottom.wl =
- {
- a = "missionpack"
- }
- tim/jumptower_top.wl =
- {
- a = "missionpack"
- }
- tim/proto_zzztred.wl =
- {
- a = "missionpack"
- }
- tim/rconcrete_ow.wl =
- {
- a = "missionpack"
- }
- tim/redmetalsupport2fline.wl =
- {
- a = "missionpack"
- }
- tim/redmetalsupport2fline_glow.wl =
- {
- a = "missionpack"
- }
- tim/rmetaltechgeomtrn.wl =
- {
- a = "missionpack"
- }
- tim/swirl_blue.wl =
- {
- a = "missionpack"
- }
- tim/swirl_red.wl =
- {
- a = "missionpack"
- }
- tim/symbol_redlt1.wl =
- {
- a = "missionpack"
- }
- tim/symbol_redlt1_mask.wl =
- {
- a = "missionpack"
- }
- tim/tim11c_pulse1.wl =
- {
- a = "missionpack"
- }
- }
- }
- }
- NewMapItems.qtx =
- {
- ToolBox = "New map items..."
- Root = "Team Arena Entities.qtxfolder"
- Team Arena Entities.qtxfolder =
- {
- Weapons & Ammo.qtxfolder =
- {
- weapon_chaingun:e =
- {
- origin = "0 0 0"
- ;desc = "Chew up your enemies with a rain of bullets!"
- }
- weapon_nailgun:e =
- {
- origin = "0 0 0"
- ;desc = "Shoots a cluster of nails in a burst."
- }
- weapon_prox_launcher:e =
- {
- origin = "0 0 0"
- ;desc = "Fires a mine that sticks to anything, has a proximity fuse."
- }
- ammo_belt:e =
- {
- origin = "0 0 0"
- ;desc = "Ammo for the Chaingun"
- }
- ammo_mines:e =
- {
- origin = "0 0 0"
- ;desc = "Ammo for the Prox Mine Launcher"
- }
- ammo_nails:e =
- {
- origin = "0 0 0"
- ;desc = "Ammo for the Nail Gun"
- }
- }
- Hodable.qtxfolder =
- {
- holdable_kamikaze:e =
- {
- origin = "0 0 0"
- ;desc = "Kills everything in a 256 radius!"
- }
- holdable_invulnerability:e =
- {
- origin = "0 0 0"
- ;desc = "Protects holder in a energy shield"
- }
- }
- Items.qtxfolder =
- {
- item_scout:e =
- {
- origin = "0 0 0"
- ;desc = "This powerup makes the player shoot and move faster."
- }
- item_guard:e =
- {
- origin = "0 0 0"
- ;desc = "This powerup keeps the players health at 200"
- }
- item_doubler:e =
- {
- origin = "0 0 0"
- ;desc = "This powerup makes the player weapons twice as strong."
- }
- item_ammoregen:e =
- {
- origin = "0 0 0"
- ;desc = "Will slowly replenish players ammo."
- }
- }
- Teamplay Entities.qtxfolder =
- {
- team_CTF_neutralflag:e =
- {
- origin = "0 0 0"
- ;desc = "This is the flag for One Flag CTF ONLY!!"
- }
- team_redobelisk:e =
- {
- origin = "0 0 0"
- ;desc = "Red team Obelisk."
- }
- team_blueobelisk:e =
- {
- origin = "0 0 0"
- ;desc = "Blue team Obelisk."
- }
- team_neutralobelisk:e =
- {
- origin = "0 0 0"
- ;desc = "Neutral Obelisk. For Harvester ONLY!!!"
- }
- }
- Terrain Entities.qtxfolder =
- {
- func_group:b =
- {
- origin = "0 0 0"
- terrain = "1"
- ;desc = "Used in Team Arena as a terrain entity. Read the terrain ma"
- "nual!!"
- }
- }
- }
- }
- Entity Forms.qctx =
- {
- func_group:form =
- {
- Help = "This is NOT a normal entity! This is used to group brushes, patc"
- "hes and such together to make terrain. Read the manual for tips on how"
- " to use this entity!!"
- alphamap: =
- {
- Txt = "&"
- Hint = "This is the path/name of the art file used to map textures on "
- "the terrain surface."
- }
- layers: =
- {
- Txt = "&"
- Hint = "An interger value that is the # of unique root shaders used on"
- " the terrain."
- }
- shader: =
- {
- Txt = "&"
- Hint = "This is the path to the metashader used to assign textures to "
- "the terrain entity."
- }
- terrain: =
- {
- Txt = "&"
- Hint = "This is the on/off flag. When set to one, entity becomes a ter"
- "rain entity. Defaults to 1, so there is no need to change this."
- }
- }
- ammo_nails:form =
- {
- Help = "This is the ammo for the nailgun. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/ammo/nailgunam.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 25)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- ammo_mines:form =
- {
- Help = "This is the ammo for the Prox Launcher. NOTE: About the gametype"
- " key - Once a value for this key is set, it will ONLY appear in the l"
- "isted gametype(s). For Multiple gametypes, separate gametypes by comma"
- "s."
- mdl = "models/powerups/ammo/proxmineam.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 5)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- ammo_belt:form =
- {
- Help = "This is the ammo for the chaingun. NOTE: About the gametype key "
- "- Once a value for this key is set, it will ONLY appear in the listed"
- " gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/ammo/chaingunam.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 100)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- holdable_kamikaze:form =
- {
- Help = "One use kamikaze item that can be picked up and used later. Does"
- " an initial wave of shock damage, knockback, then 200 damage to everyt"
- "hing in a 256 radius. It kills the using player when used. Player can "
- "only carry one holdable item at a time."
- mdl = "models/powerups/kamikaze.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- holdable_invulnerability:form =
- {
- Help = "Creates an energy shield that protects the player against all we"
- "apons except proximity mines. Holds player in place, lasts for just a "
- "few seconds."
- mdl = "models/powerups/shield/shield.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- weapon_chaingun:form =
- {
- Help = "Make your enemys do the chaingun cha-cha! NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/weapons/vulcan/vulcan.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 80)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- weapon_nailgun:form =
- {
- Help = "Pump them full of nails! Fun for the whole family. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/weapons/nailgun/nailgun.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 10)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- weapon_prox_launcher:form =
- {
- Help = "Shoots a prox mine that sticks to anything. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/weapons/proxmine/proxmine.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how much ammo it will give the player. (Default: 5)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- item_scout:form =
- {
- Help = "Scout power-up. Player moves at 2/3 haste speed. Increases rate of fire."
- " Lasts until death. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/scout.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how long it will last. (Default: forever)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "RED_ONLY"
- Hint = "Only players on Red Team can pick this item up."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "BLUE_ONLY"
- Hint = "Only players on Blue Team can pick this item up."
- }
- }
- item_guard:form =
- {
- Help = "Guard power-up. Player's health will regenerate to 200, gives 200 armor."
- " Lasts until death. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/guard.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how long it will last. (Default: forever)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "RED_ONLY"
- Hint = "Only players on Red Team can pick this item up."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "BLUE_ONLY"
- Hint = "Only players on Blue Team can pick this item up."
- }
- }
- item_doubler:form =
- {
- Help = "Doubler power-up. Player's weapons do twice the damage."
- " Lasts until death. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/doubler.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how long it will last. (Default: forever)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "RED_ONLY"
- Hint = "Only players on Red Team can pick this item up."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "BLUE_ONLY"
- Hint = "Only players on Blue Team can pick this item up."
- }
- }
- item_ammoregen:form =
- {
- Help = "Ammo Regen power-up. Player's ammo count will regenerate for all weapons."
- " Lasts until death. NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/ammo.md3"
- wait: =
- {
- Txt = "&"
- Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
- "espawns)"
- }
- random: =
- {
- Txt = "&"
- Hint = "The integer used to multiply or divide the wait value to the r"
- "espawn."
- }
- count: =
- {
- Txt = "&"
- Hint = "This is how long it will last. (Default: forever)"
- }
- team: =
- {
- Txt = "&"
- Hint = "Set this to team items. Teamed items will respawn randomly aft"
- "er team master is picked up"
- }
- target: =
- {
- Txt = "&"
- Hint = "Picking up the item will trigger the entity this points to."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "A target_give entity can point to this for respawn freebies."
- }
- notbot: =
- {
- Txt = "&"
- Hint = "When set to 1, bots will not go for this item."
- }
- notsingle: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
- "t play mode)."
- }
- notfree: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
- "ament modes."
- }
- notteam: =
- {
- Txt = "&"
- Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "RED_ONLY"
- Hint = "Only players on Red Team can pick this item up."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "BLUE_ONLY"
- Hint = "Only players on Blue Team can pick this item up."
- }
- }
- team_CTF_neutralflag:form =
- {
- Help = "Neutral Flag. One Flag CTF ONLY!!!"
- " An angle facing must be set for this entity! NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/flags/n_flag.md3"
- angle: =
- {
- Txt = "&"
- Hint = "An angle facing MUST be set with this entity!"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- team_redobelisk:form =
- {
- Help = "Red's Obelisk. Used in Harvester, CTF, oneflag, Overload gametypes."
- " An angle facing must be set for this entity! NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/overload_base.md3"
- angle: =
- {
- Txt = "&"
- Hint = "An angle facing MUST be set with this entity!"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- team_blueobelisk:form =
- {
- Help = "Blue's Obelisk. Used in Harvester, CTF, oneflag, Overload gametypes."
- " An angle facing must be set for this entity! NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/overload_base.md3"
- angle: =
- {
- Txt = "&"
- Hint = "An angle facing MUST be set with this entity!"
- }
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- team_neutralobelisk:form =
- {
- Help = "Neutral Obelisk (Harvester only).."
- " NOTE: About the gametype key -"
- " Once a value for this key is set, it will ONLY appear in the listed "
- "gametype(s). For Multiple gametypes, separate gametypes by commas."
- mdl = "models/powerups/obelisk/obelisk.md3"
- gametype: =
- {
- Txt = "&"
- Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
- "lag, obelisk, harvester."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_DROP"
- Hint = "This will not drop to the floor when checked."
- }
- }
- }
- Toolbox Folders.qtx =
- {
- ToolBox = "Texture Browser..."
- Root = "Team Arena Shaders.qtxfolder"
- Team Arena Shaders.qtxfolder =
- {
- Base_Floor.txlist =
- {
- base_floor/concfloor_rain.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/techfloor2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/techfloor.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/metalbridge04dbroke.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floor_ow3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/floor3_3dark_ow.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_rustygrate2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/cybergrate3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/cybergrate2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floor_ow.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangdark_ow3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/cybergrate.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/diamond2c_ow.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/diamond2cspot.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floor3blava.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pool_side2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pool_side3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pool_floor2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pool_floor3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/hfloor3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangspot.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangspot2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangdarkspot.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/tilefloor5.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/tile5_plain.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/concretefloor1.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pjgrate1kc.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangfloor_noisy.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floorshiny2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floorwet.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clang_floorshiny.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/tilefloor7_ow.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/skylight1.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/skylight_spec.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/diamond_dirty.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangdark.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/clangdark_ow.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/diamond_noisy.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_grate.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_grate2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_grate3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_grate4.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/kc_grate4b.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_grate5.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_skullgrate.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/proto_rustygrate.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/rusty_pentagrate.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/rusty_baphograte.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pjgrate1.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/pjgrate2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/glowfloor2.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/glowfloor3.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- base_floor/nomarkstone_1.wl =
- {
- a = "missionpack"
- b = "base_floor.shader"
- }
- }
- Base_Floor2.txlist =
- {
- base_floor/concfloor_rain.wl =
- {
- a = "missionpack"
- b = "base_floor2.shader"
- }
- }
- Base_Light.txlist =
- {
- base_light/runway.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/geolight.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/dm18twr.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/dm18twr_2k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/dm18twr_1k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/dm18twr_3k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_lightgreen.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/cornerlight.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/trianglelight.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_bulb.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/shi.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_light.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_lightred.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_lightred2.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_lightblue.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/proto_light_2k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/s_proto_light.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/scrolllight.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lightflare_wht500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lightflare_500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/border7_ceil50.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_10k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_20k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_30k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_40k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_50k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_70k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38_90k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1dark.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1red_2000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1red_5000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1blue_5000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1blue_2000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light2blue_2500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1blue_800.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1blue_1500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1_5000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1_3000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light1_1500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt2_8000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt2_20k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt2_4000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt2_2000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light3b_2500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light4_2500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light5_3000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light5_5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light5_10k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light5_15k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light5_20k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt6_2500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/light6_2500.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/lt6_2p5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/patch10_pj_lite.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/patch10_pj_lite2.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/patch10_pj_lite2_1000.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/steedmetallight.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/border11light.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/border11light_300.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/sm_light1red.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/sm_light1blue.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/wstlt1_5.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/pj_wstlt1_3k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/baslt3_1_2K.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/baslt4_1_2k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/baslt4_1_4k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_37.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_2.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_22a.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_22a_trans.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_22a_8k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_4.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_3.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_35.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_30.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_30_trans.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_30_8k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_31.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_32.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_33.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34_5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34_10k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34_10ktrans.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34_2k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_34_1k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil_white5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_38.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/pjceil1_39_1K.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_39.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/pjceil1_39_1p5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_2k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_5k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_10k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_15k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_20k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_30k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_50k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_70k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_90k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_110k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_500k.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_1.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_a.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/xceil1_39_b.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr01_3.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr02_3.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr03_1.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr03_2.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr1_3.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/jaildr2_3.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/wsupprt1_12.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/wsupprt1_12h.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_26.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_28.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/ceil1_6.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/tlight05.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/invisi_light1.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- base_light/x_proto_light.wl =
- {
- a = "missionpack"
- b = "base_light.shader"
- }
- }
- Base_Wall.txlist =
- {
- base_wall/bluemetalsupport2eye.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/atechengine_ax.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/concrete_ow.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/symbol_bluelt1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/metaltechgeomtrn.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/metaltechgeomtrn_red.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/green_con04.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/glass_frame.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/metalfloor_wall_15ow.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/atech1_alpha.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/concrete4.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/protobanner_ow.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/girders1i_yellofin.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/protobanner.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/protobanner_still.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/medal_impressive.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/q3tourneyscreen.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/main_q3abanner.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/metalfloor_wall_14_specular.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/shinygrate1_4_glow.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal1b_chrome.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal1c.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport_shiny.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/grill.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/grill2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2c_1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2c_1vent.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2c.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2clight.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2f.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2e.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2e2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2fline.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2ftv.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2d_1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_door/shinymetaldoor_outside3a2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_door/shinymetaldoor_outside3a.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_door/shinymetaldoor_outside3b.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_door/shinymetaldoor_outside.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/steedmetal2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/steed1gf.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/steed1gd.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal1b_shiny.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal2_shiny.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal2_shiny_trans.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal2_noisy.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/train1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bloodstain.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_door/shinymetaldoor.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/dooreye.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/dooreye2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/dooreye3.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/glass01.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/patch10_beat4_drip.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/patch10_beatup4_shiny2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/patch10shiny.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/patch10shiny_trans.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/patch11_shiny.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluecover.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/shinybluemetal1b.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/pjrock18.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/shinybluemetal1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/shinygrate1_4.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/chrome_metal.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/blupaintedmetalcomp.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/blupaintedmetal.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/shinymetal2.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/comp3c.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/comp3b.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/comp3b_dark.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/comp3.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/basewall01bit.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/basewall01_ow.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/blumtlspt2b.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetalsupport2b.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/kcgrate1.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/future9light.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/bluemetal1light.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- base_wall/green_contrim_noisey.wl =
- {
- a = "missionpack"
- b = "base_wall.shader"
- }
- }
- Base_Wall2.txlist =
- {
- base_wall2/blue_warning_light.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/ntrl_techfloor_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/respawn_effect1_ntrl.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_metal.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/scuffs1.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/space_panel.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/space_concrete.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/jumppad_red_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/jumppad_blue_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/jumppad_ntrl_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/respawn_effect1.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/respawn_effect1_blue.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/runway_red.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/runway_blue.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/red_metal.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_line.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/red_line.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/double_line_blue.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/double_line_red.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/techfloor_kc_blue.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/techfloor_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/floorvent01_kc.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/icon_pagans.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/redrust.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_arrow_small.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/red_arrow_small.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/yellow_arrow.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/yellow_circle.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/red_circle.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_circle.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/name_vortex.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/bluearrows.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/redarrows.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/cautionstripe.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_red_stripe.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/red_solid.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- base_wall2/blue_solid.wl =
- {
- a = "missionpack"
- b = "base_wall2.shader"
- }
- }
- Common.txlist =
- {
- common/nolightmap.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/nodrawnonsolid.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/invisible.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/teleporter.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/nodrop.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/weapclip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/pwclip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/clip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/full_clip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/missileclip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/cushion.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/hint.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/skip.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/slick.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/origin.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/noimpact.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/areaportal.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/clusterportal.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/donotenter.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/trigger.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/caulk.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/terrain.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/terrain2.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/nodraw.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/mirror1.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/mirror2.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/energypad.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/portal.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- common/timportal.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- sfx/portal_sfx.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- sfx/portal2_sfx.wl =
- {
- a = "missionpack"
- b = "common.shader"
- }
- }
- Ctf.txlist =
- {
- ctf/blue_telep.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/red_telep.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/test2_trans.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/test2_r_trans.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/killblockctf_r.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/killblockctf_b.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_arch_b_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_arch_r_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- gothic_door/door02_bred2_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- gothic_door/door02_eblue2_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/red_scary4_d3fin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_tower_bluefin_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_tower_redfin_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/metalbase09_bluekillblock_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/red_scary4_cfin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/red_scary4_csansfacefin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_2_fin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_1L_fin_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_1R_fin_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_2b_fin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_4c_fin_shiny.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_4bsmall_fin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/tallblue_5esmallb_fin.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_blueflag.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/ctf_redflag.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/xctf_redflag_noenv.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- ctf/xctf_blueflag_noenv.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- redflag.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- blueflag.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- friend.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- foe.wl =
- {
- a = "missionpack"
- b = "ctf.shader"
- }
- }
- Ctf2.txlist =
- {
- ctf2/test2_trans_vert.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/test2_r_trans_vert.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/redteam02.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blueteam02.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/redteam01.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/redteamscore.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blueteamscore.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/xredteam01x.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/xblueteam01.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blueteam01.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/red_banner02.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blue_banner02.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/tin_redpanel.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/tin_blupanel.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blue_banner01.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blue_techsign01.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/pj_baseboardr.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/pj_baseboardb.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/jaildr_bluescroll.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- ctf2/blue_pennant.wl =
- {
- a = "missionpack"
- b = "ctf2.shader"
- }
- }
- Gothic_Floor2.txlist =
- {
- gothic_floor2/largerblock3bwet.wl =
- {
- a = "missionpack"
- b = "gothic_floor2.shader"
- }
- }
- Gothic_Trim.txlist =
- {
- gothic_trim/x_noblight.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/zinc_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/chrome_rivet.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/km_arena1tower4fx.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/km_arena1towerblue.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/column2c_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalsupport4b_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalsupport4j_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/border6_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/pitted_rust2_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/pitted_rust3_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/pr3t.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_block/killtrim_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/baseboard09_p_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/km_arena1tower4_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalsupport4h_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalsupport4h_trans.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/supportborderside_shiney.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metlsupport4i_shiney.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/barbedwire.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_button/timbutton.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_wall/window_evil6a.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_wall/window_evil7.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_wall/glass_stained1.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/gothgrate3.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/gothgrate2.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/tongue_bone.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase09d_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase09e_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase02b_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase03c_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase02c_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase03b_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase09b_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase03a_brick.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- gothic_trim/metalbase03d_iron.wl =
- {
- a = "missionpack"
- b = "gothic_trim.shader"
- }
- }
- Gothic_Wall.txlist =
- {
- gothic_wall/iron01_f.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_f2.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_k.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_l.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_l2.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_l4.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_m.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_m_circles.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_m2.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_m3.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_mtech2.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_mthin.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_n.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_n_circles.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_ndark.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_ndark_circles.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_ntech.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/iron01_ntech2.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_door/door02_i_ornate5_fin.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/xpipecolumn_gray_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/streetbricks10_shiny.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- gothic_wall/xoct20c_shiney.wl =
- {
- a = "missionpack"
- b = "gothic_wall.shader"
- }
- }
- Liquids.txlist =
- {
- liquids/x_calm_pool_nolight.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_pool_nolight.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/protolava.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/slime2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/watertest.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/flatripplewater_1500.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/xctf_painwater.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/clear_calm1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/clear_ripple3.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/clear_ripple2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/clear_ripple1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/clear_ripple1_q3dm1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/mercury.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/proto_spec.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_xdm1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_1000.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_2000.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_750.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/flatlavahell_1500.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_2500.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahelldark.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahellflat_400.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_pool.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/ps_bloodwater1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_poollight.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_poollight2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_pool2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/pool.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/calm_pool_bgtess.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/ripplewater2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/proto_pool3.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/proto_poolpass.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/jello.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/proto_slime.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/proto_gruel.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/xripplewater2.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- ripplewater2_back.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/ripplewater2a.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/slime1.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/slime1_2000.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavacrust.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/bloodwater_pj.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/bloodwater.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- hell/lavasolid.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- liquids/lavahell_2500_subd.wl =
- {
- a = "missionpack"
- b = "liquids.shader"
- }
- }
- Liquids2.txlist =
- {
- liquids2/calm_poollight2nt.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/water_volume.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/clear_ripple1v.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/clear_ripple1_q3dm1v.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/clear_calm1v.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/pjslime.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/slime3.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- liquids2/xproto_pool3.wl =
- {
- a = "missionpack"
- b = "liquids2.shader"
- }
- }
- Museum.txlist =
- {
- base_floor/concfloor_rain.wl =
- {
- a = "missionpack"
- b = "museum.shader"
- }
- }
- Proto2.txlist =
- {
- proto2/winframe.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mpintro.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mpteam1.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mpteam3_movie.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mpteam5_mv.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mpterra2_mv.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/redflag.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/blueflag.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/oneflag.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/harvest.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/redob.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/blueob.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/urhere.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/terramap01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- assets/logo01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/pagans_name.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/xflag01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/grill03b.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/screw01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/vertex_greenstone.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/vertex_cavestone.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/vertex_cavestone_mru.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/x_smallpipe.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/marbledoor_blue.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/marbledoor_red.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/black.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/vertex_con.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/concrete03c_aqua.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/pulsebeam.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/concrete_rednfx.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/concrete_bluenfx.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/cheapfloor.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/redlight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bluelight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bsredlight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bsbluelight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/rsredlight_off.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/rsbluelight_off.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bsredlight_off.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bsbluelight_off.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/rsbluelight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/rsredlight_on.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/mirrorfloor.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bluetrim01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/redtrim01.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/torchstone_trans.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/torchstone02_trans.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/torchstone03_trans.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/shiny_black.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/light_nv.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/marble02btrim03.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/marble02rtrim03.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/red_zot.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/blue_zot.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/red_zot2.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/blue_zot2.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/door_right.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/reda_dcl.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/bluea_dcl.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/blueat_dcl.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/skull_red_dcl.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/skull_blue_dcl.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/concrete_red.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/concrete_blue.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/teamwerkz_red1.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/teamwerkz_blue1.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/gothic_light.wl =
- {
- a = "missionpack"
- b = "proto2.shader"
- }
- proto2/gothic_lightfx.wl =
- {
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- sfx/metaltech12darkfinal_blueglow.wl =
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- gothic_block/killblock_i4b.wl =
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- sfx/xian_dm3padwall_light.wl =
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- sfx/metalbridge06_bounce.wl =
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- sfx/metaltechfloor02final_bounce.wl =
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- sfx/metaltechfloor01final_bounce.wl =
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- sfx/demonltblackfinal.wl =
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- sfx/xmetalfloor_wall_9b.wl =
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- mapobjects/portal_2/portal_3.wl =
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- sfx/bouncepad01bgoopy7_98d.wl =
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- b = "sfx.shader"
- }
- sfx/1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/3.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/4.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/5.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/6.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/7.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/8.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/9.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/goopq1metal7_98d_pent_256.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor_red.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/goopq1metal7_98dnodamage.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/gimmickdiamondarrow.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/goopq1metal7_98darrow.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/blocks11b_himom.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pittedrust3stripes.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q1metal7_98dstripe.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/goopq1metal7_98dstripe.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor_rotating.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor_rotating2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor_q1metal7_99.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q1met_redpad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/redgoal.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/bluegoal.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xdensegreyfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xlightgreyfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xfinalfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xfiretest1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xfiretest2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/blackness.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/surface6jumppad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/powerupshit.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/redstripe.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/yellowstripe.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/bluestripe.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xgoopjumpypad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xgoopy_pentagram.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/firetestnolight.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/firetest2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/firewall.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xq1metalbig_jumppad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/blocks11b_jumppad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/teslacoil.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/teslacoil2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/teslacoil3.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/teslacoil3blue.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/teslacoiltrans.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pentagramfloor.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/spawnpad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q1metal7_98d_pent_256.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_timdm1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_timdm8.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_timdm2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_timctf1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_mptimctf1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/xfog_1024.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_pjdm1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/proto_hellfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_intel.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_q3dm10.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/diamondredpad.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/hellfog_tim_dm14.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/kc_hellfog_1k.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/hellfog_1k.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/hellfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/constfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/testconstantfog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q3tourney3fog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q3dm14fog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q3dm9fog.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/hellfogdense.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pj_a1_fog1.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pitted_rust3arrowbase.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pitted_rust3arrowblocks.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/q1teleporter.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/fog_mkcdm4.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/mkc_bigflame.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/mkc_fog_tdm3.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/mkc_fog_ctfred.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/mkc_fog_ctfblue.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/mkc_fog_ctfblue2.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/bugmirror.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- sfx/pureblack.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- stone/pjrock1_trans.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- stone/pjrock7_trans.wl =
- {
- a = "missionpack"
- b = "sfx.shader"
- }
- }
- Sfx2.txlist =
- {
- sfx2/senbouncenolit.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/flame_nolit_noshad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/demonltblacknolight.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/jumpadx.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/beam01.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ouchfog.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/autorain.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/flameanim_red_lowlite.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/flameanim_blue_lowlite.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/menuflare.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/pagans.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/mainbanner.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_jumpad05.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_jumpad05.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/screen01.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_edge.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_edge.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/b_smack01.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/r_fight01.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ven_beam.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/kamikaze.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/doubler.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/guard.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/scout.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/padwall_red.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/padwall_red_light.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/padwall_ntl.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/nebula.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ntrl_launchpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_launchpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_launchpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/tread2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ntrl_jumpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_jumpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_jumpad.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ntrl_jumpad2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_jumpad2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_jumpad2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/ntrl_jumpad3.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_jumpad3.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_jumpad3.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/blue_jumpad6.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/red_jumpad6.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/redgoal2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/bluegoal2.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/swirl_b1.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/swirl_r1.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/jumportal01.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/jumportal02.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/scrolling_red.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/dist_fog.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/b_flame1.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/drizzle.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/jumppad_q1metal7_97.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- sfx2/jumppad_q1metal7_98.wl =
- {
- a = "missionpack"
- b = "sfx2.shader"
- }
- }
- Skies.txlist =
- {
- skies/xmkc_ctf5sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xproto_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xproto_sky2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xproto_sky_tourney2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_q3ctf3.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/skybox.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicskytim_q3dm5.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/blacksky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xblacksky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xblacksky_dm7.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/stars_arena7.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/killsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_tourney1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_km2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_hell.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/dc_hell.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_dm3_red.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_dm14.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_dm14red.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_dm3.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_newctf1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_dm9.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_ctf.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_tourney.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_xian_dm1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_xian_dm2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_xian_dm3.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_xian_dm15.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xblacksky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_dm4.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_dm14.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xtoxicsky_90_60.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/space_holder.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_600.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_100.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_200.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_1000.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_500.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud_400.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_nocloud.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellredclouds.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellskybright.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellsky2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellsky2bright.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- hell/newhell.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_dm10sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/kc_dm10sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/kcbasesky_arena1_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pjbasesky_arena1_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_ctf2_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/gallery_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_arena4_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_ctf1sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_arena2sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/pj_dm9sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/nightsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/nightsky2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/nightsky_xian_dm4.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xnightsky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/xnightsky_600.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/hellskyteam.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskydim.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm4.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_ctf1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_blue.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm5.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm3.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm8.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm9.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_tourney2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/q3dm0.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/tim_mpctf1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/toxicskytim_dm7.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- hell/hellsky2goo.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- castle/sky_castle1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_30.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_100.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_1000.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_150.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_300.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_500.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_space.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky_u2.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- common/sky1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/mkc_dm4sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/mkc_ctf5sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/raster_test_sun.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/proto_sky.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- skies/mkc_ctf1.wl =
- {
- a = "missionpack"
- b = "skies.shader"
- }
- }
- Skies2.txlist =
- {
- skies2/ctf6sky.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/ctf6sky_ter.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebulax.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebula3.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/x_nebula3.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebula3halflit.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebula3nolit.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebula2.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/nebula.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/hell1.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/xhell1_nolight.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/hell2.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/hell3.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- skies2/mpterra2.wl =
- {
- a = "missionpack"
- b = "skies2.shader"
- }
- }
- Stone2.txlist =
- {
- stone2/pjrock4_vertex.wl =
- {
- a = "missionpack"
- b = "stone2.shader"
- }
- stone2/pjrock5_vertex.wl =
- {
- a = "missionpack"
- b = "stone2.shader"
- }
- }
- Terrain.txlist =
- {
- terrain/vxmpterra2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/vxmpterra1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_0.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_0to1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_0to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra2_1to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/vxmpterra3.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_0to1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_1to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_0to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_0.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/xproto_2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_0.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_0to1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_0to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- terrain/mpterra1_1to2.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/x_sandy01.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/x_rocky01.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/tproto_0to1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/tproto_0.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- proto2/tproto_1.wl =
- {
- a = "missionpack"
- b = "terrain.shader"
- }
- }
- Tim.txlist =
- {
- tim/red_flagbase.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/blue_flagbase.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/timborder11c.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/rmetaltechgeomtrn.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/redmetalsupport2fline.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/symbol_redlt1.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- tim/rconcrete_ow.wl =
- {
- a = "missionpack"
- b = "tim.shader"
- }
- }
- }
- }
- }
-