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Text File  |  2001-03-21  |  217.1 KB  |  9,984 lines

  1. QQRKSRC1
  2.  
  3. //$Header: /cvsroot/quark/runtime/addons/Quake_3/DataQ3TA.qrk,v 1.6 2001/03/21 08:00:45 maleficus Exp $
  4. // ----------- REVISION HISTORY ------------
  5. //$Log: DataQ3TA.qrk,v $
  6. //Revision 1.6  2001/03/21 08:00:45  maleficus
  7. //fixed broken model paths
  8. //
  9. //Revision 1.5  2001/03/17 15:08:49  decker_dk
  10. //Added CVS-headers.
  11. //
  12. // This is the first release of the Team Arena Data file. v1.0
  13. // By Maleficus.
  14. // 26*1*00, 9.46
  15.  
  16. {
  17.   Description = "Team Arena data - By: Maleficus"
  18.   Game Context.qctx =
  19.   {
  20.     Game = "Quake 3"
  21.     SourceDir = "missionpack"
  22.     GameDir = "missionpack"
  23.   }
  24.   Textures.qtx =
  25.   {
  26.     ToolBox = "Texture Browser..."
  27.     Root = "Team Arena Textures.qtxfolder"
  28.     Team Arena Textures.qtxfolder =
  29.     {
  30.       Base_Door.txlist =
  31.       {
  32.         base_door/kcdm18door_bot.wl =
  33.         {
  34.           a = "missionpack"
  35.         }
  36.         base_door/kcdm18door_top.wl =
  37.         {
  38.           a = "missionpack"
  39.         }
  40.       }
  41.       Base_Floor.txlist =
  42.       {
  43.         base_floor/clangdark.wl =
  44.         {
  45.           a = "missionpack"
  46.         }
  47.         base_floor/clang_floor3bstairtop2.wl =
  48.         {
  49.           a = "missionpack"
  50.         }
  51.         base_floor/diamond2c.wl =
  52.         {
  53.           a = "missionpack"
  54.         }
  55.         base_floor/metalbridge06.wl =
  56.         {
  57.           a = "missionpack"
  58.         }
  59.         base_floor/metaltechfloor01final.wl =
  60.         {
  61.           a = "missionpack"
  62.         }
  63.         base_floor/proto_grill.wl =
  64.         {
  65.           a = "missionpack"
  66.         }
  67.         base_floor/skylight1.wl =
  68.         {
  69.           a = "missionpack"
  70.         }
  71.         base_floor/skylight1_lm.wl =
  72.         {
  73.           a = "missionpack"
  74.         }
  75.         base_floor/tilefloor7.wl =
  76.         {
  77.           a = "missionpack"
  78.         }
  79.       }
  80.       Base_Floor2.txlist =
  81.       {
  82.         base_floor2/tin_floor03step.wl =
  83.         {
  84.           a = "missionpack"
  85.         }
  86.         base_floor2/tin_floor03stepx.wl =
  87.         {
  88.           a = "missionpack"
  89.         }
  90.       }
  91.       Base_Light.txlist =
  92.       {
  93.         base_light/baslt4_1.blend.wl =
  94.         {
  95.           a = "missionpack"
  96.         }
  97.         base_light/baslt4_1.wl =
  98.         {
  99.           a = "missionpack"
  100.         }
  101.         base_light/ceil1_22a.blend.wl =
  102.         {
  103.           a = "missionpack"
  104.         }
  105.         base_light/ceil1_22a.wl =
  106.         {
  107.           a = "missionpack"
  108.         }
  109.         base_light/ceil1_30.blend.wl =
  110.         {
  111.           a = "missionpack"
  112.         }
  113.         base_light/ceil1_30.wl =
  114.         {
  115.           a = "missionpack"
  116.         }
  117.         base_light/ceil1_34.blend.wl =
  118.         {
  119.           a = "missionpack"
  120.         }
  121.         base_light/ceil1_34.wl =
  122.         {
  123.           a = "missionpack"
  124.         }
  125.         base_light/ceil1_37.blend.wl =
  126.         {
  127.           a = "missionpack"
  128.         }
  129.         base_light/ceil1_37.wl =
  130.         {
  131.           a = "missionpack"
  132.         }
  133.         base_light/ceil1_38.blend.wl =
  134.         {
  135.           a = "missionpack"
  136.         }
  137.         base_light/ceil1_38.wl =
  138.         {
  139.           a = "missionpack"
  140.         }
  141.         base_light/ceil1_39.blend.wl =
  142.         {
  143.           a = "missionpack"
  144.         }
  145.         base_light/ceil1_39.wl =
  146.         {
  147.           a = "missionpack"
  148.         }
  149.         base_light/dm18twr.wl =
  150.         {
  151.           a = "missionpack"
  152.         }
  153.         base_light/dm18twr_glow.wl =
  154.         {
  155.           a = "missionpack"
  156.         }
  157.         base_light/geolight_glow.wl =
  158.         {
  159.           a = "missionpack"
  160.         }
  161.         base_light/jaildr1_3.blend.wl =
  162.         {
  163.           a = "missionpack"
  164.         }
  165.         base_light/jaildr1_3.wl =
  166.         {
  167.           a = "missionpack"
  168.         }
  169.         base_light/light1blue.blend.wl =
  170.         {
  171.           a = "missionpack"
  172.         }
  173.         base_light/light1blue.wl =
  174.         {
  175.           a = "missionpack"
  176.         }
  177.         base_light/light1red.blend.wl =
  178.         {
  179.           a = "missionpack"
  180.         }
  181.         base_light/light1red.wl =
  182.         {
  183.           a = "missionpack"
  184.         }
  185.         base_light/light2.blend.wl =
  186.         {
  187.           a = "missionpack"
  188.         }
  189.         base_light/light2.wl =
  190.         {
  191.           a = "missionpack"
  192.         }
  193.         base_light/proto_light.wl =
  194.         {
  195.           a = "missionpack"
  196.         }
  197.         base_light/proto_light2.wl =
  198.         {
  199.           a = "missionpack"
  200.         }
  201.         base_light/proto_lightblue.wl =
  202.         {
  203.           a = "missionpack"
  204.         }
  205.         base_light/proto_lightmap.wl =
  206.         {
  207.           a = "missionpack"
  208.         }
  209.         base_light/proto_lightred.wl =
  210.         {
  211.           a = "missionpack"
  212.         }
  213.         base_light/runwayb.wl =
  214.         {
  215.           a = "missionpack"
  216.         }
  217.         base_light/runway_glow.wl =
  218.         {
  219.           a = "missionpack"
  220.         }
  221.         base_light/scrolllight.wl =
  222.         {
  223.           a = "missionpack"
  224.         }
  225.         base_light/scrolllight2.wl =
  226.         {
  227.           a = "missionpack"
  228.         }
  229.         base_light/sm_light1blue.blend.wl =
  230.         {
  231.           a = "missionpack"
  232.         }
  233.         base_light/sm_light1blue.wl =
  234.         {
  235.           a = "missionpack"
  236.         }
  237.         base_light/sm_light1red.blend.wl =
  238.         {
  239.           a = "missionpack"
  240.         }
  241.         base_light/sm_light1red.wl =
  242.         {
  243.           a = "missionpack"
  244.         }
  245.         base_light/wstlt1_5.blend.wl =
  246.         {
  247.           a = "missionpack"
  248.         }
  249.         base_light/wstlt1_5.wl =
  250.         {
  251.           a = "missionpack"
  252.         }
  253.         base_light/wsupprt1_12.blend.wl =
  254.         {
  255.           a = "missionpack"
  256.         }
  257.         base_light/wsupprt1_12.wl =
  258.         {
  259.           a = "missionpack"
  260.         }
  261.         base_light/xlight5.blend.wl =
  262.         {
  263.           a = "missionpack"
  264.         }
  265.         base_light/xlight5.wl =
  266.         {
  267.           a = "missionpack"
  268.         }
  269.       }
  270.       Base_Object.txlist =
  271.       {
  272.         base_object/boxQ3_1.wl =
  273.         {
  274.           a = "missionpack"
  275.         }
  276.         base_object/boxQ3_1b.wl =
  277.         {
  278.           a = "missionpack"
  279.         }
  280.         base_object/boxQ3_2.blend.wl =
  281.         {
  282.           a = "missionpack"
  283.         }
  284.         base_object/boxQ3_2.wl =
  285.         {
  286.           a = "missionpack"
  287.         }
  288.         base_object/boxQ3_2b.wl =
  289.         {
  290.           a = "missionpack"
  291.         }
  292.         base_object/boxQ3_3b.wl =
  293.         {
  294.           a = "missionpack"
  295.         }
  296.         base_object/boxQ3_4b.wl =
  297.         {
  298.           a = "missionpack"
  299.         }
  300.         base_object/rocketlogo.wl =
  301.         {
  302.           a = "missionpack"
  303.         }
  304.       }
  305.       Base_Support.txlist =
  306.       {
  307.         base_support/basic1_1.wl =
  308.         {
  309.           a = "missionpack"
  310.         }
  311.         base_support/cable.wl =
  312.         {
  313.           a = "missionpack"
  314.         }
  315.         base_support/grate1_4.wl =
  316.         {
  317.           a = "missionpack"
  318.         }
  319.         base_support/metal1_1.wl =
  320.         {
  321.           a = "missionpack"
  322.         }
  323.         base_support/plate2_5.wl =
  324.         {
  325.           a = "missionpack"
  326.         }
  327.       }
  328.       Base_Trim.txlist =
  329.       {
  330.         base_trim/basemetalsupport.wl =
  331.         {
  332.           a = "missionpack"
  333.         }
  334.         base_trim/blues1_1.wl =
  335.         {
  336.           a = "missionpack"
  337.         }
  338.         base_trim/border11b.wl =
  339.         {
  340.           a = "missionpack"
  341.         }
  342.         base_trim/border11c.wl =
  343.         {
  344.           a = "missionpack"
  345.         }
  346.         base_trim/border11c_light.wl =
  347.         {
  348.           a = "missionpack"
  349.         }
  350.         base_trim/border11light.glow.wl =
  351.         {
  352.           a = "missionpack"
  353.         }
  354.         base_trim/border11light.wl =
  355.         {
  356.           a = "missionpack"
  357.         }
  358.         base_trim/border12.wl =
  359.         {
  360.           a = "missionpack"
  361.         }
  362.         base_trim/dirty_pewter.wl =
  363.         {
  364.           a = "missionpack"
  365.         }
  366.         base_trim/dirty_pewter_big.wl =
  367.         {
  368.           a = "missionpack"
  369.         }
  370.         base_trim/holemech01_h.wl =
  371.         {
  372.           a = "missionpack"
  373.         }
  374.         base_trim/palmet12_3.wl =
  375.         {
  376.           a = "missionpack"
  377.         }
  378.         base_trim/panelbrn01scr.wl =
  379.         {
  380.           a = "missionpack"
  381.         }
  382.         base_trim/panel_edged.wl =
  383.         {
  384.           a = "missionpack"
  385.         }
  386.         base_trim/panel_xpass.wl =
  387.         {
  388.           a = "missionpack"
  389.         }
  390.         base_trim/pewter.wl =
  391.         {
  392.           a = "missionpack"
  393.         }
  394.         base_trim/pewter_gold.wl =
  395.         {
  396.           a = "missionpack"
  397.         }
  398.         base_trim/pipe.wl =
  399.         {
  400.           a = "missionpack"
  401.         }
  402.         base_trim/pj_launcher.wl =
  403.         {
  404.           a = "missionpack"
  405.         }
  406.         base_trim/pj_launcher2.wl =
  407.         {
  408.           a = "missionpack"
  409.         }
  410.         base_trim/proto_comp2.wl =
  411.         {
  412.           a = "missionpack"
  413.         }
  414.         base_trim/red1_1.wl =
  415.         {
  416.           a = "missionpack"
  417.         }
  418.         base_trim/slots1_1.wl =
  419.         {
  420.           a = "missionpack"
  421.         }
  422.         base_trim/spiderbit.wl =
  423.         {
  424.           a = "missionpack"
  425.         }
  426.         base_trim/spiderbit2.wl =
  427.         {
  428.           a = "missionpack"
  429.         }
  430.         base_trim/spiderbit3.wl =
  431.         {
  432.           a = "missionpack"
  433.         }
  434.         base_trim/spiderbit4.wl =
  435.         {
  436.           a = "missionpack"
  437.         }
  438.         base_trim/spiderbit_fx.wl =
  439.         {
  440.           a = "missionpack"
  441.         }
  442.         base_trim/techborder.wl =
  443.         {
  444.           a = "missionpack"
  445.         }
  446.         base_trim/techborder_fx.wl =
  447.         {
  448.           a = "missionpack"
  449.         }
  450.         base_trim/tin.wl =
  451.         {
  452.           a = "missionpack"
  453.         }
  454.         base_trim/tinfx.wl =
  455.         {
  456.           a = "missionpack"
  457.         }
  458.         base_trim/wire02a_f.wl =
  459.         {
  460.           a = "missionpack"
  461.         }
  462.         base_trim/wire02_f1.wl =
  463.         {
  464.           a = "missionpack"
  465.         }
  466.         base_trim/xian_dm3padwall_x.wl =
  467.         {
  468.           a = "missionpack"
  469.         }
  470.         base_trim/xian_dm3padwall_x2.wl =
  471.         {
  472.           a = "missionpack"
  473.         }
  474.         base_trim/xred1_2.wl =
  475.         {
  476.           a = "missionpack"
  477.         }
  478.         base_trim/xspiderbit4.wl =
  479.         {
  480.           a = "missionpack"
  481.         }
  482.         base_trim/yellow_rustb.wl =
  483.         {
  484.           a = "missionpack"
  485.         }
  486.         base_trim/yellow_rustb_v1.wl =
  487.         {
  488.           a = "missionpack"
  489.         }
  490.       }
  491.       Base_Wall.txlist =
  492.       {
  493.         base_wall/atech1_a.wl =
  494.         {
  495.           a = "missionpack"
  496.         }
  497.         base_wall/atech1_b.wl =
  498.         {
  499.           a = "missionpack"
  500.         }
  501.         base_wall/atech1_d.wl =
  502.         {
  503.           a = "missionpack"
  504.         }
  505.         base_wall/atech1_e.wl =
  506.         {
  507.           a = "missionpack"
  508.         }
  509.         base_wall/atech2_c.wl =
  510.         {
  511.           a = "missionpack"
  512.         }
  513.         base_wall/atech3_a.wl =
  514.         {
  515.           a = "missionpack"
  516.         }
  517.         base_wall/basewall01.wl =
  518.         {
  519.           a = "missionpack"
  520.         }
  521.         base_wall/basewall01bitfx.wl =
  522.         {
  523.           a = "missionpack"
  524.         }
  525.         base_wall/basewall02.wl =
  526.         {
  527.           a = "missionpack"
  528.         }
  529.         base_wall/basewall03.wl =
  530.         {
  531.           a = "missionpack"
  532.         }
  533.         base_wall/basewall04.wl =
  534.         {
  535.           a = "missionpack"
  536.         }
  537.         base_wall/basewallbobbin.wl =
  538.         {
  539.           a = "missionpack"
  540.         }
  541.         base_wall/bluemetalsupport2fline_glow.wl =
  542.         {
  543.           a = "missionpack"
  544.         }
  545.         base_wall/chrome_env.wl =
  546.         {
  547.           a = "missionpack"
  548.         }
  549.         base_wall/chrome_env2.wl =
  550.         {
  551.           a = "missionpack"
  552.         }
  553.         base_wall/chrome_metal.wl =
  554.         {
  555.           a = "missionpack"
  556.         }
  557.         base_wall/comp3env.wl =
  558.         {
  559.           a = "missionpack"
  560.         }
  561.         base_wall/comp3text.wl =
  562.         {
  563.           a = "missionpack"
  564.         }
  565.         base_wall/comp3textb.wl =
  566.         {
  567.           a = "missionpack"
  568.         }
  569.         base_wall/concrete.wl =
  570.         {
  571.           a = "missionpack"
  572.         }
  573.         base_wall/concrete1.wl =
  574.         {
  575.           a = "missionpack"
  576.         }
  577.         base_wall/concrete2.wl =
  578.         {
  579.           a = "missionpack"
  580.         }
  581.         base_wall/concrete_dark.wl =
  582.         {
  583.           a = "missionpack"
  584.         }
  585.         base_wall/c_met5_2.wl =
  586.         {
  587.           a = "missionpack"
  588.         }
  589.         base_wall/metalblack03.wl =
  590.         {
  591.           a = "missionpack"
  592.         }
  593.         base_wall/metalblackbloody.wl =
  594.         {
  595.           a = "missionpack"
  596.         }
  597.         base_wall/metalfloor_wall_10.wl =
  598.         {
  599.           a = "missionpack"
  600.         }
  601.         base_wall/metalfloor_wall_12.wl =
  602.         {
  603.           a = "missionpack"
  604.         }
  605.         base_wall/metalfloor_wall_14.wl =
  606.         {
  607.           a = "missionpack"
  608.         }
  609.         base_wall/metalfloor_wall_15.wl =
  610.         {
  611.           a = "missionpack"
  612.         }
  613.         base_wall/metaltech08final.wl =
  614.         {
  615.           a = "missionpack"
  616.         }
  617.         base_wall/metaltech12darkfinal.wl =
  618.         {
  619.           a = "missionpack"
  620.         }
  621.         base_wall/metaltech17final.wl =
  622.         {
  623.           a = "missionpack"
  624.         }
  625.         base_wall/patch10f.wl =
  626.         {
  627.           a = "missionpack"
  628.         }
  629.         base_wall/patch10_beatup2.wl =
  630.         {
  631.           a = "missionpack"
  632.         }
  633.         base_wall/patch10_beatup4.wl =
  634.         {
  635.           a = "missionpack"
  636.         }
  637.         base_wall/patch12.wl =
  638.         {
  639.           a = "missionpack"
  640.         }
  641.         base_wall/rusted.wl =
  642.         {
  643.           a = "missionpack"
  644.         }
  645.         base_wall/shinygrate1_4_glow.wl =
  646.         {
  647.           a = "missionpack"
  648.         }
  649.         base_wall/shinygrate1_4_glow_light2.wl =
  650.         {
  651.           a = "missionpack"
  652.         }
  653.         base_wall/steed1ge.wl =
  654.         {
  655.           a = "missionpack"
  656.         }
  657.         base_wall/symbol_ball.wl =
  658.         {
  659.           a = "missionpack"
  660.         }
  661.         base_wall/symbol_bluelt1.wl =
  662.         {
  663.           a = "missionpack"
  664.         }
  665.         base_wall/symbol_bluelt1_mask.wl =
  666.         {
  667.           a = "missionpack"
  668.         }
  669.       }
  670.       Base_Wall2.txlist =
  671.       {
  672.         base_wall2/bluearrows.wl =
  673.         {
  674.           a = "missionpack"
  675.         }
  676.         base_wall2/bluejet_1_kc.wl =
  677.         {
  678.           a = "missionpack"
  679.         }
  680.         base_wall2/bluejet_2_kc.wl =
  681.         {
  682.           a = "missionpack"
  683.         }
  684.         base_wall2/bluejet_3_kc.wl =
  685.         {
  686.           a = "missionpack"
  687.         }
  688.         base_wall2/blue_arrow_small.wl =
  689.         {
  690.           a = "missionpack"
  691.         }
  692.         base_wall2/blue_circle.wl =
  693.         {
  694.           a = "missionpack"
  695.         }
  696.         base_wall2/blue_line.wl =
  697.         {
  698.           a = "missionpack"
  699.         }
  700.         base_wall2/blue_line_glow.wl =
  701.         {
  702.           a = "missionpack"
  703.         }
  704.         base_wall2/blue_metal.wl =
  705.         {
  706.           a = "missionpack"
  707.         }
  708.         base_wall2/blue_solid.wl =
  709.         {
  710.           a = "missionpack"
  711.         }
  712.         base_wall2/diamond_ctf_red.wl =
  713.         {
  714.           a = "missionpack"
  715.         }
  716.         base_wall2/double_line_blue.wl =
  717.         {
  718.           a = "missionpack"
  719.         }
  720.         base_wall2/double_line_red.wl =
  721.         {
  722.           a = "missionpack"
  723.         }
  724.         base_wall2/jumppad_blue_kc.wl =
  725.         {
  726.           a = "missionpack"
  727.         }
  728.         base_wall2/jumppad_red_kc.wl =
  729.         {
  730.           a = "missionpack"
  731.         }
  732.         base_wall2/jumppad_shadow.wl =
  733.         {
  734.           a = "missionpack"
  735.         }
  736.         base_wall2/lensflare.wl =
  737.         {
  738.           a = "missionpack"
  739.         }
  740.         base_wall2/name_vortex.wl =
  741.         {
  742.           a = "missionpack"
  743.         }
  744.         base_wall2/ntrl_1_kc.wl =
  745.         {
  746.           a = "missionpack"
  747.         }
  748.         base_wall2/ntrl_2_kc.wl =
  749.         {
  750.           a = "missionpack"
  751.         }
  752.         base_wall2/ntrl_3_kc.wl =
  753.         {
  754.           a = "missionpack"
  755.         }
  756.         base_wall2/redarrows.wl =
  757.         {
  758.           a = "missionpack"
  759.         }
  760.         base_wall2/redjet_1_kc.wl =
  761.         {
  762.           a = "missionpack"
  763.         }
  764.         base_wall2/redjet_2_kc.wl =
  765.         {
  766.           a = "missionpack"
  767.         }
  768.         base_wall2/redjet_3_kc.wl =
  769.         {
  770.           a = "missionpack"
  771.         }
  772.         base_wall2/red_arrow_small.wl =
  773.         {
  774.           a = "missionpack"
  775.         }
  776.         base_wall2/red_circle.wl =
  777.         {
  778.           a = "missionpack"
  779.         }
  780.         base_wall2/red_line.wl =
  781.         {
  782.           a = "missionpack"
  783.         }
  784.         base_wall2/red_line_glow.wl =
  785.         {
  786.           a = "missionpack"
  787.         }
  788.         base_wall2/red_metal.wl =
  789.         {
  790.           a = "missionpack"
  791.         }
  792.         base_wall2/red_solid.wl =
  793.         {
  794.           a = "missionpack"
  795.         }
  796.         base_wall2/scuffs1.wl =
  797.         {
  798.           a = "missionpack"
  799.         }
  800.         base_wall2/space_panel_alt.wl =
  801.         {
  802.           a = "missionpack"
  803.         }
  804.         base_wall2/space_panel_alt2.wl =
  805.         {
  806.           a = "missionpack"
  807.         }
  808.         base_wall2/techfloor2_kc.wl =
  809.         {
  810.           a = "missionpack"
  811.         }
  812.         base_wall2/techfloor_kc.wl =
  813.         {
  814.           a = "missionpack"
  815.         }
  816.         base_wall2/techfloor_kc_shadow.wl =
  817.         {
  818.           a = "missionpack"
  819.         }
  820.         base_wall2/xbasewall03.wl =
  821.         {
  822.           a = "missionpack"
  823.         }
  824.         base_wall2/yellow_circle.wl =
  825.         {
  826.           a = "missionpack"
  827.         }
  828.         base_wall2/zzztblue_kc.wl =
  829.         {
  830.           a = "missionpack"
  831.         }
  832.         base_wall2/zzztntrl_kc.wl =
  833.         {
  834.           a = "missionpack"
  835.         }
  836.         base_wall2/zzztred_kc.wl =
  837.         {
  838.           a = "missionpack"
  839.         }
  840.       }
  841.       Ctf.txlist =
  842.       {
  843.         ctf/blue_telep.wl =
  844.         {
  845.           a = "missionpack"
  846.         }
  847.         ctf/blue_telep2.wl =
  848.         {
  849.           a = "missionpack"
  850.         }
  851.         ctf/ctf_tower_bluefin_bottom.wl =
  852.         {
  853.           a = "missionpack"
  854.         }
  855.         ctf/ctf_tower_redfin_bottom.wl =
  856.         {
  857.           a = "missionpack"
  858.         }
  859.         ctf/red_scary4_bfin.wl =
  860.         {
  861.           a = "missionpack"
  862.         }
  863.         ctf/red_scary4_cshortfin.wl =
  864.         {
  865.           a = "missionpack"
  866.         }
  867.         ctf/red_scary4_dfin.wl =
  868.         {
  869.           a = "missionpack"
  870.         }
  871.         ctf/red_telep.wl =
  872.         {
  873.           a = "missionpack"
  874.         }
  875.         ctf/red_telep2.wl =
  876.         {
  877.           a = "missionpack"
  878.         }
  879.         ctf/supportborder_blue.wl =
  880.         {
  881.           a = "missionpack"
  882.         }
  883.         ctf/supportborder_blueskull.wl =
  884.         {
  885.           a = "missionpack"
  886.         }
  887.         ctf/supportborder_blue_b.wl =
  888.         {
  889.           a = "missionpack"
  890.         }
  891.         ctf/supportborder_blue_c.wl =
  892.         {
  893.           a = "missionpack"
  894.         }
  895.         ctf/tallblue_1_fin.wl =
  896.         {
  897.           a = "missionpack"
  898.         }
  899.         ctf/tallblue_2bshort2_fin.wl =
  900.         {
  901.           a = "missionpack"
  902.         }
  903.       }
  904.       Ctf2.txlist =
  905.       {
  906.         ctf2/blueteam01.wl =
  907.         {
  908.           a = "missionpack"
  909.         }
  910.         ctf2/blue_banner01.wl =
  911.         {
  912.           a = "missionpack"
  913.         }
  914.         ctf2/blue_banner02.wl =
  915.         {
  916.           a = "missionpack"
  917.         }
  918.         ctf2/blue_techsign01.wl =
  919.         {
  920.           a = "missionpack"
  921.         }
  922.         ctf2/bridgelogo.wl =
  923.         {
  924.           a = "missionpack"
  925.         }
  926.         ctf2/b_dummy.wl =
  927.         {
  928.           a = "missionpack"
  929.         }
  930.         ctf2/ctf_blupad.wl =
  931.         {
  932.           a = "missionpack"
  933.         }
  934.         ctf2/ctf_redpad.wl =
  935.         {
  936.           a = "missionpack"
  937.         }
  938.         ctf2/grenammobutton.wl =
  939.         {
  940.           a = "missionpack"
  941.         }
  942.         ctf2/jaildr_blue.blend.wl =
  943.         {
  944.           a = "missionpack"
  945.         }
  946.         ctf2/jaildr_blue.wl =
  947.         {
  948.           a = "missionpack"
  949.         }
  950.         ctf2/pj_baseboardb.wl =
  951.         {
  952.           a = "missionpack"
  953.         }
  954.         ctf2/pj_baseboardb_l.wl =
  955.         {
  956.           a = "missionpack"
  957.         }
  958.         ctf2/pj_baseboardr.wl =
  959.         {
  960.           a = "missionpack"
  961.         }
  962.         ctf2/pj_baseboardr_l.wl =
  963.         {
  964.           a = "missionpack"
  965.         }
  966.         ctf2/redteam01.wl =
  967.         {
  968.           a = "missionpack"
  969.         }
  970.         ctf2/red_banner02.wl =
  971.         {
  972.           a = "missionpack"
  973.         }
  974.       }
  975.       Effects.txlist =
  976.       {
  977.         effects/envmap.wl =
  978.         {
  979.           a = "missionpack"
  980.         }
  981.         effects/envmap2.wl =
  982.         {
  983.           a = "missionpack"
  984.         }
  985.         effects/envmapbfg.wl =
  986.         {
  987.           a = "missionpack"
  988.         }
  989.         effects/envmapblue.wl =
  990.         {
  991.           a = "missionpack"
  992.         }
  993.         effects/envmapblue2.wl =
  994.         {
  995.           a = "missionpack"
  996.         }
  997.         effects/envmapdim.wl =
  998.         {
  999.           a = "missionpack"
  1000.         }
  1001.         effects/envmapdimb.wl =
  1002.         {
  1003.           a = "missionpack"
  1004.         }
  1005.         effects/envmapgold.wl =
  1006.         {
  1007.           a = "missionpack"
  1008.         }
  1009.         effects/envmapgold2.wl =
  1010.         {
  1011.           a = "missionpack"
  1012.         }
  1013.         effects/envmapgreen.wl =
  1014.         {
  1015.           a = "missionpack"
  1016.         }
  1017.         effects/envmapligh.wl =
  1018.         {
  1019.           a = "missionpack"
  1020.         }
  1021.         effects/envmapmach.wl =
  1022.         {
  1023.           a = "missionpack"
  1024.         }
  1025.         effects/envmapplas.wl =
  1026.         {
  1027.           a = "missionpack"
  1028.         }
  1029.         effects/envmappurp.wl =
  1030.         {
  1031.           a = "missionpack"
  1032.         }
  1033.         effects/envmaprail.wl =
  1034.         {
  1035.           a = "missionpack"
  1036.         }
  1037.         effects/envmapred.wl =
  1038.         {
  1039.           a = "missionpack"
  1040.         }
  1041.         effects/envmaproc.wl =
  1042.         {
  1043.           a = "missionpack"
  1044.         }
  1045.         effects/envmapyel.wl =
  1046.         {
  1047.           a = "missionpack"
  1048.         }
  1049.         effects/invismap.wl =
  1050.         {
  1051.           a = "missionpack"
  1052.         }
  1053.         effects/quadmap2.wl =
  1054.         {
  1055.           a = "missionpack"
  1056.         }
  1057.         effects/regenmap2.wl =
  1058.         {
  1059.           a = "missionpack"
  1060.         }
  1061.         effects/tinfx.wl =
  1062.         {
  1063.           a = "missionpack"
  1064.         }
  1065.         effects/tinfx2.wl =
  1066.         {
  1067.           a = "missionpack"
  1068.         }
  1069.         effects/tinfx2b.wl =
  1070.         {
  1071.           a = "missionpack"
  1072.         }
  1073.         effects/tinfx2c.wl =
  1074.         {
  1075.           a = "missionpack"
  1076.         }
  1077.         effects/tinfx2d.wl =
  1078.         {
  1079.           a = "missionpack"
  1080.         }
  1081.         effects/tinfxb.wl =
  1082.         {
  1083.           a = "missionpack"
  1084.         }
  1085.       }
  1086.       Effects2.txlist =
  1087.       {
  1088.         effects2/bluefx.wl =
  1089.         {
  1090.           a = "missionpack"
  1091.         }
  1092.         effects2/console01.wl =
  1093.         {
  1094.           a = "missionpack"
  1095.         }
  1096.         effects2/envmap_blu.wl =
  1097.         {
  1098.           a = "missionpack"
  1099.         }
  1100.         effects2/envmap_red.wl =
  1101.         {
  1102.           a = "missionpack"
  1103.         }
  1104.         effects2/envmap_sky.wl =
  1105.         {
  1106.           a = "missionpack"
  1107.         }
  1108.         effects2/redfx.wl =
  1109.         {
  1110.           a = "missionpack"
  1111.         }
  1112.         effects2/tinfx_scr.wl =
  1113.         {
  1114.           a = "missionpack"
  1115.         }
  1116.         effects2/xtourney_fx3.wl =
  1117.         {
  1118.           a = "missionpack"
  1119.         }
  1120.       }
  1121.       Gothic_Block.txlist =
  1122.       {
  1123.         gothic_block/blocks11b.wl =
  1124.         {
  1125.           a = "missionpack"
  1126.         }
  1127.         gothic_block/blocks15.wl =
  1128.         {
  1129.           a = "missionpack"
  1130.         }
  1131.         gothic_block/blocks15_blue.wl =
  1132.         {
  1133.           a = "missionpack"
  1134.         }
  1135.         gothic_block/blocks15_iron_r.wl =
  1136.         {
  1137.           a = "missionpack"
  1138.         }
  1139.         gothic_block/blocks15_red.wl =
  1140.         {
  1141.           a = "missionpack"
  1142.         }
  1143.         gothic_block/blocks15_relief1.wl =
  1144.         {
  1145.           a = "missionpack"
  1146.         }
  1147.         gothic_block/blocks17.wl =
  1148.         {
  1149.           a = "missionpack"
  1150.         }
  1151.         gothic_block/blocks17g.wl =
  1152.         {
  1153.           a = "missionpack"
  1154.         }
  1155.         gothic_block/blocks17i.wl =
  1156.         {
  1157.           a = "missionpack"
  1158.         }
  1159.         gothic_block/blocks18b.wl =
  1160.         {
  1161.           a = "missionpack"
  1162.         }
  1163.         gothic_block/blocks18c.wl =
  1164.         {
  1165.           a = "missionpack"
  1166.         }
  1167.         gothic_block/blocks18c_2.wl =
  1168.         {
  1169.           a = "missionpack"
  1170.         }
  1171.         gothic_block/blocks18c_3.wl =
  1172.         {
  1173.           a = "missionpack"
  1174.         }
  1175.         gothic_block/blocks18d.wl =
  1176.         {
  1177.           a = "missionpack"
  1178.         }
  1179.         gothic_block/gkc18a.wl =
  1180.         {
  1181.           a = "missionpack"
  1182.         }
  1183.         gothic_block/gkc19b.wl =
  1184.         {
  1185.           a = "missionpack"
  1186.         }
  1187.         gothic_block/gkc20b.wl =
  1188.         {
  1189.           a = "missionpack"
  1190.         }
  1191.         gothic_block/gkc_large_right.wl =
  1192.         {
  1193.           a = "missionpack"
  1194.         }
  1195.         gothic_block/gkc_larg_left.wl =
  1196.         {
  1197.           a = "missionpack"
  1198.         }
  1199.         gothic_block/killblock.wl =
  1200.         {
  1201.           a = "missionpack"
  1202.         }
  1203.         gothic_block/killblock_i.wl =
  1204.         {
  1205.           a = "missionpack"
  1206.         }
  1207.         gothic_block/killblock_i4.wl =
  1208.         {
  1209.           a = "missionpack"
  1210.         }
  1211.         gothic_block/killblock_iron_b.wl =
  1212.         {
  1213.           a = "missionpack"
  1214.         }
  1215.         gothic_block/killblock_relief1.wl =
  1216.         {
  1217.           a = "missionpack"
  1218.         }
  1219.         gothic_block/largerblock3b.wl =
  1220.         {
  1221.           a = "missionpack"
  1222.         }
  1223.       }
  1224.       Gothic_Ceiling.txlist =
  1225.       {
  1226.         gothic_ceiling/ceilingtechplain.wl =
  1227.         {
  1228.           a = "missionpack"
  1229.         }
  1230.         gothic_ceiling/stucco7top.wl =
  1231.         {
  1232.           a = "missionpack"
  1233.         }
  1234.         gothic_ceiling/woodceiling1a.wl =
  1235.         {
  1236.           a = "missionpack"
  1237.         }
  1238.         gothic_ceiling/woodceiling1b.wl =
  1239.         {
  1240.           a = "missionpack"
  1241.         }
  1242.         gothic_ceiling/woodceiling1b_dark.wl =
  1243.         {
  1244.           a = "missionpack"
  1245.         }
  1246.       }
  1247.       Gothic_Door.txlist =
  1248.       {
  1249.         gothic_door/archpart1.wl =
  1250.         {
  1251.           a = "missionpack"
  1252.         }
  1253.         gothic_door/big_skull_red.wl =
  1254.         {
  1255.           a = "missionpack"
  1256.         }
  1257.         gothic_door/brick_door_c.wl =
  1258.         {
  1259.           a = "missionpack"
  1260.         }
  1261.         gothic_door/door02_j4.wl =
  1262.         {
  1263.           a = "missionpack"
  1264.         }
  1265.         gothic_door/km_arena1archfinalc_mid.wl =
  1266.         {
  1267.           a = "missionpack"
  1268.         }
  1269.         gothic_door/km_arena1archfinalc_top.wl =
  1270.         {
  1271.           a = "missionpack"
  1272.         }
  1273.         gothic_door/km_arena1archfinald_bot.wl =
  1274.         {
  1275.           a = "missionpack"
  1276.         }
  1277.         gothic_door/km_arena1archfinald_mid.wl =
  1278.         {
  1279.           a = "missionpack"
  1280.         }
  1281.         gothic_door/km_arena1columna2R.wl =
  1282.         {
  1283.           a = "missionpack"
  1284.         }
  1285.         gothic_door/little_door.wl =
  1286.         {
  1287.           a = "missionpack"
  1288.         }
  1289.         gothic_door/little_door2.wl =
  1290.         {
  1291.           a = "missionpack"
  1292.         }
  1293.         gothic_door/little_door3.wl =
  1294.         {
  1295.           a = "missionpack"
  1296.         }
  1297.         gothic_door/metal_door2_a.wl =
  1298.         {
  1299.           a = "missionpack"
  1300.         }
  1301.         gothic_door/metal_door2_b.wl =
  1302.         {
  1303.           a = "missionpack"
  1304.         }
  1305.         gothic_door/metal_door2_c.wl =
  1306.         {
  1307.           a = "missionpack"
  1308.         }
  1309.         gothic_door/metal_door2_d.wl =
  1310.         {
  1311.           a = "missionpack"
  1312.         }
  1313.         gothic_door/xiandm3talldoorinside.wl =
  1314.         {
  1315.           a = "missionpack"
  1316.         }
  1317.         gothic_door/xian_tourneyarch_inside2.wl =
  1318.         {
  1319.           a = "missionpack"
  1320.         }
  1321.         gothic_door/xian_tourneyarch_tall1d.wl =
  1322.         {
  1323.           a = "missionpack"
  1324.         }
  1325.       }
  1326.       Gothic_Floor.txlist =
  1327.       {
  1328.         gothic_floor/blocks17floor.wl =
  1329.         {
  1330.           a = "missionpack"
  1331.         }
  1332.         gothic_floor/blocks17floor2.wl =
  1333.         {
  1334.           a = "missionpack"
  1335.         }
  1336.         gothic_floor/goopq1metal7_98e.wl =
  1337.         {
  1338.           a = "missionpack"
  1339.         }
  1340.         gothic_floor/largerblock3b.wl =
  1341.         {
  1342.           a = "missionpack"
  1343.         }
  1344.         gothic_floor/largerblock3b3.wl =
  1345.         {
  1346.           a = "missionpack"
  1347.         }
  1348.         gothic_floor/largerblock3b3dim.wl =
  1349.         {
  1350.           a = "missionpack"
  1351.         }
  1352.         gothic_floor/largerblock3b3x128.wl =
  1353.         {
  1354.           a = "missionpack"
  1355.         }
  1356.         gothic_floor/largerblock3b4.wl =
  1357.         {
  1358.           a = "missionpack"
  1359.         }
  1360.         gothic_floor/metalbridge02.wl =
  1361.         {
  1362.           a = "missionpack"
  1363.         }
  1364.         gothic_floor/metalbridge02b.wl =
  1365.         {
  1366.           a = "missionpack"
  1367.         }
  1368.         gothic_floor/metalbridge04d.wl =
  1369.         {
  1370.           a = "missionpack"
  1371.         }
  1372.         gothic_floor/metalbridge06.wl =
  1373.         {
  1374.           a = "missionpack"
  1375.         }
  1376.         gothic_floor/metalbridge06broke.wl =
  1377.         {
  1378.           a = "missionpack"
  1379.         }
  1380.         gothic_floor/pent_glow.wl =
  1381.         {
  1382.           a = "missionpack"
  1383.         }
  1384.         gothic_floor/pj_e3_center2.wl =
  1385.         {
  1386.           a = "missionpack"
  1387.         }
  1388.         gothic_floor/q1metal7_99stair2.wl =
  1389.         {
  1390.           a = "missionpack"
  1391.         }
  1392.         gothic_floor/xstairtop4.wl =
  1393.         {
  1394.           a = "missionpack"
  1395.         }
  1396.         gothic_floor/xstairtop4bbrn.wl =
  1397.         {
  1398.           a = "missionpack"
  1399.         }
  1400.         gothic_floor/xstairtop6.wl =
  1401.         {
  1402.           a = "missionpack"
  1403.         }
  1404.         gothic_floor/xstepborder10.wl =
  1405.         {
  1406.           a = "missionpack"
  1407.         }
  1408.         gothic_floor/xstepborder12.wl =
  1409.         {
  1410.           a = "missionpack"
  1411.         }
  1412.         gothic_floor/xstepborder13.wl =
  1413.         {
  1414.           a = "missionpack"
  1415.         }
  1416.         gothic_floor/xstepborder3.wl =
  1417.         {
  1418.           a = "missionpack"
  1419.         }
  1420.         gothic_floor/xstepborder3brn.wl =
  1421.         {
  1422.           a = "missionpack"
  1423.         }
  1424.         gothic_floor/xstepborder5.wl =
  1425.         {
  1426.           a = "missionpack"
  1427.         }
  1428.         gothic_floor/xstepborder7.wl =
  1429.         {
  1430.           a = "missionpack"
  1431.         }
  1432.         gothic_floor/xstepborder8.wl =
  1433.         {
  1434.           a = "missionpack"
  1435.         }
  1436.         gothic_floor/xstepborder9.wl =
  1437.         {
  1438.           a = "missionpack"
  1439.         }
  1440.         gothic_floor/xsteptop1.wl =
  1441.         {
  1442.           a = "missionpack"
  1443.         }
  1444.         gothic_floor/xsteptop2.wl =
  1445.         {
  1446.           a = "missionpack"
  1447.         }
  1448.       }
  1449.       Gothic_Light.txlist =
  1450.       {
  1451.         gothic_light/border7_ceil22a.wl =
  1452.         {
  1453.           a = "missionpack"
  1454.         }
  1455.         gothic_light/border7_ceil30.wl =
  1456.         {
  1457.           a = "missionpack"
  1458.         }
  1459.         gothic_light/border_ceil22a.blend.wl =
  1460.         {
  1461.           a = "missionpack"
  1462.         }
  1463.         gothic_light/border_ceil30.blend.wl =
  1464.         {
  1465.           a = "missionpack"
  1466.         }
  1467.         gothic_light/gothic_light2.wl =
  1468.         {
  1469.           a = "missionpack"
  1470.         }
  1471.         gothic_light/gothic_light2_blend.wl =
  1472.         {
  1473.           a = "missionpack"
  1474.         }
  1475.         gothic_light/gothic_light2_lrg.wl =
  1476.         {
  1477.           a = "missionpack"
  1478.         }
  1479.         gothic_light/gothic_light3.wl =
  1480.         {
  1481.           a = "missionpack"
  1482.         }
  1483.         gothic_light/ironcrosslt2.blend.wl =
  1484.         {
  1485.           a = "missionpack"
  1486.         }
  1487.         gothic_light/ironcrosslt2.wl =
  1488.         {
  1489.           a = "missionpack"
  1490.         }
  1491.         gothic_light/pentagram_light1.wl =
  1492.         {
  1493.           a = "missionpack"
  1494.         }
  1495.         gothic_light/pentagram_light1_blend.wl =
  1496.         {
  1497.           a = "missionpack"
  1498.         }
  1499.         gothic_light/skulllight01.wl =
  1500.         {
  1501.           a = "missionpack"
  1502.         }
  1503.       }
  1504.       Gothic_Trim.txlist =
  1505.       {
  1506.         gothic_trim/baseboard04.wl =
  1507.         {
  1508.           a = "missionpack"
  1509.         }
  1510.         gothic_trim/baseboard08_dblue.wl =
  1511.         {
  1512.           a = "missionpack"
  1513.         }
  1514.         gothic_trim/baseboard08_ered.wl =
  1515.         {
  1516.           a = "missionpack"
  1517.         }
  1518.         gothic_trim/baseboard09_blue.wl =
  1519.         {
  1520.           a = "missionpack"
  1521.         }
  1522.         gothic_trim/baseboard09_c.wl =
  1523.         {
  1524.           a = "missionpack"
  1525.         }
  1526.         gothic_trim/baseboard09_c2b.wl =
  1527.         {
  1528.           a = "missionpack"
  1529.         }
  1530.         gothic_trim/baseboard09_c3.wl =
  1531.         {
  1532.           a = "missionpack"
  1533.         }
  1534.         gothic_trim/baseboard09_e.wl =
  1535.         {
  1536.           a = "missionpack"
  1537.         }
  1538.         gothic_trim/baseboard09_e2.wl =
  1539.         {
  1540.           a = "missionpack"
  1541.         }
  1542.         gothic_trim/baseboard09_f2.wl =
  1543.         {
  1544.           a = "missionpack"
  1545.         }
  1546.         gothic_trim/baseboard09_g3.wl =
  1547.         {
  1548.           a = "missionpack"
  1549.         }
  1550.         gothic_trim/baseboard09_ired.wl =
  1551.         {
  1552.           a = "missionpack"
  1553.         }
  1554.         gothic_trim/baseboard09_j.wl =
  1555.         {
  1556.           a = "missionpack"
  1557.         }
  1558.         gothic_trim/baseboard09_kblue.wl =
  1559.         {
  1560.           a = "missionpack"
  1561.         }
  1562.         gothic_trim/baseboard09_l.wl =
  1563.         {
  1564.           a = "missionpack"
  1565.         }
  1566.         gothic_trim/baseboard09_l2.wl =
  1567.         {
  1568.           a = "missionpack"
  1569.         }
  1570.         gothic_trim/baseboard09_o3.wl =
  1571.         {
  1572.           a = "missionpack"
  1573.         }
  1574.         gothic_trim/baseboard09_red.wl =
  1575.         {
  1576.           a = "missionpack"
  1577.         }
  1578.         gothic_trim/baseboard10_d.wl =
  1579.         {
  1580.           a = "missionpack"
  1581.         }
  1582.         gothic_trim/baseboard10_e.wl =
  1583.         {
  1584.           a = "missionpack"
  1585.         }
  1586.         gothic_trim/baseboard10_eblue.wl =
  1587.         {
  1588.           a = "missionpack"
  1589.         }
  1590.         gothic_trim/baseboard10_h.wl =
  1591.         {
  1592.           a = "missionpack"
  1593.         }
  1594.         gothic_trim/baseboard9c_com_b.wl =
  1595.         {
  1596.           a = "missionpack"
  1597.         }
  1598.         gothic_trim/baseboard9c_com_r.wl =
  1599.         {
  1600.           a = "missionpack"
  1601.         }
  1602.         gothic_trim/blocks17g_stairtread.wl =
  1603.         {
  1604.           a = "missionpack"
  1605.         }
  1606.         gothic_trim/border10.wl =
  1607.         {
  1608.           a = "missionpack"
  1609.         }
  1610.         gothic_trim/border12.wl =
  1611.         {
  1612.           a = "missionpack"
  1613.         }
  1614.         gothic_trim/border2.wl =
  1615.         {
  1616.           a = "missionpack"
  1617.         }
  1618.         gothic_trim/border6.wl =
  1619.         {
  1620.           a = "missionpack"
  1621.         }
  1622.         gothic_trim/border7.wl =
  1623.         {
  1624.           a = "missionpack"
  1625.         }
  1626.         gothic_trim/borderconcrt.wl =
  1627.         {
  1628.           a = "missionpack"
  1629.         }
  1630.         gothic_trim/iron01_e_mbase14_b.wl =
  1631.         {
  1632.           a = "missionpack"
  1633.         }
  1634.         gothic_trim/iron01_e_mbase14_r.wl =
  1635.         {
  1636.           a = "missionpack"
  1637.         }
  1638.         gothic_trim/km_arena1tower1.wl =
  1639.         {
  1640.           a = "missionpack"
  1641.         }
  1642.         gothic_trim/km_arena1tower4.wl =
  1643.         {
  1644.           a = "missionpack"
  1645.         }
  1646.         gothic_trim/km_arena1tower4_a.wl =
  1647.         {
  1648.           a = "missionpack"
  1649.         }
  1650.         gothic_trim/km_arena1towerblue.wl =
  1651.         {
  1652.           a = "missionpack"
  1653.         }
  1654.         gothic_trim/metalbase03a_blocks11b4.wl =
  1655.         {
  1656.           a = "missionpack"
  1657.         }
  1658.         gothic_trim/metalbase8a_brick2.wl =
  1659.         {
  1660.           a = "missionpack"
  1661.         }
  1662.         gothic_trim/metaldemonkillblock.wl =
  1663.         {
  1664.           a = "missionpack"
  1665.         }
  1666.         gothic_trim/metalsupport4b.wl =
  1667.         {
  1668.           a = "missionpack"
  1669.         }
  1670.         gothic_trim/metalsupport4g.wl =
  1671.         {
  1672.           a = "missionpack"
  1673.         }
  1674.         gothic_trim/metalsupport4g_1.wl =
  1675.         {
  1676.           a = "missionpack"
  1677.         }
  1678.         gothic_trim/metalsupport4i.wl =
  1679.         {
  1680.           a = "missionpack"
  1681.         }
  1682.         gothic_trim/metalsupport4j.wl =
  1683.         {
  1684.           a = "missionpack"
  1685.         }
  1686.         gothic_trim/metalsupsolid.wl =
  1687.         {
  1688.           a = "missionpack"
  1689.         }
  1690.         gothic_trim/pitted_roof.wl =
  1691.         {
  1692.           a = "missionpack"
  1693.         }
  1694.         gothic_trim/pitted_rust.wl =
  1695.         {
  1696.           a = "missionpack"
  1697.         }
  1698.         gothic_trim/pitted_rust2.wl =
  1699.         {
  1700.           a = "missionpack"
  1701.         }
  1702.         gothic_trim/pitted_rust3.wl =
  1703.         {
  1704.           a = "missionpack"
  1705.         }
  1706.         gothic_trim/pitted_rust3_black.wl =
  1707.         {
  1708.           a = "missionpack"
  1709.         }
  1710.         gothic_trim/pitted_rust3_small.wl =
  1711.         {
  1712.           a = "missionpack"
  1713.         }
  1714.         gothic_trim/pitted_rustred.wl =
  1715.         {
  1716.           a = "missionpack"
  1717.         }
  1718.         gothic_trim/pitted_rust_small.wl =
  1719.         {
  1720.           a = "missionpack"
  1721.         }
  1722.         gothic_trim/pjwal5q.wl =
  1723.         {
  1724.           a = "missionpack"
  1725.         }
  1726.         gothic_trim/q1metal7_12.wl =
  1727.         {
  1728.           a = "missionpack"
  1729.         }
  1730.         gothic_trim/skullsvertdark04b.wl =
  1731.         {
  1732.           a = "missionpack"
  1733.         }
  1734.         gothic_trim/skullsvertgray02a.wl =
  1735.         {
  1736.           a = "missionpack"
  1737.         }
  1738.         gothic_trim/skullsvertgray02b.wl =
  1739.         {
  1740.           a = "missionpack"
  1741.         }
  1742.         gothic_trim/skullsvertgrayslot02a.wl =
  1743.         {
  1744.           a = "missionpack"
  1745.         }
  1746.         gothic_trim/skullsvertslot03a.wl =
  1747.         {
  1748.           a = "missionpack"
  1749.         }
  1750.         gothic_trim/skullsvertslotdark04a.wl =
  1751.         {
  1752.           a = "missionpack"
  1753.         }
  1754.         gothic_trim/stucco7bord1.wl =
  1755.         {
  1756.           a = "missionpack"
  1757.         }
  1758.         gothic_trim/stucco7top.wl =
  1759.         {
  1760.           a = "missionpack"
  1761.         }
  1762.         gothic_trim/supportborder.wl =
  1763.         {
  1764.           a = "missionpack"
  1765.         }
  1766.         gothic_trim/supportborderside.wl =
  1767.         {
  1768.           a = "missionpack"
  1769.         }
  1770.         gothic_trim/supportborderside_rot.wl =
  1771.         {
  1772.           a = "missionpack"
  1773.         }
  1774.         gothic_trim/tower_side2blu.wl =
  1775.         {
  1776.           a = "missionpack"
  1777.         }
  1778.         gothic_trim/tower_side2n.wl =
  1779.         {
  1780.           a = "missionpack"
  1781.         }
  1782.         gothic_trim/wood2.wl =
  1783.         {
  1784.           a = "missionpack"
  1785.         }
  1786.         gothic_trim/wood2b.wl =
  1787.         {
  1788.           a = "missionpack"
  1789.         }
  1790.         gothic_trim/zinc.wl =
  1791.         {
  1792.           a = "missionpack"
  1793.         }
  1794.       }
  1795.       Gothic_Trim2.txlist =
  1796.       {
  1797.         gothic_trim2/metalsupport_grey.wl =
  1798.         {
  1799.           a = "missionpack"
  1800.         }
  1801.         gothic_trim2/pittedrust2sm.wl =
  1802.         {
  1803.           a = "missionpack"
  1804.         }
  1805.         gothic_trim2/pitted_rust3_bl_sm.wl =
  1806.         {
  1807.           a = "missionpack"
  1808.         }
  1809.         gothic_trim2/tower_top2.wl =
  1810.         {
  1811.           a = "missionpack"
  1812.         }
  1813.       }
  1814.       Gothic_Wall.txlist =
  1815.       {
  1816.         gothic_wall/brickwindow_bot.wl =
  1817.         {
  1818.           a = "missionpack"
  1819.         }
  1820.         gothic_wall/brickwindow_mid.wl =
  1821.         {
  1822.           a = "missionpack"
  1823.         }
  1824.         gothic_wall/brickwindow_top.wl =
  1825.         {
  1826.           a = "missionpack"
  1827.         }
  1828.         gothic_wall/dm5_archifin.wl =
  1829.         {
  1830.           a = "missionpack"
  1831.         }
  1832.         gothic_wall/iron01_c3_rust.wl =
  1833.         {
  1834.           a = "missionpack"
  1835.         }
  1836.         gothic_wall/iron01_e.wl =
  1837.         {
  1838.           a = "missionpack"
  1839.         }
  1840.         gothic_wall/iron01_e_solid.wl =
  1841.         {
  1842.           a = "missionpack"
  1843.         }
  1844.         gothic_wall/iron01_f2.wl =
  1845.         {
  1846.           a = "missionpack"
  1847.         }
  1848.         gothic_wall/iron01_ntech3.wl =
  1849.         {
  1850.           a = "missionpack"
  1851.         }
  1852.         gothic_wall/iron1_bluebrick.wl =
  1853.         {
  1854.           a = "missionpack"
  1855.         }
  1856.         gothic_wall/iron1_brickrust.wl =
  1857.         {
  1858.           a = "missionpack"
  1859.         }
  1860.         gothic_wall/purptileb.wl =
  1861.         {
  1862.           a = "missionpack"
  1863.         }
  1864.         gothic_wall/skull4.wl =
  1865.         {
  1866.           a = "missionpack"
  1867.         }
  1868.         gothic_wall/slateroofc.wl =
  1869.         {
  1870.           a = "missionpack"
  1871.         }
  1872.         gothic_wall/streetbricks.wl =
  1873.         {
  1874.           a = "missionpack"
  1875.         }
  1876.         gothic_wall/streetbricks10.wl =
  1877.         {
  1878.           a = "missionpack"
  1879.         }
  1880.         gothic_wall/streetbricks11.wl =
  1881.         {
  1882.           a = "missionpack"
  1883.         }
  1884.         gothic_wall/streetbricks11large.wl =
  1885.         {
  1886.           a = "missionpack"
  1887.         }
  1888.         gothic_wall/streetbricks13.wl =
  1889.         {
  1890.           a = "missionpack"
  1891.         }
  1892.         gothic_wall/supportborder_blue_b.wl =
  1893.         {
  1894.           a = "missionpack"
  1895.         }
  1896.         gothic_wall/supportborder_blue_c.wl =
  1897.         {
  1898.           a = "missionpack"
  1899.         }
  1900.         gothic_wall/xiantourneycolumn_b6.wl =
  1901.         {
  1902.           a = "missionpack"
  1903.         }
  1904.         gothic_wall/xiantourneycolumn_b7_128.wl =
  1905.         {
  1906.           a = "missionpack"
  1907.         }
  1908.         gothic_wall/xiantourneywall_C1.wl =
  1909.         {
  1910.           a = "missionpack"
  1911.         }
  1912.         gothic_wall/xpipestrips_gray256b.wl =
  1913.         {
  1914.           a = "missionpack"
  1915.         }
  1916.         gothic_wall/xpipethin_gray256.wl =
  1917.         {
  1918.           a = "missionpack"
  1919.         }
  1920.       }
  1921.       Liquids.txlist =
  1922.       {
  1923.         liquids/bubbles.wl =
  1924.         {
  1925.           a = "missionpack"
  1926.         }
  1927.         liquids/kc_fogcloud3.wl =
  1928.         {
  1929.           a = "missionpack"
  1930.         }
  1931.         liquids/lavahell.wl =
  1932.         {
  1933.           a = "missionpack"
  1934.         }
  1935.         liquids/pool2.wl =
  1936.         {
  1937.           a = "missionpack"
  1938.         }
  1939.         liquids/pool3d_3.wl =
  1940.         {
  1941.           a = "missionpack"
  1942.         }
  1943.         liquids/pool3d_3c2.wl =
  1944.         {
  1945.           a = "missionpack"
  1946.         }
  1947.         liquids/pool3d_3e.wl =
  1948.         {
  1949.           a = "missionpack"
  1950.         }
  1951.         liquids/pool3d_4b2.wl =
  1952.         {
  1953.           a = "missionpack"
  1954.         }
  1955.         liquids/pool3d_5.wl =
  1956.         {
  1957.           a = "missionpack"
  1958.         }
  1959.         liquids/pool3d_5c2.wl =
  1960.         {
  1961.           a = "missionpack"
  1962.         }
  1963.         liquids/pool3d_5e.wl =
  1964.         {
  1965.           a = "missionpack"
  1966.         }
  1967.         liquids/pool3d_6.wl =
  1968.         {
  1969.           a = "missionpack"
  1970.         }
  1971.         liquids/pool3d_6c2.wl =
  1972.         {
  1973.           a = "missionpack"
  1974.         }
  1975.         liquids/proto_gruel3.wl =
  1976.         {
  1977.           a = "missionpack"
  1978.         }
  1979.         liquids/proto_grueldark2.wl =
  1980.         {
  1981.           a = "missionpack"
  1982.         }
  1983.         liquids/slime7.wl =
  1984.         {
  1985.           a = "missionpack"
  1986.         }
  1987.         liquids/slime7c.wl =
  1988.         {
  1989.           a = "missionpack"
  1990.         }
  1991.       }
  1992.       Liquids2.txlist =
  1993.       {
  1994.         liquids2/pjslime.wl =
  1995.         {
  1996.           a = "missionpack"
  1997.         }
  1998.         liquids2/pjslime2.wl =
  1999.         {
  2000.           a = "missionpack"
  2001.         }
  2002.       }
  2003.       Organics.txlist =
  2004.       {
  2005.         organics/dirt2.wl =
  2006.         {
  2007.           a = "missionpack"
  2008.         }
  2009.       }
  2010.       Proto2.txlist =
  2011.       {
  2012.         proto2/5_dcl.wl =
  2013.         {
  2014.           a = "missionpack"
  2015.         }
  2016.         proto2/barbedwire.wl =
  2017.         {
  2018.           a = "missionpack"
  2019.         }
  2020.         proto2/bigchain.wl =
  2021.         {
  2022.           a = "missionpack"
  2023.         }
  2024.         proto2/blueat_dcl.wl =
  2025.         {
  2026.           a = "missionpack"
  2027.         }
  2028.         proto2/bluea_dcl.wl =
  2029.         {
  2030.           a = "missionpack"
  2031.         }
  2032.         proto2/blueflag.wl =
  2033.         {
  2034.           a = "missionpack"
  2035.         }
  2036.         proto2/blueflare.wl =
  2037.         {
  2038.           a = "missionpack"
  2039.         }
  2040.         proto2/blueflare2.wl =
  2041.         {
  2042.           a = "missionpack"
  2043.         }
  2044.         proto2/bluelight_off.wl =
  2045.         {
  2046.           a = "missionpack"
  2047.         }
  2048.         proto2/bluelight_on.wl =
  2049.         {
  2050.           a = "missionpack"
  2051.         }
  2052.         proto2/bluemidtrim.wl =
  2053.         {
  2054.           a = "missionpack"
  2055.         }
  2056.         proto2/blueob.wl =
  2057.         {
  2058.           a = "missionpack"
  2059.         }
  2060.         proto2/bluetin01.wl =
  2061.         {
  2062.           a = "missionpack"
  2063.         }
  2064.         proto2/bluetrim01.wl =
  2065.         {
  2066.           a = "missionpack"
  2067.         }
  2068.         proto2/bluetrim02.wl =
  2069.         {
  2070.           a = "missionpack"
  2071.         }
  2072.         proto2/bluetrim02b.wl =
  2073.         {
  2074.           a = "missionpack"
  2075.         }
  2076.         proto2/blue_zot.wl =
  2077.         {
  2078.           a = "missionpack"
  2079.         }
  2080.         proto2/brick01.wl =
  2081.         {
  2082.           a = "missionpack"
  2083.         }
  2084.         proto2/brick02.wl =
  2085.         {
  2086.           a = "missionpack"
  2087.         }
  2088.         proto2/brick03.wl =
  2089.         {
  2090.           a = "missionpack"
  2091.         }
  2092.         proto2/brick04.wl =
  2093.         {
  2094.           a = "missionpack"
  2095.         }
  2096.         proto2/ceiling_pipe01.wl =
  2097.         {
  2098.           a = "missionpack"
  2099.         }
  2100.         proto2/chain.wl =
  2101.         {
  2102.           a = "missionpack"
  2103.         }
  2104.         proto2/con1wetwallplain.wl =
  2105.         {
  2106.           a = "missionpack"
  2107.         }
  2108.         proto2/concrete01dark.wl =
  2109.         {
  2110.           a = "missionpack"
  2111.         }
  2112.         proto2/concrete01wetwall.wl =
  2113.         {
  2114.           a = "missionpack"
  2115.         }
  2116.         proto2/concrete02.wl =
  2117.         {
  2118.           a = "missionpack"
  2119.         }
  2120.         proto2/concrete02dvt.wl =
  2121.         {
  2122.           a = "missionpack"
  2123.         }
  2124.         proto2/concrete02h.wl =
  2125.         {
  2126.           a = "missionpack"
  2127.         }
  2128.         proto2/concrete03.wl =
  2129.         {
  2130.           a = "missionpack"
  2131.         }
  2132.         proto2/concrete03b.wl =
  2133.         {
  2134.           a = "missionpack"
  2135.         }
  2136.         proto2/concrete03c.wl =
  2137.         {
  2138.           a = "missionpack"
  2139.         }
  2140.         proto2/concrete03cdirty.wl =
  2141.         {
  2142.           a = "missionpack"
  2143.         }
  2144.         proto2/concrete03c_aqua.wl =
  2145.         {
  2146.           a = "missionpack"
  2147.         }
  2148.         proto2/concrete03c_min.wl =
  2149.         {
  2150.           a = "missionpack"
  2151.         }
  2152.         proto2/concrete03c_rot.wl =
  2153.         {
  2154.           a = "missionpack"
  2155.         }
  2156.         proto2/concrete03c_rot2.wl =
  2157.         {
  2158.           a = "missionpack"
  2159.         }
  2160.         proto2/concrete03c_rot3.wl =
  2161.         {
  2162.           a = "missionpack"
  2163.         }
  2164.         proto2/concrete03c_sku.wl =
  2165.         {
  2166.           a = "missionpack"
  2167.         }
  2168.         proto2/concrete03c_smth.wl =
  2169.         {
  2170.           a = "missionpack"
  2171.         }
  2172.         proto2/concrete03dirty.wl =
  2173.         {
  2174.           a = "missionpack"
  2175.         }
  2176.         proto2/concrete04.wl =
  2177.         {
  2178.           a = "missionpack"
  2179.         }
  2180.         proto2/concrete04dvt.wl =
  2181.         {
  2182.           a = "missionpack"
  2183.         }
  2184.         proto2/concrete04edged.wl =
  2185.         {
  2186.           a = "missionpack"
  2187.         }
  2188.         proto2/concrete04rfhp.wl =
  2189.         {
  2190.           a = "missionpack"
  2191.         }
  2192.         proto2/concrete04stair.wl =
  2193.         {
  2194.           a = "missionpack"
  2195.         }
  2196.         proto2/concrete04stair2.wl =
  2197.         {
  2198.           a = "missionpack"
  2199.         }
  2200.         proto2/concrete07pillar.wl =
  2201.         {
  2202.           a = "missionpack"
  2203.         }
  2204.         proto2/concrete07_min.wl =
  2205.         {
  2206.           a = "missionpack"
  2207.         }
  2208.         proto2/concrete07_smth.wl =
  2209.         {
  2210.           a = "missionpack"
  2211.         }
  2212.         proto2/concrete_blue.wl =
  2213.         {
  2214.           a = "missionpack"
  2215.         }
  2216.         proto2/concrete_red.wl =
  2217.         {
  2218.           a = "missionpack"
  2219.         }
  2220.         proto2/crackcrete.wl =
  2221.         {
  2222.           a = "missionpack"
  2223.         }
  2224.         proto2/dangertrim.wl =
  2225.         {
  2226.           a = "missionpack"
  2227.         }
  2228.         proto2/darktrim.wl =
  2229.         {
  2230.           a = "missionpack"
  2231.         }
  2232.         proto2/door_right.wl =
  2233.         {
  2234.           a = "missionpack"
  2235.         }
  2236.         proto2/duct01.wl =
  2237.         {
  2238.           a = "missionpack"
  2239.         }
  2240.         proto2/edge01.wl =
  2241.         {
  2242.           a = "missionpack"
  2243.         }
  2244.         proto2/edge_trim.wl =
  2245.         {
  2246.           a = "missionpack"
  2247.         }
  2248.         proto2/eggfloor2.wl =
  2249.         {
  2250.           a = "missionpack"
  2251.         }
  2252.         proto2/flare.wl =
  2253.         {
  2254.           a = "missionpack"
  2255.         }
  2256.         proto2/flare2.wl =
  2257.         {
  2258.           a = "missionpack"
  2259.         }
  2260.         proto2/floorvent01.wl =
  2261.         {
  2262.           a = "missionpack"
  2263.         }
  2264.         proto2/gear02.wl =
  2265.         {
  2266.           a = "missionpack"
  2267.         }
  2268.         proto2/gear02b.wl =
  2269.         {
  2270.           a = "missionpack"
  2271.         }
  2272.         proto2/girder03.wl =
  2273.         {
  2274.           a = "missionpack"
  2275.         }
  2276.         proto2/girder04.wl =
  2277.         {
  2278.           a = "missionpack"
  2279.         }
  2280.         proto2/girder05.wl =
  2281.         {
  2282.           a = "missionpack"
  2283.         }
  2284.         proto2/gothic_light.wl =
  2285.         {
  2286.           a = "missionpack"
  2287.         }
  2288.         proto2/gothic_lightfx.wl =
  2289.         {
  2290.           a = "missionpack"
  2291.         }
  2292.         proto2/grate_trim.wl =
  2293.         {
  2294.           a = "missionpack"
  2295.         }
  2296.         proto2/grill01.wl =
  2297.         {
  2298.           a = "missionpack"
  2299.         }
  2300.         proto2/grill02.wl =
  2301.         {
  2302.           a = "missionpack"
  2303.         }
  2304.         proto2/grill03b.wl =
  2305.         {
  2306.           a = "missionpack"
  2307.         }
  2308.         proto2/grit01.wl =
  2309.         {
  2310.           a = "missionpack"
  2311.         }
  2312.         proto2/harvest.wl =
  2313.         {
  2314.           a = "missionpack"
  2315.         }
  2316.         proto2/heat_tile01.wl =
  2317.         {
  2318.           a = "missionpack"
  2319.         }
  2320.         proto2/heat_tile02.wl =
  2321.         {
  2322.           a = "missionpack"
  2323.         }
  2324.         proto2/lightbulb.wl =
  2325.         {
  2326.           a = "missionpack"
  2327.         }
  2328.         proto2/lightbulb2.wl =
  2329.         {
  2330.           a = "missionpack"
  2331.         }
  2332.         proto2/light_nv.wl =
  2333.         {
  2334.           a = "missionpack"
  2335.         }
  2336.         proto2/marble02.wl =
  2337.         {
  2338.           a = "missionpack"
  2339.         }
  2340.         proto2/marble02b.wl =
  2341.         {
  2342.           a = "missionpack"
  2343.         }
  2344.         proto2/marble02brikb.wl =
  2345.         {
  2346.           a = "missionpack"
  2347.         }
  2348.         proto2/marble02btrim02.wl =
  2349.         {
  2350.           a = "missionpack"
  2351.         }
  2352.         proto2/marble02btrim03.wl =
  2353.         {
  2354.           a = "missionpack"
  2355.         }
  2356.         proto2/marble02btrim03_lt.wl =
  2357.         {
  2358.           a = "missionpack"
  2359.         }
  2360.         proto2/marble02btrim04.wl =
  2361.         {
  2362.           a = "missionpack"
  2363.         }
  2364.         proto2/marble02b_floor.wl =
  2365.         {
  2366.           a = "missionpack"
  2367.         }
  2368.         proto2/marble02b_s.wl =
  2369.         {
  2370.           a = "missionpack"
  2371.         }
  2372.         proto2/marble02pillar.wl =
  2373.         {
  2374.           a = "missionpack"
  2375.         }
  2376.         proto2/marble02rtrim02.wl =
  2377.         {
  2378.           a = "missionpack"
  2379.         }
  2380.         proto2/marble02rtrim03.wl =
  2381.         {
  2382.           a = "missionpack"
  2383.         }
  2384.         proto2/marble02rtrim03_lt.wl =
  2385.         {
  2386.           a = "missionpack"
  2387.         }
  2388.         proto2/marble02rtrim04.wl =
  2389.         {
  2390.           a = "missionpack"
  2391.         }
  2392.         proto2/marbledge01.wl =
  2393.         {
  2394.           a = "missionpack"
  2395.         }
  2396.         proto2/marbledoor_blue.wl =
  2397.         {
  2398.           a = "missionpack"
  2399.         }
  2400.         proto2/marbledoor_red.wl =
  2401.         {
  2402.           a = "missionpack"
  2403.         }
  2404.         proto2/marble_relief.wl =
  2405.         {
  2406.           a = "missionpack"
  2407.         }
  2408.         proto2/metsmall.wl =
  2409.         {
  2410.           a = "missionpack"
  2411.         }
  2412.         proto2/metwall.wl =
  2413.         {
  2414.           a = "missionpack"
  2415.         }
  2416.         proto2/metwall02.wl =
  2417.         {
  2418.           a = "missionpack"
  2419.         }
  2420.         proto2/metwallnubbed.wl =
  2421.         {
  2422.           a = "missionpack"
  2423.         }
  2424.         proto2/nubtrim.wl =
  2425.         {
  2426.           a = "missionpack"
  2427.         }
  2428.         proto2/oneflag.wl =
  2429.         {
  2430.           a = "missionpack"
  2431.         }
  2432.         proto2/ooze.wl =
  2433.         {
  2434.           a = "missionpack"
  2435.         }
  2436.         proto2/pad_ntrl.wl =
  2437.         {
  2438.           a = "missionpack"
  2439.         }
  2440.         proto2/pad_ntrl2.wl =
  2441.         {
  2442.           a = "missionpack"
  2443.         }
  2444.         proto2/pad_ntrl3.wl =
  2445.         {
  2446.           a = "missionpack"
  2447.         }
  2448.         proto2/pad_ntrl4.wl =
  2449.         {
  2450.           a = "missionpack"
  2451.         }
  2452.         proto2/panel01.wl =
  2453.         {
  2454.           a = "missionpack"
  2455.         }
  2456.         proto2/panel02.wl =
  2457.         {
  2458.           a = "missionpack"
  2459.         }
  2460.         proto2/panel03.wl =
  2461.         {
  2462.           a = "missionpack"
  2463.         }
  2464.         proto2/panel04blue.wl =
  2465.         {
  2466.           a = "missionpack"
  2467.         }
  2468.         proto2/panel04blue2.wl =
  2469.         {
  2470.           a = "missionpack"
  2471.         }
  2472.         proto2/panel04blue4.wl =
  2473.         {
  2474.           a = "missionpack"
  2475.         }
  2476.         proto2/panel04grate.wl =
  2477.         {
  2478.           a = "missionpack"
  2479.         }
  2480.         proto2/panel04ntrl.wl =
  2481.         {
  2482.           a = "missionpack"
  2483.         }
  2484.         proto2/panel04ntrl2.wl =
  2485.         {
  2486.           a = "missionpack"
  2487.         }
  2488.         proto2/panel04ntrl3.wl =
  2489.         {
  2490.           a = "missionpack"
  2491.         }
  2492.         proto2/panel04red.wl =
  2493.         {
  2494.           a = "missionpack"
  2495.         }
  2496.         proto2/panel04red2.wl =
  2497.         {
  2498.           a = "missionpack"
  2499.         }
  2500.         proto2/panel04red4.wl =
  2501.         {
  2502.           a = "missionpack"
  2503.         }
  2504.         proto2/panel04trim1b.wl =
  2505.         {
  2506.           a = "missionpack"
  2507.         }
  2508.         proto2/panel04trim2b.wl =
  2509.         {
  2510.           a = "missionpack"
  2511.         }
  2512.         proto2/pipes01.wl =
  2513.         {
  2514.           a = "missionpack"
  2515.         }
  2516.         proto2/pipewall01.wl =
  2517.         {
  2518.           a = "missionpack"
  2519.         }
  2520.         proto2/pipewall02.wl =
  2521.         {
  2522.           a = "missionpack"
  2523.         }
  2524.         proto2/pipewall03.wl =
  2525.         {
  2526.           a = "missionpack"
  2527.         }
  2528.         proto2/pjrock5_mru.wl =
  2529.         {
  2530.           a = "missionpack"
  2531.         }
  2532.         proto2/pulsebeam.wl =
  2533.         {
  2534.           a = "missionpack"
  2535.         }
  2536.         proto2/pulsebeam2.wl =
  2537.         {
  2538.           a = "missionpack"
  2539.         }
  2540.         proto2/px01.wl =
  2541.         {
  2542.           a = "missionpack"
  2543.         }
  2544.         proto2/px02.wl =
  2545.         {
  2546.           a = "missionpack"
  2547.         }
  2548.         proto2/px03.wl =
  2549.         {
  2550.           a = "missionpack"
  2551.         }
  2552.         proto2/rail01.wl =
  2553.         {
  2554.           a = "missionpack"
  2555.         }
  2556.         proto2/reda_dcl.wl =
  2557.         {
  2558.           a = "missionpack"
  2559.         }
  2560.         proto2/redflag.wl =
  2561.         {
  2562.           a = "missionpack"
  2563.         }
  2564.         proto2/redflare.wl =
  2565.         {
  2566.           a = "missionpack"
  2567.         }
  2568.         proto2/redflare2.wl =
  2569.         {
  2570.           a = "missionpack"
  2571.         }
  2572.         proto2/redlight_off.wl =
  2573.         {
  2574.           a = "missionpack"
  2575.         }
  2576.         proto2/redlight_on.wl =
  2577.         {
  2578.           a = "missionpack"
  2579.         }
  2580.         proto2/redmidtrim.wl =
  2581.         {
  2582.           a = "missionpack"
  2583.         }
  2584.         proto2/redob.wl =
  2585.         {
  2586.           a = "missionpack"
  2587.         }
  2588.         proto2/redtrim02.wl =
  2589.         {
  2590.           a = "missionpack"
  2591.         }
  2592.         proto2/redtrim02b.wl =
  2593.         {
  2594.           a = "missionpack"
  2595.         }
  2596.         proto2/red_zot.wl =
  2597.         {
  2598.           a = "missionpack"
  2599.         }
  2600.         proto2/red_zot2.wl =
  2601.         {
  2602.           a = "missionpack"
  2603.         }
  2604.         proto2/shiny_black.wl =
  2605.         {
  2606.           a = "missionpack"
  2607.         }
  2608.         proto2/spawn01.wl =
  2609.         {
  2610.           a = "missionpack"
  2611.         }
  2612.         proto2/stadlight01.wl =
  2613.         {
  2614.           a = "missionpack"
  2615.         }
  2616.         proto2/stadlight01fx.wl =
  2617.         {
  2618.           a = "missionpack"
  2619.         }
  2620.         proto2/steam01.wl =
  2621.         {
  2622.           a = "missionpack"
  2623.         }
  2624.         proto2/steelsupport.wl =
  2625.         {
  2626.           a = "missionpack"
  2627.         }
  2628.         proto2/supportctfblu.wl =
  2629.         {
  2630.           a = "missionpack"
  2631.         }
  2632.         proto2/supportctfblu_noshader.wl =
  2633.         {
  2634.           a = "missionpack"
  2635.         }
  2636.         proto2/supportctfntrl.wl =
  2637.         {
  2638.           a = "missionpack"
  2639.         }
  2640.         proto2/supportctfred.wl =
  2641.         {
  2642.           a = "missionpack"
  2643.         }
  2644.         proto2/supportctfred_noshader.wl =
  2645.         {
  2646.           a = "missionpack"
  2647.         }
  2648.         proto2/supportrim.wl =
  2649.         {
  2650.           a = "missionpack"
  2651.         }
  2652.         proto2/teamwerkz_blue1.wl =
  2653.         {
  2654.           a = "missionpack"
  2655.         }
  2656.         proto2/teamwerkz_blue2.wl =
  2657.         {
  2658.           a = "missionpack"
  2659.         }
  2660.         proto2/teamwerkz_red1.wl =
  2661.         {
  2662.           a = "missionpack"
  2663.         }
  2664.         proto2/teamwerkz_red2.wl =
  2665.         {
  2666.           a = "missionpack"
  2667.         }
  2668.         proto2/techtrim01.wl =
  2669.         {
  2670.           a = "missionpack"
  2671.         }
  2672.         proto2/techtrim02.wl =
  2673.         {
  2674.           a = "missionpack"
  2675.         }
  2676.         proto2/techtrim02_nospecular.wl =
  2677.         {
  2678.           a = "missionpack"
  2679.         }
  2680.         proto2/terramap01.wl =
  2681.         {
  2682.           a = "missionpack"
  2683.         }
  2684.         proto2/terramap02.wl =
  2685.         {
  2686.           a = "missionpack"
  2687.         }
  2688.         proto2/tin_floor01.wl =
  2689.         {
  2690.           a = "missionpack"
  2691.         }
  2692.         proto2/tin_floor02.wl =
  2693.         {
  2694.           a = "missionpack"
  2695.         }
  2696.         proto2/tin_floor03.wl =
  2697.         {
  2698.           a = "missionpack"
  2699.         }
  2700.         proto2/tin_floor03step.wl =
  2701.         {
  2702.           a = "missionpack"
  2703.         }
  2704.         proto2/tin_floor04.wl =
  2705.         {
  2706.           a = "missionpack"
  2707.         }
  2708.         proto2/tin_floor04ach.wl =
  2709.         {
  2710.           a = "missionpack"
  2711.         }
  2712.         proto2/tin_floor05.wl =
  2713.         {
  2714.           a = "missionpack"
  2715.         }
  2716.         proto2/tin_floor05bluea.wl =
  2717.         {
  2718.           a = "missionpack"
  2719.         }
  2720.         proto2/tin_floor05n5.wl =
  2721.         {
  2722.           a = "missionpack"
  2723.         }
  2724.         proto2/tin_floor05reda.wl =
  2725.         {
  2726.           a = "missionpack"
  2727.         }
  2728.         proto2/tin_floor06.wl =
  2729.         {
  2730.           a = "missionpack"
  2731.         }
  2732.         proto2/tin_panel.wl =
  2733.         {
  2734.           a = "missionpack"
  2735.         }
  2736.         proto2/urhere.wl =
  2737.         {
  2738.           a = "missionpack"
  2739.         }
  2740.         proto2/vent01.wl =
  2741.         {
  2742.           a = "missionpack"
  2743.         }
  2744.         proto2/v_support02.wl =
  2745.         {
  2746.           a = "missionpack"
  2747.         }
  2748.         proto2/wall.wl =
  2749.         {
  2750.           a = "missionpack"
  2751.         }
  2752.         proto2/walltrim_blue.wl =
  2753.         {
  2754.           a = "missionpack"
  2755.         }
  2756.         proto2/walltrim_red.wl =
  2757.         {
  2758.           a = "missionpack"
  2759.         }
  2760.         proto2/wheel01.wl =
  2761.         {
  2762.           a = "missionpack"
  2763.         }
  2764.         proto2/winframe.wl =
  2765.         {
  2766.           a = "missionpack"
  2767.         }
  2768.         proto2/wirepipe.wl =
  2769.         {
  2770.           a = "missionpack"
  2771.         }
  2772.         proto2/xflag01.wl =
  2773.         {
  2774.           a = "missionpack"
  2775.         }
  2776.         proto2/xfloor01.wl =
  2777.         {
  2778.           a = "missionpack"
  2779.         }
  2780.         proto2/xfloor02.wl =
  2781.         {
  2782.           a = "missionpack"
  2783.         }
  2784.         proto2/xfloor03.wl =
  2785.         {
  2786.           a = "missionpack"
  2787.         }
  2788.         proto2/xglass01.wl =
  2789.         {
  2790.           a = "missionpack"
  2791.         }
  2792.         proto2/xiandm3talldoorleft.wl =
  2793.         {
  2794.           a = "missionpack"
  2795.         }
  2796.         proto2/xiandm3talldoorright.wl =
  2797.         {
  2798.           a = "missionpack"
  2799.         }
  2800.         proto2/xian_rocky01.wl =
  2801.         {
  2802.           a = "missionpack"
  2803.         }
  2804.         proto2/xmarblestair_01.wl =
  2805.         {
  2806.           a = "missionpack"
  2807.         }
  2808.         proto2/xmarblestair_02.wl =
  2809.         {
  2810.           a = "missionpack"
  2811.         }
  2812.         proto2/xredflare2.wl =
  2813.         {
  2814.           a = "missionpack"
  2815.         }
  2816.         proto2/xtrim01.wl =
  2817.         {
  2818.           a = "missionpack"
  2819.         }
  2820.         proto2/x_smallpipe.wl =
  2821.         {
  2822.           a = "missionpack"
  2823.         }
  2824.       }
  2825.       Sfx.txlist =
  2826.       {
  2827.         sfx/beam.wl =
  2828.         {
  2829.           a = "missionpack"
  2830.         }
  2831.         sfx/beam_1.wl =
  2832.         {
  2833.           a = "missionpack"
  2834.         }
  2835.         sfx/beam_waterlight.wl =
  2836.         {
  2837.           a = "missionpack"
  2838.         }
  2839.         sfx/bolts.wl =
  2840.         {
  2841.           a = "missionpack"
  2842.         }
  2843.         sfx/bouncepad01b_layer1.wl =
  2844.         {
  2845.           a = "missionpack"
  2846.         }
  2847.         sfx/bouncepad01_diamond2cTGA.wl =
  2848.         {
  2849.           a = "missionpack"
  2850.         }
  2851.         sfx/bounce_largeblock3.wl =
  2852.         {
  2853.           a = "missionpack"
  2854.         }
  2855.         sfx/bounce_largeblock3b.wl =
  2856.         {
  2857.           a = "missionpack"
  2858.         }
  2859.         sfx/bullseye.wl =
  2860.         {
  2861.           a = "missionpack"
  2862.         }
  2863.         sfx/b_flame1.wl =
  2864.         {
  2865.           a = "missionpack"
  2866.         }
  2867.         sfx/b_flame2.wl =
  2868.         {
  2869.           a = "missionpack"
  2870.         }
  2871.         sfx/b_flame3.wl =
  2872.         {
  2873.           a = "missionpack"
  2874.         }
  2875.         sfx/b_flame4.wl =
  2876.         {
  2877.           a = "missionpack"
  2878.         }
  2879.         sfx/b_flame5.wl =
  2880.         {
  2881.           a = "missionpack"
  2882.         }
  2883.         sfx/b_flame6.wl =
  2884.         {
  2885.           a = "missionpack"
  2886.         }
  2887.         sfx/b_flame7.wl =
  2888.         {
  2889.           a = "missionpack"
  2890.         }
  2891.         sfx/b_flame8.wl =
  2892.         {
  2893.           a = "missionpack"
  2894.         }
  2895.         sfx/b_flameball.wl =
  2896.         {
  2897.           a = "missionpack"
  2898.         }
  2899.         sfx/computer_blocks17.wl =
  2900.         {
  2901.           a = "missionpack"
  2902.         }
  2903.         sfx/console01.wl =
  2904.         {
  2905.           a = "missionpack"
  2906.         }
  2907.         sfx/console02.wl =
  2908.         {
  2909.           a = "missionpack"
  2910.         }
  2911.         sfx/console03.wl =
  2912.         {
  2913.           a = "missionpack"
  2914.         }
  2915.         sfx/demonltblackfinal.wl =
  2916.         {
  2917.           a = "missionpack"
  2918.         }
  2919.         sfx/demonltblackfinal_glow2.wl =
  2920.         {
  2921.           a = "missionpack"
  2922.         }
  2923.         sfx/electricslime.wl =
  2924.         {
  2925.           a = "missionpack"
  2926.         }
  2927.         sfx/electricslime2.wl =
  2928.         {
  2929.           a = "missionpack"
  2930.         }
  2931.         sfx/electricslimeblue.wl =
  2932.         {
  2933.           a = "missionpack"
  2934.         }
  2935.         sfx/firegorre2.wl =
  2936.         {
  2937.           a = "missionpack"
  2938.         }
  2939.         sfx/fireswirl2.wl =
  2940.         {
  2941.           a = "missionpack"
  2942.         }
  2943.         sfx/fire_ctfblue.wl =
  2944.         {
  2945.           a = "missionpack"
  2946.         }
  2947.         sfx/fire_ctfred.wl =
  2948.         {
  2949.           a = "missionpack"
  2950.         }
  2951.         sfx/flame1.wl =
  2952.         {
  2953.           a = "missionpack"
  2954.         }
  2955.         sfx/flame2.wl =
  2956.         {
  2957.           a = "missionpack"
  2958.         }
  2959.         sfx/flame3.wl =
  2960.         {
  2961.           a = "missionpack"
  2962.         }
  2963.         sfx/flame4.wl =
  2964.         {
  2965.           a = "missionpack"
  2966.         }
  2967.         sfx/flame5.wl =
  2968.         {
  2969.           a = "missionpack"
  2970.         }
  2971.         sfx/flame6.wl =
  2972.         {
  2973.           a = "missionpack"
  2974.         }
  2975.         sfx/flame7.wl =
  2976.         {
  2977.           a = "missionpack"
  2978.         }
  2979.         sfx/flame8.wl =
  2980.         {
  2981.           a = "missionpack"
  2982.         }
  2983.         sfx/flameball.wl =
  2984.         {
  2985.           a = "missionpack"
  2986.         }
  2987.         sfx/hologirl.wl =
  2988.         {
  2989.           a = "missionpack"
  2990.         }
  2991.         sfx/jumppadsmall.wl =
  2992.         {
  2993.           a = "missionpack"
  2994.         }
  2995.         sfx/kenelectric.wl =
  2996.         {
  2997.           a = "missionpack"
  2998.         }
  2999.         sfx/largerblock3b3x128_pent.wl =
  3000.         {
  3001.           a = "missionpack"
  3002.         }
  3003.         sfx/launchpad_arrow2.wl =
  3004.         {
  3005.           a = "missionpack"
  3006.         }
  3007.         sfx/launchpad_blocks18d.wl =
  3008.         {
  3009.           a = "missionpack"
  3010.         }
  3011.         sfx/launchpad_diamond.wl =
  3012.         {
  3013.           a = "missionpack"
  3014.         }
  3015.         sfx/launchpad_dot.wl =
  3016.         {
  3017.           a = "missionpack"
  3018.         }
  3019.         sfx/logo512.wl =
  3020.         {
  3021.           a = "missionpack"
  3022.         }
  3023.         sfx/metalfloor_wall_14b.wl =
  3024.         {
  3025.           a = "missionpack"
  3026.         }
  3027.         sfx/metalfloor_wall_14bglow2.wl =
  3028.         {
  3029.           a = "missionpack"
  3030.         }
  3031.         sfx/metalfloor_wall_5bglowblu.wl =
  3032.         {
  3033.           a = "missionpack"
  3034.         }
  3035.         sfx/metalfloor_wall_7b.wl =
  3036.         {
  3037.           a = "missionpack"
  3038.         }
  3039.         sfx/metalfloor_wall_9b.wl =
  3040.         {
  3041.           a = "missionpack"
  3042.         }
  3043.         sfx/metalfloor_wall_9bglow.wl =
  3044.         {
  3045.           a = "missionpack"
  3046.         }
  3047.         sfx/mirror.wl =
  3048.         {
  3049.           a = "missionpack"
  3050.         }
  3051.         sfx/portalfog.wl =
  3052.         {
  3053.           a = "missionpack"
  3054.         }
  3055.         sfx/portal_sfx.wl =
  3056.         {
  3057.           a = "missionpack"
  3058.         }
  3059.         sfx/portal_sfx_ring.wl =
  3060.         {
  3061.           a = "missionpack"
  3062.         }
  3063.         sfx/portal_sfx_ring_electric.wl =
  3064.         {
  3065.           a = "missionpack"
  3066.         }
  3067.         sfx/proto_zzztblu.wl =
  3068.         {
  3069.           a = "missionpack"
  3070.         }
  3071.         sfx/proto_zzztblu2.wl =
  3072.         {
  3073.           a = "missionpack"
  3074.         }
  3075.         sfx/proto_zzztpink.wl =
  3076.         {
  3077.           a = "missionpack"
  3078.         }
  3079.         sfx/shadow.wl =
  3080.         {
  3081.           a = "missionpack"
  3082.         }
  3083.         sfx/specular.wl =
  3084.         {
  3085.           a = "missionpack"
  3086.         }
  3087.         sfx/swirl_b1.wl =
  3088.         {
  3089.           a = "missionpack"
  3090.         }
  3091.         sfx/swirl_b2.wl =
  3092.         {
  3093.           a = "missionpack"
  3094.         }
  3095.         sfx/swirl_r1.wl =
  3096.         {
  3097.           a = "missionpack"
  3098.         }
  3099.         sfx/swirl_r2.wl =
  3100.         {
  3101.           a = "missionpack"
  3102.         }
  3103.         sfx/tesla1b.wl =
  3104.         {
  3105.           a = "missionpack"
  3106.         }
  3107.         sfx/tesla1blue.wl =
  3108.         {
  3109.           a = "missionpack"
  3110.         }
  3111.         sfx/xian_dm3padwall.wl =
  3112.         {
  3113.           a = "missionpack"
  3114.         }
  3115.         sfx/xian_dm3padwallglow.wl =
  3116.         {
  3117.           a = "missionpack"
  3118.         }
  3119.         sfx/compscreen.txlist =
  3120.         {
  3121.           sfx/compscreen/letters5.wl =
  3122.           {
  3123.             a = "missionpack"
  3124.           }
  3125.         }
  3126.       }
  3127.       Sfx2.txlist =
  3128.       {
  3129.         sfx2/autorain.wl =
  3130.         {
  3131.           a = "missionpack"
  3132.         }
  3133.         sfx2/beam01.wl =
  3134.         {
  3135.           a = "missionpack"
  3136.         }
  3137.         sfx2/blaunch.wl =
  3138.         {
  3139.           a = "missionpack"
  3140.         }
  3141.         sfx2/blaunch2.wl =
  3142.         {
  3143.           a = "missionpack"
  3144.         }
  3145.         sfx2/bluegoal2.wl =
  3146.         {
  3147.           a = "missionpack"
  3148.         }
  3149.         sfx2/blue_edge.wl =
  3150.         {
  3151.           a = "missionpack"
  3152.         }
  3153.         sfx2/b_smack01.wl =
  3154.         {
  3155.           a = "missionpack"
  3156.         }
  3157.         sfx2/b_smack02.wl =
  3158.         {
  3159.           a = "missionpack"
  3160.         }
  3161.         sfx2/b_smack03.wl =
  3162.         {
  3163.           a = "missionpack"
  3164.         }
  3165.         sfx2/detail2.wl =
  3166.         {
  3167.           a = "missionpack"
  3168.         }
  3169.         sfx2/dm3padwallglow_ntl.wl =
  3170.         {
  3171.           a = "missionpack"
  3172.         }
  3173.         sfx2/dm3padwallglow_red.wl =
  3174.         {
  3175.           a = "missionpack"
  3176.         }
  3177.         sfx2/dm3padwall_red.wl =
  3178.         {
  3179.           a = "missionpack"
  3180.         }
  3181.         sfx2/fan01.wl =
  3182.         {
  3183.           a = "missionpack"
  3184.         }
  3185.         sfx2/jumpad01.wl =
  3186.         {
  3187.           a = "missionpack"
  3188.         }
  3189.         sfx2/jumpad02.wl =
  3190.         {
  3191.           a = "missionpack"
  3192.         }
  3193.         sfx2/jumpad03.wl =
  3194.         {
  3195.           a = "missionpack"
  3196.         }
  3197.         sfx2/jumpad05.wl =
  3198.         {
  3199.           a = "missionpack"
  3200.         }
  3201.         sfx2/jumpadb.wl =
  3202.         {
  3203.           a = "missionpack"
  3204.         }
  3205.         sfx2/jumpadb2.wl =
  3206.         {
  3207.           a = "missionpack"
  3208.         }
  3209.         sfx2/jumpadn.wl =
  3210.         {
  3211.           a = "missionpack"
  3212.         }
  3213.         sfx2/jumpadn2.wl =
  3214.         {
  3215.           a = "missionpack"
  3216.         }
  3217.         sfx2/jumpadr.wl =
  3218.         {
  3219.           a = "missionpack"
  3220.         }
  3221.         sfx2/jumpadr2.wl =
  3222.         {
  3223.           a = "missionpack"
  3224.         }
  3225.         sfx2/jumpadtrim.wl =
  3226.         {
  3227.           a = "missionpack"
  3228.         }
  3229.         sfx2/jumpadx.wl =
  3230.         {
  3231.           a = "missionpack"
  3232.         }
  3233.         sfx2/jumportal01.wl =
  3234.         {
  3235.           a = "missionpack"
  3236.         }
  3237.         sfx2/jumportal02.wl =
  3238.         {
  3239.           a = "missionpack"
  3240.         }
  3241.         sfx2/launchpad03.wl =
  3242.         {
  3243.           a = "missionpack"
  3244.         }
  3245.         sfx2/nlaunch.wl =
  3246.         {
  3247.           a = "missionpack"
  3248.         }
  3249.         sfx2/nlaunch2.wl =
  3250.         {
  3251.           a = "missionpack"
  3252.         }
  3253.         sfx2/ouchfog.wl =
  3254.         {
  3255.           a = "missionpack"
  3256.         }
  3257.         sfx2/redgoal2.wl =
  3258.         {
  3259.           a = "missionpack"
  3260.         }
  3261.         sfx2/rlaunch.wl =
  3262.         {
  3263.           a = "missionpack"
  3264.         }
  3265.         sfx2/rlaunch2.wl =
  3266.         {
  3267.           a = "missionpack"
  3268.         }
  3269.         sfx2/r_fight01.wl =
  3270.         {
  3271.           a = "missionpack"
  3272.         }
  3273.         sfx2/r_fight02.wl =
  3274.         {
  3275.           a = "missionpack"
  3276.         }
  3277.         sfx2/r_fight03.wl =
  3278.         {
  3279.           a = "missionpack"
  3280.         }
  3281.         sfx2/screen01.wl =
  3282.         {
  3283.           a = "missionpack"
  3284.         }
  3285.         sfx2/swirl_b1.wl =
  3286.         {
  3287.           a = "missionpack"
  3288.         }
  3289.         sfx2/swirl_b2.wl =
  3290.         {
  3291.           a = "missionpack"
  3292.         }
  3293.         sfx2/swirl_r1.wl =
  3294.         {
  3295.           a = "missionpack"
  3296.         }
  3297.         sfx2/swirl_r2.wl =
  3298.         {
  3299.           a = "missionpack"
  3300.         }
  3301.         sfx2/tread.wl =
  3302.         {
  3303.           a = "missionpack"
  3304.         }
  3305.         sfx2/tread2.wl =
  3306.         {
  3307.           a = "missionpack"
  3308.         }
  3309.         sfx2/ven_beam.wl =
  3310.         {
  3311.           a = "missionpack"
  3312.         }
  3313.       }
  3314.       Skies.txlist =
  3315.       {
  3316.         skies/blacksky.wl =
  3317.         {
  3318.           a = "missionpack"
  3319.         }
  3320.         skies/bluedimclouds.wl =
  3321.         {
  3322.           a = "missionpack"
  3323.         }
  3324.         skies/killsky_1.wl =
  3325.         {
  3326.           a = "missionpack"
  3327.         }
  3328.         skies/killsky_2.wl =
  3329.         {
  3330.           a = "missionpack"
  3331.         }
  3332.         skies/nightsky.wl =
  3333.         {
  3334.           a = "missionpack"
  3335.         }
  3336.         skies/nightsky_nocloud.wl =
  3337.         {
  3338.           a = "missionpack"
  3339.         }
  3340.         skies/proto_sky.wl =
  3341.         {
  3342.           a = "missionpack"
  3343.         }
  3344.         skies/proto_sky2.wl =
  3345.         {
  3346.           a = "missionpack"
  3347.         }
  3348.         skies/topclouds.wl =
  3349.         {
  3350.           a = "missionpack"
  3351.         }
  3352.       }
  3353.       Skies2.txlist =
  3354.       {
  3355.         skies2/clouds.wl =
  3356.         {
  3357.           a = "missionpack"
  3358.         }
  3359.         skies2/clouds2.wl =
  3360.         {
  3361.           a = "missionpack"
  3362.         }
  3363.         skies2/ctf6sky.wl =
  3364.         {
  3365.           a = "missionpack"
  3366.         }
  3367.         skies2/ctf6sky2.wl =
  3368.         {
  3369.           a = "missionpack"
  3370.         }
  3371.         skies2/ctf6sky2b.wl =
  3372.         {
  3373.           a = "missionpack"
  3374.         }
  3375.         skies2/ctf6skyb.wl =
  3376.         {
  3377.           a = "missionpack"
  3378.         }
  3379.         skies2/env.txlist =
  3380.         {
  3381.           skies2/env/nebula2_bk.wl =
  3382.           {
  3383.             a = "missionpack"
  3384.           }
  3385.           skies2/env/nebula2_dn.wl =
  3386.           {
  3387.             a = "missionpack"
  3388.           }
  3389.           skies2/env/nebula2_ft.wl =
  3390.           {
  3391.             a = "missionpack"
  3392.           }
  3393.           skies2/env/nebula2_lf.wl =
  3394.           {
  3395.             a = "missionpack"
  3396.           }
  3397.           skies2/env/nebula2_rt.wl =
  3398.           {
  3399.             a = "missionpack"
  3400.           }
  3401.           skies2/env/nebula2_up.wl =
  3402.           {
  3403.             a = "missionpack"
  3404.           }
  3405.           skies2/env/nebula3_bk.wl =
  3406.           {
  3407.             a = "missionpack"
  3408.           }
  3409.           skies2/env/nebula3_dn.wl =
  3410.           {
  3411.             a = "missionpack"
  3412.           }
  3413.           skies2/env/nebula3_ft.wl =
  3414.           {
  3415.             a = "missionpack"
  3416.           }
  3417.           skies2/env/nebula3_lf.wl =
  3418.           {
  3419.             a = "missionpack"
  3420.           }
  3421.           skies2/env/nebula3_rt.wl =
  3422.           {
  3423.             a = "missionpack"
  3424.           }
  3425.           skies2/env/nebula3_up.wl =
  3426.           {
  3427.             a = "missionpack"
  3428.           }
  3429.           skies2/env/nebulax_bk.wl =
  3430.           {
  3431.             a = "missionpack"
  3432.           }
  3433.           skies2/env/nebulax_dn.wl =
  3434.           {
  3435.             a = "missionpack"
  3436.           }
  3437.           skies2/env/nebulax_ft.wl =
  3438.           {
  3439.             a = "missionpack"
  3440.           }
  3441.           skies2/env/nebulax_lf.wl =
  3442.           {
  3443.             a = "missionpack"
  3444.           }
  3445.           skies2/env/nebulax_rt.wl =
  3446.           {
  3447.             a = "missionpack"
  3448.           }
  3449.           skies2/env/nebulax_up.wl =
  3450.           {
  3451.             a = "missionpack"
  3452.           }
  3453.           skies2/env/nebula_bk.wl =
  3454.           {
  3455.             a = "missionpack"
  3456.           }
  3457.           skies2/env/nebula_dn.wl =
  3458.           {
  3459.             a = "missionpack"
  3460.           }
  3461.           skies2/env/nebula_ft.wl =
  3462.           {
  3463.             a = "missionpack"
  3464.           }
  3465.           skies2/env/nebula_lf.wl =
  3466.           {
  3467.             a = "missionpack"
  3468.           }
  3469.           skies2/env/nebula_rt.wl =
  3470.           {
  3471.             a = "missionpack"
  3472.           }
  3473.           skies2/env/nebula_up.wl =
  3474.           {
  3475.             a = "missionpack"
  3476.           }
  3477.         }
  3478.       }
  3479.       Stone.txlist =
  3480.       {
  3481.         stone/pjrock10b_2.wl =
  3482.         {
  3483.           a = "missionpack"
  3484.         }
  3485.         stone/pjrock10c.wl =
  3486.         {
  3487.           a = "missionpack"
  3488.         }
  3489.         stone/pjrock12b_2.wl =
  3490.         {
  3491.           a = "missionpack"
  3492.         }
  3493.         stone/pjrock12c.wl =
  3494.         {
  3495.           a = "missionpack"
  3496.         }
  3497.         stone/pjrock15.wl =
  3498.         {
  3499.           a = "missionpack"
  3500.         }
  3501.         stone/pjrock5.wl =
  3502.         {
  3503.           a = "missionpack"
  3504.         }
  3505.         stone/pjrock7.wl =
  3506.         {
  3507.           a = "missionpack"
  3508.         }
  3509.         stone/pjrock9b_2.wl =
  3510.         {
  3511.           a = "missionpack"
  3512.         }
  3513.         stone/pjrock9c.wl =
  3514.         {
  3515.           a = "missionpack"
  3516.         }
  3517.       }
  3518.       Tim.txlist =
  3519.       {
  3520.         tim/flagbase.wl =
  3521.         {
  3522.           a = "missionpack"
  3523.         }
  3524.         tim/jumptower_bottom.wl =
  3525.         {
  3526.           a = "missionpack"
  3527.         }
  3528.         tim/jumptower_top.wl =
  3529.         {
  3530.           a = "missionpack"
  3531.         }
  3532.         tim/proto_zzztred.wl =
  3533.         {
  3534.           a = "missionpack"
  3535.         }
  3536.         tim/rconcrete_ow.wl =
  3537.         {
  3538.           a = "missionpack"
  3539.         }
  3540.         tim/redmetalsupport2fline.wl =
  3541.         {
  3542.           a = "missionpack"
  3543.         }
  3544.         tim/redmetalsupport2fline_glow.wl =
  3545.         {
  3546.           a = "missionpack"
  3547.         }
  3548.         tim/rmetaltechgeomtrn.wl =
  3549.         {
  3550.           a = "missionpack"
  3551.         }
  3552.         tim/swirl_blue.wl =
  3553.         {
  3554.           a = "missionpack"
  3555.         }
  3556.         tim/swirl_red.wl =
  3557.         {
  3558.           a = "missionpack"
  3559.         }
  3560.         tim/symbol_redlt1.wl =
  3561.         {
  3562.           a = "missionpack"
  3563.         }
  3564.         tim/symbol_redlt1_mask.wl =
  3565.         {
  3566.           a = "missionpack"
  3567.         }
  3568.         tim/tim11c_pulse1.wl =
  3569.         {
  3570.           a = "missionpack"
  3571.         }
  3572.       }
  3573.     }
  3574.   }
  3575.   NewMapItems.qtx =
  3576.   {
  3577.     ToolBox = "New map items..."
  3578.     Root = "Team Arena Entities.qtxfolder"
  3579.     Team Arena Entities.qtxfolder =
  3580.     {
  3581.       Weapons & Ammo.qtxfolder =
  3582.       {
  3583.         weapon_chaingun:e =
  3584.         {
  3585.           origin = "0 0 0"
  3586.           ;desc = "Chew up your enemies with a rain of bullets!"
  3587.         }
  3588.         weapon_nailgun:e =
  3589.         {
  3590.           origin = "0 0 0"
  3591.           ;desc = "Shoots a cluster of nails in a burst."
  3592.         }
  3593.         weapon_prox_launcher:e =
  3594.         {
  3595.           origin = "0 0 0"
  3596.           ;desc = "Fires a mine that sticks to anything, has a proximity fuse."
  3597.         }
  3598.         ammo_belt:e =
  3599.         {
  3600.           origin = "0 0 0"
  3601.           ;desc = "Ammo for the Chaingun"
  3602.         }
  3603.         ammo_mines:e =
  3604.         {
  3605.           origin = "0 0 0"
  3606.           ;desc = "Ammo for the Prox Mine Launcher"
  3607.         }
  3608.         ammo_nails:e =
  3609.         {
  3610.           origin = "0 0 0"
  3611.           ;desc = "Ammo for the Nail Gun"
  3612.         }
  3613.       }
  3614.       Hodable.qtxfolder =
  3615.       {
  3616.         holdable_kamikaze:e =
  3617.         {
  3618.           origin = "0 0 0"
  3619.           ;desc = "Kills everything in a 256 radius!"
  3620.         }
  3621.         holdable_invulnerability:e =
  3622.         {
  3623.           origin = "0 0 0"
  3624.           ;desc = "Protects holder in a energy shield"
  3625.         }
  3626.       }
  3627.       Items.qtxfolder =
  3628.       {
  3629.         item_scout:e =
  3630.         {
  3631.           origin = "0 0 0"
  3632.           ;desc = "This powerup makes the player shoot and move faster."
  3633.         }
  3634.         item_guard:e =
  3635.         {
  3636.           origin = "0 0 0"
  3637.           ;desc = "This powerup keeps the players health at 200"
  3638.         }
  3639.         item_doubler:e =
  3640.         {
  3641.           origin = "0 0 0"
  3642.           ;desc = "This powerup makes the player weapons twice as strong."
  3643.         }
  3644.         item_ammoregen:e =
  3645.         {
  3646.           origin = "0 0 0"
  3647.           ;desc = "Will slowly replenish players ammo."
  3648.         }
  3649.       }
  3650.       Teamplay Entities.qtxfolder =
  3651.       {
  3652.         team_CTF_neutralflag:e =
  3653.         {
  3654.           origin = "0 0 0"
  3655.           ;desc = "This is the flag for One Flag CTF ONLY!!"
  3656.         }
  3657.         team_redobelisk:e =
  3658.         {
  3659.           origin = "0 0 0"
  3660.           ;desc = "Red team Obelisk."
  3661.         }
  3662.         team_blueobelisk:e =
  3663.         {
  3664.           origin = "0 0 0"
  3665.           ;desc = "Blue team Obelisk."
  3666.         }
  3667.         team_neutralobelisk:e =
  3668.         {
  3669.           origin = "0 0 0"
  3670.           ;desc = "Neutral Obelisk. For Harvester ONLY!!!"
  3671.         }
  3672.       }
  3673.     Terrain Entities.qtxfolder =
  3674.     {
  3675.       func_group:b =
  3676.         {
  3677.           origin = "0 0 0"
  3678.           terrain = "1"
  3679.           ;desc = "Used in Team Arena as a terrain entity. Read the terrain ma"
  3680.            "nual!!"
  3681.         }
  3682.       }
  3683.     }
  3684.   }
  3685.   Entity Forms.qctx =
  3686.   {
  3687.     func_group:form =
  3688.     {
  3689.       Help = "This is NOT a normal entity! This is used to group brushes, patc"
  3690.        "hes and such together to make terrain. Read the manual for tips on how"
  3691.        " to use this entity!!"
  3692.       alphamap: =
  3693.       {
  3694.         Txt = "&"
  3695.         Hint = "This is the path/name of the art file used to map textures on "
  3696.          "the terrain surface."
  3697.       }
  3698.       layers: =
  3699.       {
  3700.         Txt = "&"
  3701.         Hint = "An interger value that is the # of unique root shaders used on"
  3702.          " the terrain."
  3703.       }
  3704.       shader: =
  3705.       {
  3706.         Txt = "&"
  3707.         Hint = "This is the path to the metashader used to assign textures to "
  3708.          "the terrain entity."
  3709.       }
  3710.       terrain: =
  3711.       {
  3712.         Txt = "&"
  3713.         Hint = "This is the on/off flag. When set to one, entity becomes a ter"
  3714.          "rain entity. Defaults to 1, so there is no need to change this."
  3715.       }
  3716.     }
  3717.     ammo_nails:form =
  3718.     {
  3719.       Help = "This is the ammo for the nailgun. NOTE: About the gametype key -"
  3720.        "  Once a value for this key is set, it will ONLY appear in the listed "
  3721.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  3722.       mdl = "models/powerups/ammo/nailgunam.md3"
  3723.       wait: =
  3724.       {
  3725.         Txt = "&"
  3726.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  3727.          "espawns)"
  3728.       }
  3729.       random: =
  3730.       {
  3731.         Txt = "&"
  3732.         Hint = "The integer used to multiply or divide the wait value to the r"
  3733.          "espawn."
  3734.       }
  3735.       count: =
  3736.       {
  3737.         Txt = "&"
  3738.         Hint = "This is how much ammo it will give the player. (Default: 25)"
  3739.       }
  3740.       team: =
  3741.       {
  3742.         Txt = "&"
  3743.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  3744.          "er team master is picked up"
  3745.       }
  3746.       target: =
  3747.       {
  3748.         Txt = "&"
  3749.         Hint = "Picking up the item will trigger the entity this points to."
  3750.       }
  3751.       targetname: =
  3752.       {
  3753.         Txt = "&"
  3754.         Hint = "A target_give entity can point to this for respawn freebies."
  3755.       }
  3756.       notbot: =
  3757.       {
  3758.         Txt = "&"
  3759.         Hint = "When set to 1, bots will not go for this item."
  3760.       }
  3761.       notsingle: =
  3762.       {
  3763.         Txt = "&"
  3764.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  3765.          "t play mode)."
  3766.       }
  3767.       notfree: =
  3768.       {
  3769.         Txt = "&"
  3770.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  3771.          "ament modes."
  3772.       }
  3773.       notteam: =
  3774.       {
  3775.         Txt = "&"
  3776.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  3777.       }
  3778.       gametype: =
  3779.       {
  3780.         Txt = "&"
  3781.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  3782.          "lag, obelisk, harvester."
  3783.       }
  3784.       spawnflags: =
  3785.       {
  3786.         Txt = "&"
  3787.         Typ = "X1"
  3788.         Cap = "NO_DROP"
  3789.         Hint = "This will not drop to the floor when checked."
  3790.       }
  3791.     }
  3792.     ammo_mines:form =
  3793.     {
  3794.       Help = "This is the ammo for the Prox Launcher. NOTE: About the gametype"
  3795.        " key -  Once a value for this key is set, it will ONLY appear in the l"
  3796.        "isted gametype(s). For Multiple gametypes, separate gametypes by comma"
  3797.        "s."
  3798.       mdl = "models/powerups/ammo/proxmineam.md3"
  3799.       wait: =
  3800.       {
  3801.         Txt = "&"
  3802.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  3803.          "espawns)"
  3804.       }
  3805.       random: =
  3806.       {
  3807.         Txt = "&"
  3808.         Hint = "The integer used to multiply or divide the wait value to the r"
  3809.          "espawn."
  3810.       }
  3811.       count: =
  3812.       {
  3813.         Txt = "&"
  3814.         Hint = "This is how much ammo it will give the player. (Default: 5)"
  3815.       }
  3816.       team: =
  3817.       {
  3818.         Txt = "&"
  3819.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  3820.          "er team master is picked up"
  3821.       }
  3822.       target: =
  3823.       {
  3824.         Txt = "&"
  3825.         Hint = "Picking up the item will trigger the entity this points to."
  3826.       }
  3827.       targetname: =
  3828.       {
  3829.         Txt = "&"
  3830.         Hint = "A target_give entity can point to this for respawn freebies."
  3831.       }
  3832.       notbot: =
  3833.       {
  3834.         Txt = "&"
  3835.         Hint = "When set to 1, bots will not go for this item."
  3836.       }
  3837.       notsingle: =
  3838.       {
  3839.         Txt = "&"
  3840.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  3841.          "t play mode)."
  3842.       }
  3843.       notfree: =
  3844.       {
  3845.         Txt = "&"
  3846.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  3847.          "ament modes."
  3848.       }
  3849.       notteam: =
  3850.       {
  3851.         Txt = "&"
  3852.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  3853.       }
  3854.       gametype: =
  3855.       {
  3856.         Txt = "&"
  3857.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  3858.          "lag, obelisk, harvester."
  3859.       }
  3860.       spawnflags: =
  3861.       {
  3862.         Txt = "&"
  3863.         Typ = "X1"
  3864.         Cap = "NO_DROP"
  3865.         Hint = "This will not drop to the floor when checked."
  3866.       }
  3867.     }
  3868.     ammo_belt:form =
  3869.     {
  3870.       Help = "This is the ammo for the chaingun. NOTE: About the gametype key "
  3871.        "-  Once a value for this key is set, it will ONLY appear in the listed"
  3872.        " gametype(s). For Multiple gametypes, separate gametypes by commas."
  3873.       mdl = "models/powerups/ammo/chaingunam.md3"
  3874.       wait: =
  3875.       {
  3876.         Txt = "&"
  3877.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  3878.          "espawns)"
  3879.       }
  3880.       random: =
  3881.       {
  3882.         Txt = "&"
  3883.         Hint = "The integer used to multiply or divide the wait value to the r"
  3884.          "espawn."
  3885.       }
  3886.       count: =
  3887.       {
  3888.         Txt = "&"
  3889.         Hint = "This is how much ammo it will give the player. (Default: 100)"
  3890.       }
  3891.       team: =
  3892.       {
  3893.         Txt = "&"
  3894.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  3895.          "er team master is picked up"
  3896.       }
  3897.       target: =
  3898.       {
  3899.         Txt = "&"
  3900.         Hint = "Picking up the item will trigger the entity this points to."
  3901.       }
  3902.       targetname: =
  3903.       {
  3904.         Txt = "&"
  3905.         Hint = "A target_give entity can point to this for respawn freebies."
  3906.       }
  3907.       notbot: =
  3908.       {
  3909.         Txt = "&"
  3910.         Hint = "When set to 1, bots will not go for this item."
  3911.       }
  3912.       notsingle: =
  3913.       {
  3914.         Txt = "&"
  3915.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  3916.          "t play mode)."
  3917.       }
  3918.       notfree: =
  3919.       {
  3920.         Txt = "&"
  3921.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  3922.          "ament modes."
  3923.       }
  3924.       notteam: =
  3925.       {
  3926.         Txt = "&"
  3927.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  3928.       }
  3929.       gametype: =
  3930.       {
  3931.         Txt = "&"
  3932.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  3933.          "lag, obelisk, harvester."
  3934.       }
  3935.       spawnflags: =
  3936.       {
  3937.         Txt = "&"
  3938.         Typ = "X1"
  3939.         Cap = "NO_DROP"
  3940.         Hint = "This will not drop to the floor when checked."
  3941.       }
  3942.     }
  3943.     holdable_kamikaze:form =
  3944.     {
  3945.       Help = "One use kamikaze item that can be picked up and used later. Does"
  3946.        " an initial wave of shock damage, knockback, then 200 damage to everyt"
  3947.        "hing in a 256 radius. It kills the using player when used. Player can "
  3948.        "only carry one holdable item at a time."
  3949.     mdl = "models/powerups/kamikaze.md3"
  3950.       wait: =
  3951.       {
  3952.         Txt = "&"
  3953.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  3954.          "espawns)"
  3955.       }
  3956.       random: =
  3957.       {
  3958.         Txt = "&"
  3959.         Hint = "The integer used to multiply or divide the wait value to the r"
  3960.          "espawn."
  3961.       }
  3962.       team: =
  3963.       {
  3964.         Txt = "&"
  3965.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  3966.          "er team master is picked up"
  3967.       }
  3968.       target: =
  3969.       {
  3970.         Txt = "&"
  3971.         Hint = "Picking up the item will trigger the entity this points to."
  3972.       }
  3973.       targetname: =
  3974.       {
  3975.         Txt = "&"
  3976.         Hint = "A target_give entity can point to this for respawn freebies."
  3977.       }
  3978.       notbot: =
  3979.       {
  3980.         Txt = "&"
  3981.         Hint = "When set to 1, bots will not go for this item."
  3982.       }
  3983.       notsingle: =
  3984.       {
  3985.         Txt = "&"
  3986.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  3987.          "t play mode)."
  3988.       }
  3989.       notfree: =
  3990.       {
  3991.         Txt = "&"
  3992.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  3993.          "ament modes."
  3994.       }
  3995.       notteam: =
  3996.       {
  3997.         Txt = "&"
  3998.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  3999.       }
  4000.       gametype: =
  4001.       {
  4002.         Txt = "&"
  4003.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4004.          "lag, obelisk, harvester."
  4005.       }
  4006.       spawnflags: =
  4007.       {
  4008.         Txt = "&"
  4009.         Typ = "X1"
  4010.         Cap = "NO_DROP"
  4011.         Hint = "This will not drop to the floor when checked."
  4012.       }
  4013.     }
  4014.     holdable_invulnerability:form =
  4015.     {
  4016.       Help = "Creates an energy shield that protects the player against all we"
  4017.        "apons except proximity mines. Holds player in place, lasts for just a "
  4018.        "few seconds."
  4019.     mdl = "models/powerups/shield/shield.md3"
  4020.       wait: =
  4021.       {
  4022.         Txt = "&"
  4023.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  4024.          "espawns)"
  4025.       }
  4026.       random: =
  4027.       {
  4028.         Txt = "&"
  4029.         Hint = "The integer used to multiply or divide the wait value to the r"
  4030.          "espawn."
  4031.       }
  4032.       team: =
  4033.       {
  4034.         Txt = "&"
  4035.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4036.          "er team master is picked up"
  4037.       }
  4038.       target: =
  4039.       {
  4040.         Txt = "&"
  4041.         Hint = "Picking up the item will trigger the entity this points to."
  4042.       }
  4043.       targetname: =
  4044.       {
  4045.         Txt = "&"
  4046.         Hint = "A target_give entity can point to this for respawn freebies."
  4047.       }
  4048.       notbot: =
  4049.       {
  4050.         Txt = "&"
  4051.         Hint = "When set to 1, bots will not go for this item."
  4052.       }
  4053.       notsingle: =
  4054.       {
  4055.         Txt = "&"
  4056.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4057.          "t play mode)."
  4058.       }
  4059.       notfree: =
  4060.       {
  4061.         Txt = "&"
  4062.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4063.          "ament modes."
  4064.       }
  4065.       notteam: =
  4066.       {
  4067.         Txt = "&"
  4068.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4069.       }
  4070.       gametype: =
  4071.       {
  4072.         Txt = "&"
  4073.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4074.          "lag, obelisk, harvester."
  4075.       }
  4076.       spawnflags: =
  4077.       {
  4078.         Txt = "&"
  4079.         Typ = "X1"
  4080.         Cap = "NO_DROP"
  4081.         Hint = "This will not drop to the floor when checked."
  4082.       }
  4083.     }
  4084. weapon_chaingun:form =
  4085.     {
  4086.       Help = "Make your enemys do the chaingun cha-cha! NOTE: About the gametype key -"
  4087.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4088.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4089.       mdl = "models/weapons/vulcan/vulcan.md3"
  4090.       wait: =
  4091.       {
  4092.         Txt = "&"
  4093.         Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
  4094.          "espawns)"
  4095.       }
  4096.       random: =
  4097.       {
  4098.         Txt = "&"
  4099.         Hint = "The integer used to multiply or divide the wait value to the r"
  4100.          "espawn."
  4101.       }
  4102.       count: =
  4103.       {
  4104.         Txt = "&"
  4105.         Hint = "This is how much ammo it will give the player. (Default: 80)"
  4106.       }
  4107.       team: =
  4108.       {
  4109.         Txt = "&"
  4110.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4111.          "er team master is picked up"
  4112.       }
  4113.       target: =
  4114.       {
  4115.         Txt = "&"
  4116.         Hint = "Picking up the item will trigger the entity this points to."
  4117.       }
  4118.       targetname: =
  4119.       {
  4120.         Txt = "&"
  4121.         Hint = "A target_give entity can point to this for respawn freebies."
  4122.       }
  4123.       notbot: =
  4124.       {
  4125.         Txt = "&"
  4126.         Hint = "When set to 1, bots will not go for this item."
  4127.       }
  4128.       notsingle: =
  4129.       {
  4130.         Txt = "&"
  4131.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4132.          "t play mode)."
  4133.       }
  4134.       notfree: =
  4135.       {
  4136.         Txt = "&"
  4137.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4138.          "ament modes."
  4139.       }
  4140.       notteam: =
  4141.       {
  4142.         Txt = "&"
  4143.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4144.       }
  4145.       gametype: =
  4146.       {
  4147.         Txt = "&"
  4148.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4149.          "lag, obelisk, harvester."
  4150.       }
  4151.       spawnflags: =
  4152.       {
  4153.         Txt = "&"
  4154.         Typ = "X1"
  4155.         Cap = "NO_DROP"
  4156.         Hint = "This will not drop to the floor when checked."
  4157.       }
  4158.     }
  4159. weapon_nailgun:form =
  4160.     {
  4161.       Help = "Pump them full of nails! Fun for the whole family. NOTE: About the gametype key -"
  4162.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4163.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4164.       mdl = "models/weapons/nailgun/nailgun.md3"
  4165.       wait: =
  4166.       {
  4167.         Txt = "&"
  4168.         Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
  4169.          "espawns)"
  4170.       }
  4171.       random: =
  4172.       {
  4173.         Txt = "&"
  4174.         Hint = "The integer used to multiply or divide the wait value to the r"
  4175.          "espawn."
  4176.       }
  4177.       count: =
  4178.       {
  4179.         Txt = "&"
  4180.         Hint = "This is how much ammo it will give the player. (Default: 10)"
  4181.       }
  4182.       team: =
  4183.       {
  4184.         Txt = "&"
  4185.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4186.          "er team master is picked up"
  4187.       }
  4188.       target: =
  4189.       {
  4190.         Txt = "&"
  4191.         Hint = "Picking up the item will trigger the entity this points to."
  4192.       }
  4193.       targetname: =
  4194.       {
  4195.         Txt = "&"
  4196.         Hint = "A target_give entity can point to this for respawn freebies."
  4197.       }
  4198.       notbot: =
  4199.       {
  4200.         Txt = "&"
  4201.         Hint = "When set to 1, bots will not go for this item."
  4202.       }
  4203.       notsingle: =
  4204.       {
  4205.         Txt = "&"
  4206.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4207.          "t play mode)."
  4208.       }
  4209.       notfree: =
  4210.       {
  4211.         Txt = "&"
  4212.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4213.          "ament modes."
  4214.       }
  4215.       notteam: =
  4216.       {
  4217.         Txt = "&"
  4218.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4219.       }
  4220.       gametype: =
  4221.       {
  4222.         Txt = "&"
  4223.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4224.          "lag, obelisk, harvester."
  4225.       }
  4226.       spawnflags: =
  4227.       {
  4228.         Txt = "&"
  4229.         Typ = "X1"
  4230.         Cap = "NO_DROP"
  4231.         Hint = "This will not drop to the floor when checked."
  4232.       }
  4233.     }
  4234. weapon_prox_launcher:form =
  4235.     {
  4236.       Help = "Shoots a prox mine that sticks to anything. NOTE: About the gametype key -"
  4237.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4238.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4239.       mdl = "models/weapons/proxmine/proxmine.md3"
  4240.       wait: =
  4241.       {
  4242.         Txt = "&"
  4243.         Hint = "Time that the item waits to respawn.(Default is 5, -1 never r"
  4244.          "espawns)"
  4245.       }
  4246.       random: =
  4247.       {
  4248.         Txt = "&"
  4249.         Hint = "The integer used to multiply or divide the wait value to the r"
  4250.          "espawn."
  4251.       }
  4252.       count: =
  4253.       {
  4254.         Txt = "&"
  4255.         Hint = "This is how much ammo it will give the player. (Default: 5)"
  4256.       }
  4257.       team: =
  4258.       {
  4259.         Txt = "&"
  4260.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4261.          "er team master is picked up"
  4262.       }
  4263.       target: =
  4264.       {
  4265.         Txt = "&"
  4266.         Hint = "Picking up the item will trigger the entity this points to."
  4267.       }
  4268.       targetname: =
  4269.       {
  4270.         Txt = "&"
  4271.         Hint = "A target_give entity can point to this for respawn freebies."
  4272.       }
  4273.       notbot: =
  4274.       {
  4275.         Txt = "&"
  4276.         Hint = "When set to 1, bots will not go for this item."
  4277.       }
  4278.       notsingle: =
  4279.       {
  4280.         Txt = "&"
  4281.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4282.          "t play mode)."
  4283.       }
  4284.       notfree: =
  4285.       {
  4286.         Txt = "&"
  4287.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4288.          "ament modes."
  4289.       }
  4290.       notteam: =
  4291.       {
  4292.         Txt = "&"
  4293.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4294.       }
  4295.       gametype: =
  4296.       {
  4297.         Txt = "&"
  4298.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4299.          "lag, obelisk, harvester."
  4300.       }
  4301.       spawnflags: =
  4302.       {
  4303.         Txt = "&"
  4304.         Typ = "X1"
  4305.         Cap = "NO_DROP"
  4306.         Hint = "This will not drop to the floor when checked."
  4307.       }
  4308.     }
  4309. item_scout:form =
  4310.     {
  4311.       Help = "Scout power-up.  Player moves at 2/3 haste speed. Increases rate of fire."
  4312.     " Lasts until death. NOTE: About the gametype key -"
  4313.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4314.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4315.       mdl = "models/powerups/scout.md3"
  4316.       wait: =
  4317.       {
  4318.         Txt = "&"
  4319.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  4320.          "espawns)"
  4321.       }
  4322.       random: =
  4323.       {
  4324.         Txt = "&"
  4325.         Hint = "The integer used to multiply or divide the wait value to the r"
  4326.          "espawn."
  4327.       }
  4328.       count: =
  4329.       {
  4330.         Txt = "&"
  4331.         Hint = "This is how long it will last. (Default: forever)"
  4332.       }
  4333.       team: =
  4334.       {
  4335.         Txt = "&"
  4336.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4337.          "er team master is picked up"
  4338.       }
  4339.       target: =
  4340.       {
  4341.         Txt = "&"
  4342.         Hint = "Picking up the item will trigger the entity this points to."
  4343.       }
  4344.       targetname: =
  4345.       {
  4346.         Txt = "&"
  4347.         Hint = "A target_give entity can point to this for respawn freebies."
  4348.       }
  4349.       notbot: =
  4350.       {
  4351.         Txt = "&"
  4352.         Hint = "When set to 1, bots will not go for this item."
  4353.       }
  4354.       notsingle: =
  4355.       {
  4356.         Txt = "&"
  4357.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4358.          "t play mode)."
  4359.       }
  4360.       notfree: =
  4361.       {
  4362.         Txt = "&"
  4363.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4364.          "ament modes."
  4365.       }
  4366.       notteam: =
  4367.       {
  4368.         Txt = "&"
  4369.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4370.       }
  4371.       gametype: =
  4372.       {
  4373.         Txt = "&"
  4374.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4375.          "lag, obelisk, harvester."
  4376.       }
  4377.       spawnflags: =
  4378.       {
  4379.         Txt = "&"
  4380.         Typ = "X1"
  4381.         Cap = "NO_DROP"
  4382.         Hint = "This will not drop to the floor when checked."
  4383.       }
  4384.     spawnflags: =
  4385.       {
  4386.         Txt = "&"
  4387.         Typ = "X2"
  4388.         Cap = "RED_ONLY"
  4389.         Hint = "Only players on Red Team can pick this item up."
  4390.       }
  4391.     spawnflags: =
  4392.       {
  4393.         Txt = "&"
  4394.         Typ = "X4"
  4395.         Cap = "BLUE_ONLY"
  4396.         Hint = "Only players on Blue Team can pick this item up."
  4397.       }
  4398.     }
  4399. item_guard:form =
  4400.     {
  4401.       Help = "Guard power-up.  Player's health will regenerate to 200, gives 200 armor."
  4402.     " Lasts until death. NOTE: About the gametype key -"
  4403.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4404.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4405.       mdl = "models/powerups/guard.md3"
  4406.       wait: =
  4407.       {
  4408.         Txt = "&"
  4409.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  4410.          "espawns)"
  4411.       }
  4412.       random: =
  4413.       {
  4414.         Txt = "&"
  4415.         Hint = "The integer used to multiply or divide the wait value to the r"
  4416.          "espawn."
  4417.       }
  4418.       count: =
  4419.       {
  4420.         Txt = "&"
  4421.         Hint = "This is how long it will last. (Default: forever)"
  4422.       }
  4423.       team: =
  4424.       {
  4425.         Txt = "&"
  4426.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4427.          "er team master is picked up"
  4428.       }
  4429.       target: =
  4430.       {
  4431.         Txt = "&"
  4432.         Hint = "Picking up the item will trigger the entity this points to."
  4433.       }
  4434.       targetname: =
  4435.       {
  4436.         Txt = "&"
  4437.         Hint = "A target_give entity can point to this for respawn freebies."
  4438.       }
  4439.       notbot: =
  4440.       {
  4441.         Txt = "&"
  4442.         Hint = "When set to 1, bots will not go for this item."
  4443.       }
  4444.       notsingle: =
  4445.       {
  4446.         Txt = "&"
  4447.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4448.          "t play mode)."
  4449.       }
  4450.       notfree: =
  4451.       {
  4452.         Txt = "&"
  4453.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4454.          "ament modes."
  4455.       }
  4456.       notteam: =
  4457.       {
  4458.         Txt = "&"
  4459.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4460.       }
  4461.       gametype: =
  4462.       {
  4463.         Txt = "&"
  4464.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4465.          "lag, obelisk, harvester."
  4466.       }
  4467.       spawnflags: =
  4468.       {
  4469.         Txt = "&"
  4470.         Typ = "X1"
  4471.         Cap = "NO_DROP"
  4472.         Hint = "This will not drop to the floor when checked."
  4473.       }
  4474.     spawnflags: =
  4475.       {
  4476.         Txt = "&"
  4477.         Typ = "X2"
  4478.         Cap = "RED_ONLY"
  4479.         Hint = "Only players on Red Team can pick this item up."
  4480.       }
  4481.     spawnflags: =
  4482.       {
  4483.         Txt = "&"
  4484.         Typ = "X4"
  4485.         Cap = "BLUE_ONLY"
  4486.         Hint = "Only players on Blue Team can pick this item up."
  4487.       }
  4488.     }
  4489. item_doubler:form =
  4490.     {
  4491.       Help = "Doubler power-up.  Player's weapons do twice the damage."
  4492.     " Lasts until death. NOTE: About the gametype key -"
  4493.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4494.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4495.       mdl = "models/powerups/doubler.md3"
  4496.       wait: =
  4497.       {
  4498.         Txt = "&"
  4499.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  4500.          "espawns)"
  4501.       }
  4502.       random: =
  4503.       {
  4504.         Txt = "&"
  4505.         Hint = "The integer used to multiply or divide the wait value to the r"
  4506.          "espawn."
  4507.       }
  4508.       count: =
  4509.       {
  4510.         Txt = "&"
  4511.         Hint = "This is how long it will last. (Default: forever)"
  4512.       }
  4513.       team: =
  4514.       {
  4515.         Txt = "&"
  4516.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4517.          "er team master is picked up"
  4518.       }
  4519.       target: =
  4520.       {
  4521.         Txt = "&"
  4522.         Hint = "Picking up the item will trigger the entity this points to."
  4523.       }
  4524.       targetname: =
  4525.       {
  4526.         Txt = "&"
  4527.         Hint = "A target_give entity can point to this for respawn freebies."
  4528.       }
  4529.       notbot: =
  4530.       {
  4531.         Txt = "&"
  4532.         Hint = "When set to 1, bots will not go for this item."
  4533.       }
  4534.       notsingle: =
  4535.       {
  4536.         Txt = "&"
  4537.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4538.          "t play mode)."
  4539.       }
  4540.       notfree: =
  4541.       {
  4542.         Txt = "&"
  4543.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4544.          "ament modes."
  4545.       }
  4546.       notteam: =
  4547.       {
  4548.         Txt = "&"
  4549.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4550.       }
  4551.       gametype: =
  4552.       {
  4553.         Txt = "&"
  4554.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4555.          "lag, obelisk, harvester."
  4556.       }
  4557.       spawnflags: =
  4558.       {
  4559.         Txt = "&"
  4560.         Typ = "X1"
  4561.         Cap = "NO_DROP"
  4562.         Hint = "This will not drop to the floor when checked."
  4563.       }
  4564.     spawnflags: =
  4565.       {
  4566.         Txt = "&"
  4567.         Typ = "X2"
  4568.         Cap = "RED_ONLY"
  4569.         Hint = "Only players on Red Team can pick this item up."
  4570.       }
  4571.     spawnflags: =
  4572.       {
  4573.         Txt = "&"
  4574.         Typ = "X4"
  4575.         Cap = "BLUE_ONLY"
  4576.         Hint = "Only players on Blue Team can pick this item up."
  4577.       }
  4578.     }
  4579. item_ammoregen:form =
  4580.     {
  4581.       Help = "Ammo Regen power-up.  Player's ammo count will regenerate for all weapons."
  4582.     " Lasts until death. NOTE: About the gametype key -"
  4583.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4584.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4585.       mdl = "models/powerups/ammo.md3"
  4586.       wait: =
  4587.       {
  4588.         Txt = "&"
  4589.         Hint = "Time that the item waits to respawn.(Default is 40, -1 never r"
  4590.          "espawns)"
  4591.       }
  4592.       random: =
  4593.       {
  4594.         Txt = "&"
  4595.         Hint = "The integer used to multiply or divide the wait value to the r"
  4596.          "espawn."
  4597.       }
  4598.       count: =
  4599.       {
  4600.         Txt = "&"
  4601.         Hint = "This is how long it will last. (Default: forever)"
  4602.       }
  4603.       team: =
  4604.       {
  4605.         Txt = "&"
  4606.         Hint = "Set this to team items. Teamed items will respawn randomly aft"
  4607.          "er team master is picked up"
  4608.       }
  4609.       target: =
  4610.       {
  4611.         Txt = "&"
  4612.         Hint = "Picking up the item will trigger the entity this points to."
  4613.       }
  4614.       targetname: =
  4615.       {
  4616.         Txt = "&"
  4617.         Hint = "A target_give entity can point to this for respawn freebies."
  4618.       }
  4619.       notbot: =
  4620.       {
  4621.         Txt = "&"
  4622.         Hint = "When set to 1, bots will not go for this item."
  4623.       }
  4624.       notsingle: =
  4625.       {
  4626.         Txt = "&"
  4627.         Hint = "When set to 1, entity will not spawn in Single Player mode (bo"
  4628.          "t play mode)."
  4629.       }
  4630.       notfree: =
  4631.       {
  4632.         Txt = "&"
  4633.         Hint = "When set to 1, entity will not spawn in Free for all and Tourn"
  4634.          "ament modes."
  4635.       }
  4636.       notteam: =
  4637.       {
  4638.         Txt = "&"
  4639.         Hint = "When set to 1, entity will not spawn in Teamplay and CTF modes"
  4640.       }
  4641.       gametype: =
  4642.       {
  4643.         Txt = "&"
  4644.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4645.          "lag, obelisk, harvester."
  4646.       }
  4647.       spawnflags: =
  4648.       {
  4649.         Txt = "&"
  4650.         Typ = "X1"
  4651.         Cap = "NO_DROP"
  4652.         Hint = "This will not drop to the floor when checked."
  4653.       }
  4654.     spawnflags: =
  4655.       {
  4656.         Txt = "&"
  4657.         Typ = "X2"
  4658.         Cap = "RED_ONLY"
  4659.         Hint = "Only players on Red Team can pick this item up."
  4660.       }
  4661.     spawnflags: =
  4662.       {
  4663.         Txt = "&"
  4664.         Typ = "X4"
  4665.         Cap = "BLUE_ONLY"
  4666.         Hint = "Only players on Blue Team can pick this item up."
  4667.       }
  4668.     }
  4669. team_CTF_neutralflag:form =
  4670.     {
  4671.       Help = "Neutral Flag. One Flag CTF ONLY!!!"
  4672.     " An angle facing must be set for this entity! NOTE: About the gametype key -"
  4673.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4674.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4675.       mdl = "models/flags/n_flag.md3"
  4676.       angle: =
  4677.       {
  4678.         Txt = "&"
  4679.         Hint = "An angle facing MUST be set with this entity!"
  4680.       }
  4681.       gametype: =
  4682.       {
  4683.         Txt = "&"
  4684.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4685.          "lag, obelisk, harvester."
  4686.       }
  4687.       spawnflags: =
  4688.       {
  4689.         Txt = "&"
  4690.         Typ = "X1"
  4691.         Cap = "NO_DROP"
  4692.         Hint = "This will not drop to the floor when checked."
  4693.       }
  4694.     }
  4695. team_redobelisk:form =
  4696.     {
  4697.       Help = "Red's Obelisk. Used in Harvester, CTF, oneflag, Overload gametypes."
  4698.     " An angle facing must be set for this entity! NOTE: About the gametype key -"
  4699.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4700.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4701.       mdl = "models/powerups/overload_base.md3"
  4702.       angle: =
  4703.       {
  4704.         Txt = "&"
  4705.         Hint = "An angle facing MUST be set with this entity!"
  4706.       }
  4707.       gametype: =
  4708.       {
  4709.         Txt = "&"
  4710.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4711.          "lag, obelisk, harvester."
  4712.       }
  4713.       spawnflags: =
  4714.       {
  4715.         Txt = "&"
  4716.         Typ = "X1"
  4717.         Cap = "NO_DROP"
  4718.         Hint = "This will not drop to the floor when checked."
  4719.       }
  4720.     }
  4721. team_blueobelisk:form =
  4722.     {
  4723.       Help = "Blue's Obelisk. Used in Harvester, CTF, oneflag, Overload gametypes."
  4724.     " An angle facing must be set for this entity! NOTE: About the gametype key -"
  4725.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4726.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4727.       mdl = "models/powerups/overload_base.md3"
  4728.       angle: =
  4729.       {
  4730.         Txt = "&"
  4731.         Hint = "An angle facing MUST be set with this entity!"
  4732.       }
  4733.       gametype: =
  4734.       {
  4735.         Txt = "&"
  4736.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4737.          "lag, obelisk, harvester."
  4738.       }
  4739.       spawnflags: =
  4740.       {
  4741.         Txt = "&"
  4742.         Typ = "X1"
  4743.         Cap = "NO_DROP"
  4744.         Hint = "This will not drop to the floor when checked."
  4745.       }
  4746.     }
  4747. team_neutralobelisk:form =
  4748.     {
  4749.       Help = "Neutral Obelisk (Harvester only).."
  4750.     " NOTE: About the gametype key -"
  4751.        "  Once a value for this key is set, it will ONLY appear in the listed "
  4752.        "gametype(s). For Multiple gametypes, separate gametypes by commas."
  4753.       mdl = "models/powerups/obelisk/obelisk.md3"
  4754.       gametype: =
  4755.       {
  4756.         Txt = "&"
  4757.         Hint = "The valid values are: ffa, tournament, single, team, ctf, onef"
  4758.          "lag, obelisk, harvester."
  4759.       }
  4760.       spawnflags: =
  4761.       {
  4762.         Txt = "&"
  4763.         Typ = "X1"
  4764.         Cap = "NO_DROP"
  4765.         Hint = "This will not drop to the floor when checked."
  4766.       }
  4767.     }
  4768.   }
  4769.   Toolbox Folders.qtx =
  4770.   {
  4771.     ToolBox = "Texture Browser..."
  4772.     Root = "Team Arena Shaders.qtxfolder"
  4773.     Team Arena Shaders.qtxfolder =
  4774.     {
  4775.       Base_Floor.txlist =
  4776.       {
  4777.         base_floor/concfloor_rain.wl =
  4778.         {
  4779.           a = "missionpack"
  4780.           b = "base_floor.shader"
  4781.         }
  4782.         base_floor/techfloor2.wl =
  4783.         {
  4784.           a = "missionpack"
  4785.           b = "base_floor.shader"
  4786.         }
  4787.         base_floor/techfloor.wl =
  4788.         {
  4789.           a = "missionpack"
  4790.           b = "base_floor.shader"
  4791.         }
  4792.         base_floor/metalbridge04dbroke.wl =
  4793.         {
  4794.           a = "missionpack"
  4795.           b = "base_floor.shader"
  4796.         }
  4797.         base_floor/clang_floor_ow3.wl =
  4798.         {
  4799.           a = "missionpack"
  4800.           b = "base_floor.shader"
  4801.         }
  4802.         base_floor/floor3_3dark_ow.wl =
  4803.         {
  4804.           a = "missionpack"
  4805.           b = "base_floor.shader"
  4806.         }
  4807.         base_floor/proto_rustygrate2.wl =
  4808.         {
  4809.           a = "missionpack"
  4810.           b = "base_floor.shader"
  4811.         }
  4812.         base_floor/cybergrate3.wl =
  4813.         {
  4814.           a = "missionpack"
  4815.           b = "base_floor.shader"
  4816.         }
  4817.         base_floor/cybergrate2.wl =
  4818.         {
  4819.           a = "missionpack"
  4820.           b = "base_floor.shader"
  4821.         }
  4822.         base_floor/clang_floor_ow.wl =
  4823.         {
  4824.           a = "missionpack"
  4825.           b = "base_floor.shader"
  4826.         }
  4827.         base_floor/clangdark_ow3.wl =
  4828.         {
  4829.           a = "missionpack"
  4830.           b = "base_floor.shader"
  4831.         }
  4832.         base_floor/cybergrate.wl =
  4833.         {
  4834.           a = "missionpack"
  4835.           b = "base_floor.shader"
  4836.         }
  4837.         base_floor/diamond2c_ow.wl =
  4838.         {
  4839.           a = "missionpack"
  4840.           b = "base_floor.shader"
  4841.         }
  4842.         base_floor/diamond2cspot.wl =
  4843.         {
  4844.           a = "missionpack"
  4845.           b = "base_floor.shader"
  4846.         }
  4847.         base_floor/clang_floor3blava.wl =
  4848.         {
  4849.           a = "missionpack"
  4850.           b = "base_floor.shader"
  4851.         }
  4852.         base_floor/pool_side2.wl =
  4853.         {
  4854.           a = "missionpack"
  4855.           b = "base_floor.shader"
  4856.         }
  4857.         base_floor/pool_side3.wl =
  4858.         {
  4859.           a = "missionpack"
  4860.           b = "base_floor.shader"
  4861.         }
  4862.         base_floor/pool_floor2.wl =
  4863.         {
  4864.           a = "missionpack"
  4865.           b = "base_floor.shader"
  4866.         }
  4867.         base_floor/pool_floor3.wl =
  4868.         {
  4869.           a = "missionpack"
  4870.           b = "base_floor.shader"
  4871.         }
  4872.         base_floor/hfloor3.wl =
  4873.         {
  4874.           a = "missionpack"
  4875.           b = "base_floor.shader"
  4876.         }
  4877.         base_floor/clangspot.wl =
  4878.         {
  4879.           a = "missionpack"
  4880.           b = "base_floor.shader"
  4881.         }
  4882.         base_floor/clangspot2.wl =
  4883.         {
  4884.           a = "missionpack"
  4885.           b = "base_floor.shader"
  4886.         }
  4887.         base_floor/clangdarkspot.wl =
  4888.         {
  4889.           a = "missionpack"
  4890.           b = "base_floor.shader"
  4891.         }
  4892.         base_floor/tilefloor5.wl =
  4893.         {
  4894.           a = "missionpack"
  4895.           b = "base_floor.shader"
  4896.         }
  4897.         base_floor/tile5_plain.wl =
  4898.         {
  4899.           a = "missionpack"
  4900.           b = "base_floor.shader"
  4901.         }
  4902.         base_floor/concretefloor1.wl =
  4903.         {
  4904.           a = "missionpack"
  4905.           b = "base_floor.shader"
  4906.         }
  4907.         base_floor/pjgrate1kc.wl =
  4908.         {
  4909.           a = "missionpack"
  4910.           b = "base_floor.shader"
  4911.         }
  4912.         base_floor/clangfloor_noisy.wl =
  4913.         {
  4914.           a = "missionpack"
  4915.           b = "base_floor.shader"
  4916.         }
  4917.         base_floor/clang_floorshiny2.wl =
  4918.         {
  4919.           a = "missionpack"
  4920.           b = "base_floor.shader"
  4921.         }
  4922.         base_floor/clang_floorwet.wl =
  4923.         {
  4924.           a = "missionpack"
  4925.           b = "base_floor.shader"
  4926.         }
  4927.         base_floor/clang_floorshiny.wl =
  4928.         {
  4929.           a = "missionpack"
  4930.           b = "base_floor.shader"
  4931.         }
  4932.         base_floor/tilefloor7_ow.wl =
  4933.         {
  4934.           a = "missionpack"
  4935.           b = "base_floor.shader"
  4936.         }
  4937.         base_floor/skylight1.wl =
  4938.         {
  4939.           a = "missionpack"
  4940.           b = "base_floor.shader"
  4941.         }
  4942.         base_floor/skylight_spec.wl =
  4943.         {
  4944.           a = "missionpack"
  4945.           b = "base_floor.shader"
  4946.         }
  4947.         base_floor/diamond_dirty.wl =
  4948.         {
  4949.           a = "missionpack"
  4950.           b = "base_floor.shader"
  4951.         }
  4952.         base_floor/clangdark.wl =
  4953.         {
  4954.           a = "missionpack"
  4955.           b = "base_floor.shader"
  4956.         }
  4957.         base_floor/clangdark_ow.wl =
  4958.         {
  4959.           a = "missionpack"
  4960.           b = "base_floor.shader"
  4961.         }
  4962.         base_floor/diamond_noisy.wl =
  4963.         {
  4964.           a = "missionpack"
  4965.           b = "base_floor.shader"
  4966.         }
  4967.         base_floor/proto_grate.wl =
  4968.         {
  4969.           a = "missionpack"
  4970.           b = "base_floor.shader"
  4971.         }
  4972.         base_floor/proto_grate2.wl =
  4973.         {
  4974.           a = "missionpack"
  4975.           b = "base_floor.shader"
  4976.         }
  4977.         base_floor/proto_grate3.wl =
  4978.         {
  4979.           a = "missionpack"
  4980.           b = "base_floor.shader"
  4981.         }
  4982.         base_floor/proto_grate4.wl =
  4983.         {
  4984.           a = "missionpack"
  4985.           b = "base_floor.shader"
  4986.         }
  4987.         base_floor/kc_grate4b.wl =
  4988.         {
  4989.           a = "missionpack"
  4990.           b = "base_floor.shader"
  4991.         }
  4992.         base_floor/proto_grate5.wl =
  4993.         {
  4994.           a = "missionpack"
  4995.           b = "base_floor.shader"
  4996.         }
  4997.         base_floor/proto_skullgrate.wl =
  4998.         {
  4999.           a = "missionpack"
  5000.           b = "base_floor.shader"
  5001.         }
  5002.         base_floor/proto_rustygrate.wl =
  5003.         {
  5004.           a = "missionpack"
  5005.           b = "base_floor.shader"
  5006.         }
  5007.         base_floor/rusty_pentagrate.wl =
  5008.         {
  5009.           a = "missionpack"
  5010.           b = "base_floor.shader"
  5011.         }
  5012.         base_floor/rusty_baphograte.wl =
  5013.         {
  5014.           a = "missionpack"
  5015.           b = "base_floor.shader"
  5016.         }
  5017.         base_floor/pjgrate1.wl =
  5018.         {
  5019.           a = "missionpack"
  5020.           b = "base_floor.shader"
  5021.         }
  5022.         base_floor/pjgrate2.wl =
  5023.         {
  5024.           a = "missionpack"
  5025.           b = "base_floor.shader"
  5026.         }
  5027.         base_floor/glowfloor2.wl =
  5028.         {
  5029.           a = "missionpack"
  5030.           b = "base_floor.shader"
  5031.         }
  5032.         base_floor/glowfloor3.wl =
  5033.         {
  5034.           a = "missionpack"
  5035.           b = "base_floor.shader"
  5036.         }
  5037.         base_floor/nomarkstone_1.wl =
  5038.         {
  5039.           a = "missionpack"
  5040.           b = "base_floor.shader"
  5041.         }
  5042.       }
  5043.       Base_Floor2.txlist =
  5044.       {
  5045.         base_floor/concfloor_rain.wl =
  5046.         {
  5047.           a = "missionpack"
  5048.           b = "base_floor2.shader"
  5049.         }
  5050.       }
  5051.       Base_Light.txlist =
  5052.       {
  5053.         base_light/runway.wl =
  5054.         {
  5055.           a = "missionpack"
  5056.           b = "base_light.shader"
  5057.         }
  5058.         base_light/geolight.wl =
  5059.         {
  5060.           a = "missionpack"
  5061.           b = "base_light.shader"
  5062.         }
  5063.         base_light/dm18twr.wl =
  5064.         {
  5065.           a = "missionpack"
  5066.           b = "base_light.shader"
  5067.         }
  5068.         base_light/dm18twr_2k.wl =
  5069.         {
  5070.           a = "missionpack"
  5071.           b = "base_light.shader"
  5072.         }
  5073.         base_light/dm18twr_1k.wl =
  5074.         {
  5075.           a = "missionpack"
  5076.           b = "base_light.shader"
  5077.         }
  5078.         base_light/dm18twr_3k.wl =
  5079.         {
  5080.           a = "missionpack"
  5081.           b = "base_light.shader"
  5082.         }
  5083.         base_light/proto_lightgreen.wl =
  5084.         {
  5085.           a = "missionpack"
  5086.           b = "base_light.shader"
  5087.         }
  5088.         base_light/cornerlight.wl =
  5089.         {
  5090.           a = "missionpack"
  5091.           b = "base_light.shader"
  5092.         }
  5093.         base_light/trianglelight.wl =
  5094.         {
  5095.           a = "missionpack"
  5096.           b = "base_light.shader"
  5097.         }
  5098.         base_light/proto_bulb.wl =
  5099.         {
  5100.           a = "missionpack"
  5101.           b = "base_light.shader"
  5102.         }
  5103.         base_light/shi.wl =
  5104.         {
  5105.           a = "missionpack"
  5106.           b = "base_light.shader"
  5107.         }
  5108.         base_light/proto_light.wl =
  5109.         {
  5110.           a = "missionpack"
  5111.           b = "base_light.shader"
  5112.         }
  5113.         base_light/proto_lightred.wl =
  5114.         {
  5115.           a = "missionpack"
  5116.           b = "base_light.shader"
  5117.         }
  5118.         base_light/proto_lightred2.wl =
  5119.         {
  5120.           a = "missionpack"
  5121.           b = "base_light.shader"
  5122.         }
  5123.         base_light/proto_lightblue.wl =
  5124.         {
  5125.           a = "missionpack"
  5126.           b = "base_light.shader"
  5127.         }
  5128.         base_light/proto_light_2k.wl =
  5129.         {
  5130.           a = "missionpack"
  5131.           b = "base_light.shader"
  5132.         }
  5133.         base_light/s_proto_light.wl =
  5134.         {
  5135.           a = "missionpack"
  5136.           b = "base_light.shader"
  5137.         }
  5138.         base_light/scrolllight.wl =
  5139.         {
  5140.           a = "missionpack"
  5141.           b = "base_light.shader"
  5142.         }
  5143.         base_light/lightflare_wht500.wl =
  5144.         {
  5145.           a = "missionpack"
  5146.           b = "base_light.shader"
  5147.         }
  5148.         base_light/lightflare_500.wl =
  5149.         {
  5150.           a = "missionpack"
  5151.           b = "base_light.shader"
  5152.         }
  5153.         base_light/border7_ceil50.wl =
  5154.         {
  5155.           a = "missionpack"
  5156.           b = "base_light.shader"
  5157.         }
  5158.         base_light/ceil1_38_10k.wl =
  5159.         {
  5160.           a = "missionpack"
  5161.           b = "base_light.shader"
  5162.         }
  5163.         base_light/ceil1_38_20k.wl =
  5164.         {
  5165.           a = "missionpack"
  5166.           b = "base_light.shader"
  5167.         }
  5168.         base_light/ceil1_38_30k.wl =
  5169.         {
  5170.           a = "missionpack"
  5171.           b = "base_light.shader"
  5172.         }
  5173.         base_light/ceil1_38_40k.wl =
  5174.         {
  5175.           a = "missionpack"
  5176.           b = "base_light.shader"
  5177.         }
  5178.         base_light/ceil1_38_50k.wl =
  5179.         {
  5180.           a = "missionpack"
  5181.           b = "base_light.shader"
  5182.         }
  5183.         base_light/ceil1_38_70k.wl =
  5184.         {
  5185.           a = "missionpack"
  5186.           b = "base_light.shader"
  5187.         }
  5188.         base_light/ceil1_38_90k.wl =
  5189.         {
  5190.           a = "missionpack"
  5191.           b = "base_light.shader"
  5192.         }
  5193.         base_light/light1dark.wl =
  5194.         {
  5195.           a = "missionpack"
  5196.           b = "base_light.shader"
  5197.         }
  5198.         base_light/light1red_2000.wl =
  5199.         {
  5200.           a = "missionpack"
  5201.           b = "base_light.shader"
  5202.         }
  5203.         base_light/light1red_5000.wl =
  5204.         {
  5205.           a = "missionpack"
  5206.           b = "base_light.shader"
  5207.         }
  5208.         base_light/light1blue_5000.wl =
  5209.         {
  5210.           a = "missionpack"
  5211.           b = "base_light.shader"
  5212.         }
  5213.         base_light/light1blue_2000.wl =
  5214.         {
  5215.           a = "missionpack"
  5216.           b = "base_light.shader"
  5217.         }
  5218.         base_light/light2blue_2500.wl =
  5219.         {
  5220.           a = "missionpack"
  5221.           b = "base_light.shader"
  5222.         }
  5223.         base_light/light1blue_800.wl =
  5224.         {
  5225.           a = "missionpack"
  5226.           b = "base_light.shader"
  5227.         }
  5228.         base_light/light1blue_1500.wl =
  5229.         {
  5230.           a = "missionpack"
  5231.           b = "base_light.shader"
  5232.         }
  5233.         base_light/light1_5000.wl =
  5234.         {
  5235.           a = "missionpack"
  5236.           b = "base_light.shader"
  5237.         }
  5238.         base_light/light1_3000.wl =
  5239.         {
  5240.           a = "missionpack"
  5241.           b = "base_light.shader"
  5242.         }
  5243.         base_light/light1_1500.wl =
  5244.         {
  5245.           a = "missionpack"
  5246.           b = "base_light.shader"
  5247.         }
  5248.         base_light/lt2_8000.wl =
  5249.         {
  5250.           a = "missionpack"
  5251.           b = "base_light.shader"
  5252.         }
  5253.         base_light/lt2_20k.wl =
  5254.         {
  5255.           a = "missionpack"
  5256.           b = "base_light.shader"
  5257.         }
  5258.         base_light/lt2_4000.wl =
  5259.         {
  5260.           a = "missionpack"
  5261.           b = "base_light.shader"
  5262.         }
  5263.         base_light/lt2_2000.wl =
  5264.         {
  5265.           a = "missionpack"
  5266.           b = "base_light.shader"
  5267.         }
  5268.         base_light/light3b_2500.wl =
  5269.         {
  5270.           a = "missionpack"
  5271.           b = "base_light.shader"
  5272.         }
  5273.         base_light/light4_2500.wl =
  5274.         {
  5275.           a = "missionpack"
  5276.           b = "base_light.shader"
  5277.         }
  5278.         base_light/light5_3000.wl =
  5279.         {
  5280.           a = "missionpack"
  5281.           b = "base_light.shader"
  5282.         }
  5283.         base_light/light5_5k.wl =
  5284.         {
  5285.           a = "missionpack"
  5286.           b = "base_light.shader"
  5287.         }
  5288.         base_light/light5_10k.wl =
  5289.         {
  5290.           a = "missionpack"
  5291.           b = "base_light.shader"
  5292.         }
  5293.         base_light/light5_15k.wl =
  5294.         {
  5295.           a = "missionpack"
  5296.           b = "base_light.shader"
  5297.         }
  5298.         base_light/light5_20k.wl =
  5299.         {
  5300.           a = "missionpack"
  5301.           b = "base_light.shader"
  5302.         }
  5303.         base_light/lt6_2500.wl =
  5304.         {
  5305.           a = "missionpack"
  5306.           b = "base_light.shader"
  5307.         }
  5308.         base_light/light6_2500.wl =
  5309.         {
  5310.           a = "missionpack"
  5311.           b = "base_light.shader"
  5312.         }
  5313.         base_light/lt6_2p5k.wl =
  5314.         {
  5315.           a = "missionpack"
  5316.           b = "base_light.shader"
  5317.         }
  5318.         base_light/patch10_pj_lite.wl =
  5319.         {
  5320.           a = "missionpack"
  5321.           b = "base_light.shader"
  5322.         }
  5323.         base_light/patch10_pj_lite2.wl =
  5324.         {
  5325.           a = "missionpack"
  5326.           b = "base_light.shader"
  5327.         }
  5328.         base_light/patch10_pj_lite2_1000.wl =
  5329.         {
  5330.           a = "missionpack"
  5331.           b = "base_light.shader"
  5332.         }
  5333.         base_light/steedmetallight.wl =
  5334.         {
  5335.           a = "missionpack"
  5336.           b = "base_light.shader"
  5337.         }
  5338.         base_light/border11light.wl =
  5339.         {
  5340.           a = "missionpack"
  5341.           b = "base_light.shader"
  5342.         }
  5343.         base_light/border11light_300.wl =
  5344.         {
  5345.           a = "missionpack"
  5346.           b = "base_light.shader"
  5347.         }
  5348.         base_light/sm_light1red.wl =
  5349.         {
  5350.           a = "missionpack"
  5351.           b = "base_light.shader"
  5352.         }
  5353.         base_light/sm_light1blue.wl =
  5354.         {
  5355.           a = "missionpack"
  5356.           b = "base_light.shader"
  5357.         }
  5358.         base_light/wstlt1_5.wl =
  5359.         {
  5360.           a = "missionpack"
  5361.           b = "base_light.shader"
  5362.         }
  5363.         base_light/pj_wstlt1_3k.wl =
  5364.         {
  5365.           a = "missionpack"
  5366.           b = "base_light.shader"
  5367.         }
  5368.         base_light/baslt3_1_2K.wl =
  5369.         {
  5370.           a = "missionpack"
  5371.           b = "base_light.shader"
  5372.         }
  5373.         base_light/baslt4_1_2k.wl =
  5374.         {
  5375.           a = "missionpack"
  5376.           b = "base_light.shader"
  5377.         }
  5378.         base_light/baslt4_1_4k.wl =
  5379.         {
  5380.           a = "missionpack"
  5381.           b = "base_light.shader"
  5382.         }
  5383.         base_light/ceil1_37.wl =
  5384.         {
  5385.           a = "missionpack"
  5386.           b = "base_light.shader"
  5387.         }
  5388.         base_light/ceil1_2.wl =
  5389.         {
  5390.           a = "missionpack"
  5391.           b = "base_light.shader"
  5392.         }
  5393.         base_light/ceil1_22a.wl =
  5394.         {
  5395.           a = "missionpack"
  5396.           b = "base_light.shader"
  5397.         }
  5398.         base_light/ceil1_22a_trans.wl =
  5399.         {
  5400.           a = "missionpack"
  5401.           b = "base_light.shader"
  5402.         }
  5403.         base_light/ceil1_22a_8k.wl =
  5404.         {
  5405.           a = "missionpack"
  5406.           b = "base_light.shader"
  5407.         }
  5408.         base_light/ceil1_4.wl =
  5409.         {
  5410.           a = "missionpack"
  5411.           b = "base_light.shader"
  5412.         }
  5413.         base_light/ceil1_3.wl =
  5414.         {
  5415.           a = "missionpack"
  5416.           b = "base_light.shader"
  5417.         }
  5418.         base_light/ceil1_35.wl =
  5419.         {
  5420.           a = "missionpack"
  5421.           b = "base_light.shader"
  5422.         }
  5423.         base_light/ceil1_30.wl =
  5424.         {
  5425.           a = "missionpack"
  5426.           b = "base_light.shader"
  5427.         }
  5428.         base_light/ceil1_30_trans.wl =
  5429.         {
  5430.           a = "missionpack"
  5431.           b = "base_light.shader"
  5432.         }
  5433.         base_light/ceil1_30_8k.wl =
  5434.         {
  5435.           a = "missionpack"
  5436.           b = "base_light.shader"
  5437.         }
  5438.         base_light/ceil1_31.wl =
  5439.         {
  5440.           a = "missionpack"
  5441.           b = "base_light.shader"
  5442.         }
  5443.         base_light/ceil1_32.wl =
  5444.         {
  5445.           a = "missionpack"
  5446.           b = "base_light.shader"
  5447.         }
  5448.         base_light/ceil1_33.wl =
  5449.         {
  5450.           a = "missionpack"
  5451.           b = "base_light.shader"
  5452.         }
  5453.         base_light/ceil1_34.wl =
  5454.         {
  5455.           a = "missionpack"
  5456.           b = "base_light.shader"
  5457.         }
  5458.         base_light/ceil1_34_5k.wl =
  5459.         {
  5460.           a = "missionpack"
  5461.           b = "base_light.shader"
  5462.         }
  5463.         base_light/ceil1_34_10k.wl =
  5464.         {
  5465.           a = "missionpack"
  5466.           b = "base_light.shader"
  5467.         }
  5468.         base_light/ceil1_34_10ktrans.wl =
  5469.         {
  5470.           a = "missionpack"
  5471.           b = "base_light.shader"
  5472.         }
  5473.         base_light/ceil1_34_2k.wl =
  5474.         {
  5475.           a = "missionpack"
  5476.           b = "base_light.shader"
  5477.         }
  5478.         base_light/ceil1_34_1k.wl =
  5479.         {
  5480.           a = "missionpack"
  5481.           b = "base_light.shader"
  5482.         }
  5483.         base_light/ceil_white5k.wl =
  5484.         {
  5485.           a = "missionpack"
  5486.           b = "base_light.shader"
  5487.         }
  5488.         base_light/ceil1_38.wl =
  5489.         {
  5490.           a = "missionpack"
  5491.           b = "base_light.shader"
  5492.         }
  5493.         base_light/pjceil1_39_1K.wl =
  5494.         {
  5495.           a = "missionpack"
  5496.           b = "base_light.shader"
  5497.         }
  5498.         base_light/ceil1_39.wl =
  5499.         {
  5500.           a = "missionpack"
  5501.           b = "base_light.shader"
  5502.         }
  5503.         base_light/pjceil1_39_1p5k.wl =
  5504.         {
  5505.           a = "missionpack"
  5506.           b = "base_light.shader"
  5507.         }
  5508.         base_light/xceil1_39_2k.wl =
  5509.         {
  5510.           a = "missionpack"
  5511.           b = "base_light.shader"
  5512.         }
  5513.         base_light/xceil1_39_5k.wl =
  5514.         {
  5515.           a = "missionpack"
  5516.           b = "base_light.shader"
  5517.         }
  5518.         base_light/xceil1_39_10k.wl =
  5519.         {
  5520.           a = "missionpack"
  5521.           b = "base_light.shader"
  5522.         }
  5523.         base_light/xceil1_39_15k.wl =
  5524.         {
  5525.           a = "missionpack"
  5526.           b = "base_light.shader"
  5527.         }
  5528.         base_light/xceil1_39_20k.wl =
  5529.         {
  5530.           a = "missionpack"
  5531.           b = "base_light.shader"
  5532.         }
  5533.         base_light/xceil1_39_30k.wl =
  5534.         {
  5535.           a = "missionpack"
  5536.           b = "base_light.shader"
  5537.         }
  5538.         base_light/xceil1_39_50k.wl =
  5539.         {
  5540.           a = "missionpack"
  5541.           b = "base_light.shader"
  5542.         }
  5543.         base_light/xceil1_39_70k.wl =
  5544.         {
  5545.           a = "missionpack"
  5546.           b = "base_light.shader"
  5547.         }
  5548.         base_light/xceil1_39_90k.wl =
  5549.         {
  5550.           a = "missionpack"
  5551.           b = "base_light.shader"
  5552.         }
  5553.         base_light/xceil1_39_110k.wl =
  5554.         {
  5555.           a = "missionpack"
  5556.           b = "base_light.shader"
  5557.         }
  5558.         base_light/xceil1_39_500k.wl =
  5559.         {
  5560.           a = "missionpack"
  5561.           b = "base_light.shader"
  5562.         }
  5563.         base_light/xceil1_39_1.wl =
  5564.         {
  5565.           a = "missionpack"
  5566.           b = "base_light.shader"
  5567.         }
  5568.         base_light/xceil1_39.wl =
  5569.         {
  5570.           a = "missionpack"
  5571.           b = "base_light.shader"
  5572.         }
  5573.         base_light/xceil1_39_a.wl =
  5574.         {
  5575.           a = "missionpack"
  5576.           b = "base_light.shader"
  5577.         }
  5578.         base_light/xceil1_39_b.wl =
  5579.         {
  5580.           a = "missionpack"
  5581.           b = "base_light.shader"
  5582.         }
  5583.         base_light/jaildr01_3.wl =
  5584.         {
  5585.           a = "missionpack"
  5586.           b = "base_light.shader"
  5587.         }
  5588.         base_light/jaildr02_3.wl =
  5589.         {
  5590.           a = "missionpack"
  5591.           b = "base_light.shader"
  5592.         }
  5593.         base_light/jaildr03_1.wl =
  5594.         {
  5595.           a = "missionpack"
  5596.           b = "base_light.shader"
  5597.         }
  5598.         base_light/jaildr03_2.wl =
  5599.         {
  5600.           a = "missionpack"
  5601.           b = "base_light.shader"
  5602.         }
  5603.         base_light/jaildr1_3.wl =
  5604.         {
  5605.           a = "missionpack"
  5606.           b = "base_light.shader"
  5607.         }
  5608.         base_light/jaildr2_3.wl =
  5609.         {
  5610.           a = "missionpack"
  5611.           b = "base_light.shader"
  5612.         }
  5613.         base_light/wsupprt1_12.wl =
  5614.         {
  5615.           a = "missionpack"
  5616.           b = "base_light.shader"
  5617.         }
  5618.         base_light/wsupprt1_12h.wl =
  5619.         {
  5620.           a = "missionpack"
  5621.           b = "base_light.shader"
  5622.         }
  5623.         base_light/ceil1_26.wl =
  5624.         {
  5625.           a = "missionpack"
  5626.           b = "base_light.shader"
  5627.         }
  5628.         base_light/ceil1_28.wl =
  5629.         {
  5630.           a = "missionpack"
  5631.           b = "base_light.shader"
  5632.         }
  5633.         base_light/ceil1_6.wl =
  5634.         {
  5635.           a = "missionpack"
  5636.           b = "base_light.shader"
  5637.         }
  5638.         base_light/tlight05.wl =
  5639.         {
  5640.           a = "missionpack"
  5641.           b = "base_light.shader"
  5642.         }
  5643.         base_light/invisi_light1.wl =
  5644.         {
  5645.           a = "missionpack"
  5646.           b = "base_light.shader"
  5647.         }
  5648.         base_light/x_proto_light.wl =
  5649.         {
  5650.           a = "missionpack"
  5651.           b = "base_light.shader"
  5652.         }
  5653.       }
  5654.       Base_Wall.txlist =
  5655.       {
  5656.         base_wall/bluemetalsupport2eye.wl =
  5657.         {
  5658.           a = "missionpack"
  5659.           b = "base_wall.shader"
  5660.         }
  5661.         base_wall/atechengine_ax.wl =
  5662.         {
  5663.           a = "missionpack"
  5664.           b = "base_wall.shader"
  5665.         }
  5666.         base_wall/concrete_ow.wl =
  5667.         {
  5668.           a = "missionpack"
  5669.           b = "base_wall.shader"
  5670.         }
  5671.         base_wall/symbol_bluelt1.wl =
  5672.         {
  5673.           a = "missionpack"
  5674.           b = "base_wall.shader"
  5675.         }
  5676.         base_wall/metaltechgeomtrn.wl =
  5677.         {
  5678.           a = "missionpack"
  5679.           b = "base_wall.shader"
  5680.         }
  5681.         base_wall/metaltechgeomtrn_red.wl =
  5682.         {
  5683.           a = "missionpack"
  5684.           b = "base_wall.shader"
  5685.         }
  5686.         base_wall/green_con04.wl =
  5687.         {
  5688.           a = "missionpack"
  5689.           b = "base_wall.shader"
  5690.         }
  5691.         base_wall/glass_frame.wl =
  5692.         {
  5693.           a = "missionpack"
  5694.           b = "base_wall.shader"
  5695.         }
  5696.         base_wall/metalfloor_wall_15ow.wl =
  5697.         {
  5698.           a = "missionpack"
  5699.           b = "base_wall.shader"
  5700.         }
  5701.         base_wall/atech1_alpha.wl =
  5702.         {
  5703.           a = "missionpack"
  5704.           b = "base_wall.shader"
  5705.         }
  5706.         base_wall/concrete4.wl =
  5707.         {
  5708.           a = "missionpack"
  5709.           b = "base_wall.shader"
  5710.         }
  5711.         base_wall/protobanner_ow.wl =
  5712.         {
  5713.           a = "missionpack"
  5714.           b = "base_wall.shader"
  5715.         }
  5716.         base_wall/girders1i_yellofin.wl =
  5717.         {
  5718.           a = "missionpack"
  5719.           b = "base_wall.shader"
  5720.         }
  5721.         base_wall/protobanner.wl =
  5722.         {
  5723.           a = "missionpack"
  5724.           b = "base_wall.shader"
  5725.         }
  5726.         base_wall/protobanner_still.wl =
  5727.         {
  5728.           a = "missionpack"
  5729.           b = "base_wall.shader"
  5730.         }
  5731.         base_wall/medal_impressive.wl =
  5732.         {
  5733.           a = "missionpack"
  5734.           b = "base_wall.shader"
  5735.         }
  5736.         base_wall/q3tourneyscreen.wl =
  5737.         {
  5738.           a = "missionpack"
  5739.           b = "base_wall.shader"
  5740.         }
  5741.         base_wall/main_q3abanner.wl =
  5742.         {
  5743.           a = "missionpack"
  5744.           b = "base_wall.shader"
  5745.         }
  5746.         base_wall/metalfloor_wall_14_specular.wl =
  5747.         {
  5748.           a = "missionpack"
  5749.           b = "base_wall.shader"
  5750.         }
  5751.         base_wall/shinygrate1_4_glow.wl =
  5752.         {
  5753.           a = "missionpack"
  5754.           b = "base_wall.shader"
  5755.         }
  5756.         base_wall/bluemetal1b_chrome.wl =
  5757.         {
  5758.           a = "missionpack"
  5759.           b = "base_wall.shader"
  5760.         }
  5761.         base_wall/bluemetal1c.wl =
  5762.         {
  5763.           a = "missionpack"
  5764.           b = "base_wall.shader"
  5765.         }
  5766.         base_wall/bluemetalsupport_shiny.wl =
  5767.         {
  5768.           a = "missionpack"
  5769.           b = "base_wall.shader"
  5770.         }
  5771.         base_wall/grill.wl =
  5772.         {
  5773.           a = "missionpack"
  5774.           b = "base_wall.shader"
  5775.         }
  5776.         base_wall/grill2.wl =
  5777.         {
  5778.           a = "missionpack"
  5779.           b = "base_wall.shader"
  5780.         }
  5781.         base_wall/bluemetalsupport2.wl =
  5782.         {
  5783.           a = "missionpack"
  5784.           b = "base_wall.shader"
  5785.         }
  5786.         base_wall/bluemetalsupport2c_1.wl =
  5787.         {
  5788.           a = "missionpack"
  5789.           b = "base_wall.shader"
  5790.         }
  5791.         base_wall/bluemetalsupport2c_1vent.wl =
  5792.         {
  5793.           a = "missionpack"
  5794.           b = "base_wall.shader"
  5795.         }
  5796.         base_wall/bluemetalsupport2c.wl =
  5797.         {
  5798.           a = "missionpack"
  5799.           b = "base_wall.shader"
  5800.         }
  5801.         base_wall/bluemetalsupport2clight.wl =
  5802.         {
  5803.           a = "missionpack"
  5804.           b = "base_wall.shader"
  5805.         }
  5806.         base_wall/bluemetalsupport2f.wl =
  5807.         {
  5808.           a = "missionpack"
  5809.           b = "base_wall.shader"
  5810.         }
  5811.         base_wall/bluemetalsupport2e.wl =
  5812.         {
  5813.           a = "missionpack"
  5814.           b = "base_wall.shader"
  5815.         }
  5816.         base_wall/bluemetalsupport2e2.wl =
  5817.         {
  5818.           a = "missionpack"
  5819.           b = "base_wall.shader"
  5820.         }
  5821.         base_wall/bluemetalsupport2fline.wl =
  5822.         {
  5823.           a = "missionpack"
  5824.           b = "base_wall.shader"
  5825.         }
  5826.         base_wall/bluemetalsupport2ftv.wl =
  5827.         {
  5828.           a = "missionpack"
  5829.           b = "base_wall.shader"
  5830.         }
  5831.         base_wall/bluemetalsupport2d_1.wl =
  5832.         {
  5833.           a = "missionpack"
  5834.           b = "base_wall.shader"
  5835.         }
  5836.         base_door/shinymetaldoor_outside3a2.wl =
  5837.         {
  5838.           a = "missionpack"
  5839.           b = "base_wall.shader"
  5840.         }
  5841.         base_door/shinymetaldoor_outside3a.wl =
  5842.         {
  5843.           a = "missionpack"
  5844.           b = "base_wall.shader"
  5845.         }
  5846.         base_door/shinymetaldoor_outside3b.wl =
  5847.         {
  5848.           a = "missionpack"
  5849.           b = "base_wall.shader"
  5850.         }
  5851.         base_door/shinymetaldoor_outside.wl =
  5852.         {
  5853.           a = "missionpack"
  5854.           b = "base_wall.shader"
  5855.         }
  5856.         base_wall/steedmetal2.wl =
  5857.         {
  5858.           a = "missionpack"
  5859.           b = "base_wall.shader"
  5860.         }
  5861.         base_wall/steed1gf.wl =
  5862.         {
  5863.           a = "missionpack"
  5864.           b = "base_wall.shader"
  5865.         }
  5866.         base_wall/steed1gd.wl =
  5867.         {
  5868.           a = "missionpack"
  5869.           b = "base_wall.shader"
  5870.         }
  5871.         base_wall/bluemetal1b_shiny.wl =
  5872.         {
  5873.           a = "missionpack"
  5874.           b = "base_wall.shader"
  5875.         }
  5876.         base_wall/bluemetal2_shiny.wl =
  5877.         {
  5878.           a = "missionpack"
  5879.           b = "base_wall.shader"
  5880.         }
  5881.         base_wall/bluemetal2_shiny_trans.wl =
  5882.         {
  5883.           a = "missionpack"
  5884.           b = "base_wall.shader"
  5885.         }
  5886.         base_wall/bluemetal2_noisy.wl =
  5887.         {
  5888.           a = "missionpack"
  5889.           b = "base_wall.shader"
  5890.         }
  5891.         base_wall/train1.wl =
  5892.         {
  5893.           a = "missionpack"
  5894.           b = "base_wall.shader"
  5895.         }
  5896.         base_wall/bloodstain.wl =
  5897.         {
  5898.           a = "missionpack"
  5899.           b = "base_wall.shader"
  5900.         }
  5901.         base_door/shinymetaldoor.wl =
  5902.         {
  5903.           a = "missionpack"
  5904.           b = "base_wall.shader"
  5905.         }
  5906.         base_wall/dooreye.wl =
  5907.         {
  5908.           a = "missionpack"
  5909.           b = "base_wall.shader"
  5910.         }
  5911.         base_wall/dooreye2.wl =
  5912.         {
  5913.           a = "missionpack"
  5914.           b = "base_wall.shader"
  5915.         }
  5916.         base_wall/dooreye3.wl =
  5917.         {
  5918.           a = "missionpack"
  5919.           b = "base_wall.shader"
  5920.         }
  5921.         base_wall/glass01.wl =
  5922.         {
  5923.           a = "missionpack"
  5924.           b = "base_wall.shader"
  5925.         }
  5926.         base_wall/patch10_beat4_drip.wl =
  5927.         {
  5928.           a = "missionpack"
  5929.           b = "base_wall.shader"
  5930.         }
  5931.         base_wall/patch10_beatup4_shiny2.wl =
  5932.         {
  5933.           a = "missionpack"
  5934.           b = "base_wall.shader"
  5935.         }
  5936.         base_wall/patch10shiny.wl =
  5937.         {
  5938.           a = "missionpack"
  5939.           b = "base_wall.shader"
  5940.         }
  5941.         base_wall/patch10shiny_trans.wl =
  5942.         {
  5943.           a = "missionpack"
  5944.           b = "base_wall.shader"
  5945.         }
  5946.         base_wall/patch11_shiny.wl =
  5947.         {
  5948.           a = "missionpack"
  5949.           b = "base_wall.shader"
  5950.         }
  5951.         base_wall/bluecover.wl =
  5952.         {
  5953.           a = "missionpack"
  5954.           b = "base_wall.shader"
  5955.         }
  5956.         base_wall/shinybluemetal1b.wl =
  5957.         {
  5958.           a = "missionpack"
  5959.           b = "base_wall.shader"
  5960.         }
  5961.         base_wall/pjrock18.wl =
  5962.         {
  5963.           a = "missionpack"
  5964.           b = "base_wall.shader"
  5965.         }
  5966.         base_wall/shinybluemetal1.wl =
  5967.         {
  5968.           a = "missionpack"
  5969.           b = "base_wall.shader"
  5970.         }
  5971.         base_wall/shinygrate1_4.wl =
  5972.         {
  5973.           a = "missionpack"
  5974.           b = "base_wall.shader"
  5975.         }
  5976.         base_wall/chrome_metal.wl =
  5977.         {
  5978.           a = "missionpack"
  5979.           b = "base_wall.shader"
  5980.         }
  5981.         base_wall/blupaintedmetalcomp.wl =
  5982.         {
  5983.           a = "missionpack"
  5984.           b = "base_wall.shader"
  5985.         }
  5986.         base_wall/blupaintedmetal.wl =
  5987.         {
  5988.           a = "missionpack"
  5989.           b = "base_wall.shader"
  5990.         }
  5991.         base_wall/shinymetal2.wl =
  5992.         {
  5993.           a = "missionpack"
  5994.           b = "base_wall.shader"
  5995.         }
  5996.         base_wall/comp3c.wl =
  5997.         {
  5998.           a = "missionpack"
  5999.           b = "base_wall.shader"
  6000.         }
  6001.         base_wall/comp3b.wl =
  6002.         {
  6003.           a = "missionpack"
  6004.           b = "base_wall.shader"
  6005.         }
  6006.         base_wall/comp3b_dark.wl =
  6007.         {
  6008.           a = "missionpack"
  6009.           b = "base_wall.shader"
  6010.         }
  6011.         base_wall/comp3.wl =
  6012.         {
  6013.           a = "missionpack"
  6014.           b = "base_wall.shader"
  6015.         }
  6016.         base_wall/basewall01bit.wl =
  6017.         {
  6018.           a = "missionpack"
  6019.           b = "base_wall.shader"
  6020.         }
  6021.         base_wall/basewall01_ow.wl =
  6022.         {
  6023.           a = "missionpack"
  6024.           b = "base_wall.shader"
  6025.         }
  6026.         base_wall/blumtlspt2b.wl =
  6027.         {
  6028.           a = "missionpack"
  6029.           b = "base_wall.shader"
  6030.         }
  6031.         base_wall/bluemetalsupport2b.wl =
  6032.         {
  6033.           a = "missionpack"
  6034.           b = "base_wall.shader"
  6035.         }
  6036.         base_wall/kcgrate1.wl =
  6037.         {
  6038.           a = "missionpack"
  6039.           b = "base_wall.shader"
  6040.         }
  6041.         base_wall/future9light.wl =
  6042.         {
  6043.           a = "missionpack"
  6044.           b = "base_wall.shader"
  6045.         }
  6046.         base_wall/bluemetal1light.wl =
  6047.         {
  6048.           a = "missionpack"
  6049.           b = "base_wall.shader"
  6050.         }
  6051.         base_wall/green_contrim_noisey.wl =
  6052.         {
  6053.           a = "missionpack"
  6054.           b = "base_wall.shader"
  6055.         }
  6056.       }
  6057.       Base_Wall2.txlist =
  6058.       {
  6059.         base_wall2/blue_warning_light.wl =
  6060.         {
  6061.           a = "missionpack"
  6062.           b = "base_wall2.shader"
  6063.         }
  6064.         base_wall2/ntrl_techfloor_kc.wl =
  6065.         {
  6066.           a = "missionpack"
  6067.           b = "base_wall2.shader"
  6068.         }
  6069.         base_wall2/respawn_effect1_ntrl.wl =
  6070.         {
  6071.           a = "missionpack"
  6072.           b = "base_wall2.shader"
  6073.         }
  6074.         base_wall2/blue_metal.wl =
  6075.         {
  6076.           a = "missionpack"
  6077.           b = "base_wall2.shader"
  6078.         }
  6079.         base_wall2/scuffs1.wl =
  6080.         {
  6081.           a = "missionpack"
  6082.           b = "base_wall2.shader"
  6083.         }
  6084.         base_wall2/space_panel.wl =
  6085.         {
  6086.           a = "missionpack"
  6087.           b = "base_wall2.shader"
  6088.         }
  6089.         base_wall2/space_concrete.wl =
  6090.         {
  6091.           a = "missionpack"
  6092.           b = "base_wall2.shader"
  6093.         }
  6094.         base_wall2/jumppad_red_kc.wl =
  6095.         {
  6096.           a = "missionpack"
  6097.           b = "base_wall2.shader"
  6098.         }
  6099.         base_wall2/jumppad_blue_kc.wl =
  6100.         {
  6101.           a = "missionpack"
  6102.           b = "base_wall2.shader"
  6103.         }
  6104.         base_wall2/jumppad_ntrl_kc.wl =
  6105.         {
  6106.           a = "missionpack"
  6107.           b = "base_wall2.shader"
  6108.         }
  6109.         base_wall2/respawn_effect1.wl =
  6110.         {
  6111.           a = "missionpack"
  6112.           b = "base_wall2.shader"
  6113.         }
  6114.         base_wall2/respawn_effect1_blue.wl =
  6115.         {
  6116.           a = "missionpack"
  6117.           b = "base_wall2.shader"
  6118.         }
  6119.         base_wall2/runway_red.wl =
  6120.         {
  6121.           a = "missionpack"
  6122.           b = "base_wall2.shader"
  6123.         }
  6124.         base_wall2/runway_blue.wl =
  6125.         {
  6126.           a = "missionpack"
  6127.           b = "base_wall2.shader"
  6128.         }
  6129.         base_wall2/red_metal.wl =
  6130.         {
  6131.           a = "missionpack"
  6132.           b = "base_wall2.shader"
  6133.         }
  6134.         base_wall2/blue_line.wl =
  6135.         {
  6136.           a = "missionpack"
  6137.           b = "base_wall2.shader"
  6138.         }
  6139.         base_wall2/red_line.wl =
  6140.         {
  6141.           a = "missionpack"
  6142.           b = "base_wall2.shader"
  6143.         }
  6144.         base_wall2/double_line_blue.wl =
  6145.         {
  6146.           a = "missionpack"
  6147.           b = "base_wall2.shader"
  6148.         }
  6149.         base_wall2/double_line_red.wl =
  6150.         {
  6151.           a = "missionpack"
  6152.           b = "base_wall2.shader"
  6153.         }
  6154.         base_wall2/techfloor_kc_blue.wl =
  6155.         {
  6156.           a = "missionpack"
  6157.           b = "base_wall2.shader"
  6158.         }
  6159.         base_wall2/techfloor_kc.wl =
  6160.         {
  6161.           a = "missionpack"
  6162.           b = "base_wall2.shader"
  6163.         }
  6164.         base_wall2/floorvent01_kc.wl =
  6165.         {
  6166.           a = "missionpack"
  6167.           b = "base_wall2.shader"
  6168.         }
  6169.         base_wall2/icon_pagans.wl =
  6170.         {
  6171.           a = "missionpack"
  6172.           b = "base_wall2.shader"
  6173.         }
  6174.         base_wall2/redrust.wl =
  6175.         {
  6176.           a = "missionpack"
  6177.           b = "base_wall2.shader"
  6178.         }
  6179.         base_wall2/blue_arrow_small.wl =
  6180.         {
  6181.           a = "missionpack"
  6182.           b = "base_wall2.shader"
  6183.         }
  6184.         base_wall2/red_arrow_small.wl =
  6185.         {
  6186.           a = "missionpack"
  6187.           b = "base_wall2.shader"
  6188.         }
  6189.         base_wall2/yellow_arrow.wl =
  6190.         {
  6191.           a = "missionpack"
  6192.           b = "base_wall2.shader"
  6193.         }
  6194.         base_wall2/yellow_circle.wl =
  6195.         {
  6196.           a = "missionpack"
  6197.           b = "base_wall2.shader"
  6198.         }
  6199.         base_wall2/red_circle.wl =
  6200.         {
  6201.           a = "missionpack"
  6202.           b = "base_wall2.shader"
  6203.         }
  6204.         base_wall2/blue_circle.wl =
  6205.         {
  6206.           a = "missionpack"
  6207.           b = "base_wall2.shader"
  6208.         }
  6209.         base_wall2/name_vortex.wl =
  6210.         {
  6211.           a = "missionpack"
  6212.           b = "base_wall2.shader"
  6213.         }
  6214.         base_wall2/bluearrows.wl =
  6215.         {
  6216.           a = "missionpack"
  6217.           b = "base_wall2.shader"
  6218.         }
  6219.         base_wall2/redarrows.wl =
  6220.         {
  6221.           a = "missionpack"
  6222.           b = "base_wall2.shader"
  6223.         }
  6224.         base_wall2/cautionstripe.wl =
  6225.         {
  6226.           a = "missionpack"
  6227.           b = "base_wall2.shader"
  6228.         }
  6229.         base_wall2/blue_red_stripe.wl =
  6230.         {
  6231.           a = "missionpack"
  6232.           b = "base_wall2.shader"
  6233.         }
  6234.         base_wall2/red_solid.wl =
  6235.         {
  6236.           a = "missionpack"
  6237.           b = "base_wall2.shader"
  6238.         }
  6239.         base_wall2/blue_solid.wl =
  6240.         {
  6241.           a = "missionpack"
  6242.           b = "base_wall2.shader"
  6243.         }
  6244.       }
  6245.       Common.txlist =
  6246.       {
  6247.         common/nolightmap.wl =
  6248.         {
  6249.           a = "missionpack"
  6250.           b = "common.shader"
  6251.         }
  6252.         common/nodrawnonsolid.wl =
  6253.         {
  6254.           a = "missionpack"
  6255.           b = "common.shader"
  6256.         }
  6257.         common/invisible.wl =
  6258.         {
  6259.           a = "missionpack"
  6260.           b = "common.shader"
  6261.         }
  6262.         common/teleporter.wl =
  6263.         {
  6264.           a = "missionpack"
  6265.           b = "common.shader"
  6266.         }
  6267.         common/nodrop.wl =
  6268.         {
  6269.           a = "missionpack"
  6270.           b = "common.shader"
  6271.         }
  6272.         common/weapclip.wl =
  6273.         {
  6274.           a = "missionpack"
  6275.           b = "common.shader"
  6276.         }
  6277.         common/pwclip.wl =
  6278.         {
  6279.           a = "missionpack"
  6280.           b = "common.shader"
  6281.         }
  6282.         common/clip.wl =
  6283.         {
  6284.           a = "missionpack"
  6285.           b = "common.shader"
  6286.         }
  6287.         common/full_clip.wl =
  6288.         {
  6289.           a = "missionpack"
  6290.           b = "common.shader"
  6291.         }
  6292.         common/missileclip.wl =
  6293.         {
  6294.           a = "missionpack"
  6295.           b = "common.shader"
  6296.         }
  6297.         common/cushion.wl =
  6298.         {
  6299.           a = "missionpack"
  6300.           b = "common.shader"
  6301.         }
  6302.         common/hint.wl =
  6303.         {
  6304.           a = "missionpack"
  6305.           b = "common.shader"
  6306.         }
  6307.         common/skip.wl =
  6308.         {
  6309.           a = "missionpack"
  6310.           b = "common.shader"
  6311.         }
  6312.         common/slick.wl =
  6313.         {
  6314.           a = "missionpack"
  6315.           b = "common.shader"
  6316.         }
  6317.         common/origin.wl =
  6318.         {
  6319.           a = "missionpack"
  6320.           b = "common.shader"
  6321.         }
  6322.         common/noimpact.wl =
  6323.         {
  6324.           a = "missionpack"
  6325.           b = "common.shader"
  6326.         }
  6327.         common/areaportal.wl =
  6328.         {
  6329.           a = "missionpack"
  6330.           b = "common.shader"
  6331.         }
  6332.         common/clusterportal.wl =
  6333.         {
  6334.           a = "missionpack"
  6335.           b = "common.shader"
  6336.         }
  6337.         common/donotenter.wl =
  6338.         {
  6339.           a = "missionpack"
  6340.           b = "common.shader"
  6341.         }
  6342.         common/trigger.wl =
  6343.         {
  6344.           a = "missionpack"
  6345.           b = "common.shader"
  6346.         }
  6347.         common/caulk.wl =
  6348.         {
  6349.           a = "missionpack"
  6350.           b = "common.shader"
  6351.         }
  6352.         common/terrain.wl =
  6353.         {
  6354.           a = "missionpack"
  6355.           b = "common.shader"
  6356.         }
  6357.         common/terrain2.wl =
  6358.         {
  6359.           a = "missionpack"
  6360.           b = "common.shader"
  6361.         }
  6362.         common/nodraw.wl =
  6363.         {
  6364.           a = "missionpack"
  6365.           b = "common.shader"
  6366.         }
  6367.         common/mirror1.wl =
  6368.         {
  6369.           a = "missionpack"
  6370.           b = "common.shader"
  6371.         }
  6372.         common/mirror2.wl =
  6373.         {
  6374.           a = "missionpack"
  6375.           b = "common.shader"
  6376.         }
  6377.         common/energypad.wl =
  6378.         {
  6379.           a = "missionpack"
  6380.           b = "common.shader"
  6381.         }
  6382.         common/portal.wl =
  6383.         {
  6384.           a = "missionpack"
  6385.           b = "common.shader"
  6386.         }
  6387.         common/timportal.wl =
  6388.         {
  6389.           a = "missionpack"
  6390.           b = "common.shader"
  6391.         }
  6392.         sfx/portal_sfx.wl =
  6393.         {
  6394.           a = "missionpack"
  6395.           b = "common.shader"
  6396.         }
  6397.         sfx/portal2_sfx.wl =
  6398.         {
  6399.           a = "missionpack"
  6400.           b = "common.shader"
  6401.         }
  6402.       }
  6403.       Ctf.txlist =
  6404.       {
  6405.         ctf/blue_telep.wl =
  6406.         {
  6407.           a = "missionpack"
  6408.           b = "ctf.shader"
  6409.         }
  6410.         ctf/red_telep.wl =
  6411.         {
  6412.           a = "missionpack"
  6413.           b = "ctf.shader"
  6414.         }
  6415.         ctf/test2_trans.wl =
  6416.         {
  6417.           a = "missionpack"
  6418.           b = "ctf.shader"
  6419.         }
  6420.         ctf/test2_r_trans.wl =
  6421.         {
  6422.           a = "missionpack"
  6423.           b = "ctf.shader"
  6424.         }
  6425.         ctf/killblockctf_r.wl =
  6426.         {
  6427.           a = "missionpack"
  6428.           b = "ctf.shader"
  6429.         }
  6430.         ctf/killblockctf_b.wl =
  6431.         {
  6432.           a = "missionpack"
  6433.           b = "ctf.shader"
  6434.         }
  6435.         ctf/ctf_arch_b_shiny.wl =
  6436.         {
  6437.           a = "missionpack"
  6438.           b = "ctf.shader"
  6439.         }
  6440.         ctf/ctf_arch_r_shiny.wl =
  6441.         {
  6442.           a = "missionpack"
  6443.           b = "ctf.shader"
  6444.         }
  6445.         gothic_door/door02_bred2_shiny.wl =
  6446.         {
  6447.           a = "missionpack"
  6448.           b = "ctf.shader"
  6449.         }
  6450.         gothic_door/door02_eblue2_shiny.wl =
  6451.         {
  6452.           a = "missionpack"
  6453.           b = "ctf.shader"
  6454.         }
  6455.         ctf/red_scary4_d3fin.wl =
  6456.         {
  6457.           a = "missionpack"
  6458.           b = "ctf.shader"
  6459.         }
  6460.         ctf/ctf_tower_bluefin_shiny.wl =
  6461.         {
  6462.           a = "missionpack"
  6463.           b = "ctf.shader"
  6464.         }
  6465.         ctf/ctf_tower_redfin_shiny.wl =
  6466.         {
  6467.           a = "missionpack"
  6468.           b = "ctf.shader"
  6469.         }
  6470.         ctf/metalbase09_bluekillblock_shiny.wl =
  6471.         {
  6472.           a = "missionpack"
  6473.           b = "ctf.shader"
  6474.         }
  6475.         ctf/red_scary4_cfin.wl =
  6476.         {
  6477.           a = "missionpack"
  6478.           b = "ctf.shader"
  6479.         }
  6480.         ctf/red_scary4_csansfacefin.wl =
  6481.         {
  6482.           a = "missionpack"
  6483.           b = "ctf.shader"
  6484.         }
  6485.         ctf/tallblue_2_fin.wl =
  6486.         {
  6487.           a = "missionpack"
  6488.           b = "ctf.shader"
  6489.         }
  6490.         ctf/tallblue_1L_fin_shiny.wl =
  6491.         {
  6492.           a = "missionpack"
  6493.           b = "ctf.shader"
  6494.         }
  6495.         ctf/tallblue_1R_fin_shiny.wl =
  6496.         {
  6497.           a = "missionpack"
  6498.           b = "ctf.shader"
  6499.         }
  6500.         ctf/tallblue_2b_fin.wl =
  6501.         {
  6502.           a = "missionpack"
  6503.           b = "ctf.shader"
  6504.         }
  6505.         ctf/tallblue_4c_fin_shiny.wl =
  6506.         {
  6507.           a = "missionpack"
  6508.           b = "ctf.shader"
  6509.         }
  6510.         ctf/tallblue_4bsmall_fin.wl =
  6511.         {
  6512.           a = "missionpack"
  6513.           b = "ctf.shader"
  6514.         }
  6515.         ctf/tallblue_5esmallb_fin.wl =
  6516.         {
  6517.           a = "missionpack"
  6518.           b = "ctf.shader"
  6519.         }
  6520.         ctf/ctf_blueflag.wl =
  6521.         {
  6522.           a = "missionpack"
  6523.           b = "ctf.shader"
  6524.         }
  6525.         ctf/ctf_redflag.wl =
  6526.         {
  6527.           a = "missionpack"
  6528.           b = "ctf.shader"
  6529.         }
  6530.         ctf/xctf_redflag_noenv.wl =
  6531.         {
  6532.           a = "missionpack"
  6533.           b = "ctf.shader"
  6534.         }
  6535.         ctf/xctf_blueflag_noenv.wl =
  6536.         {
  6537.           a = "missionpack"
  6538.           b = "ctf.shader"
  6539.         }
  6540.         redflag.wl =
  6541.         {
  6542.           a = "missionpack"
  6543.           b = "ctf.shader"
  6544.         }
  6545.         blueflag.wl =
  6546.         {
  6547.           a = "missionpack"
  6548.           b = "ctf.shader"
  6549.         }
  6550.         friend.wl =
  6551.         {
  6552.           a = "missionpack"
  6553.           b = "ctf.shader"
  6554.         }
  6555.         foe.wl =
  6556.         {
  6557.           a = "missionpack"
  6558.           b = "ctf.shader"
  6559.         }
  6560.       }
  6561.       Ctf2.txlist =
  6562.       {
  6563.         ctf2/test2_trans_vert.wl =
  6564.         {
  6565.           a = "missionpack"
  6566.           b = "ctf2.shader"
  6567.         }
  6568.         ctf2/test2_r_trans_vert.wl =
  6569.         {
  6570.           a = "missionpack"
  6571.           b = "ctf2.shader"
  6572.         }
  6573.         ctf2/redteam02.wl =
  6574.         {
  6575.           a = "missionpack"
  6576.           b = "ctf2.shader"
  6577.         }
  6578.         ctf2/blueteam02.wl =
  6579.         {
  6580.           a = "missionpack"
  6581.           b = "ctf2.shader"
  6582.         }
  6583.         ctf2/redteam01.wl =
  6584.         {
  6585.           a = "missionpack"
  6586.           b = "ctf2.shader"
  6587.         }
  6588.         ctf2/redteamscore.wl =
  6589.         {
  6590.           a = "missionpack"
  6591.           b = "ctf2.shader"
  6592.         }
  6593.         ctf2/blueteamscore.wl =
  6594.         {
  6595.           a = "missionpack"
  6596.           b = "ctf2.shader"
  6597.         }
  6598.         ctf2/xredteam01x.wl =
  6599.         {
  6600.           a = "missionpack"
  6601.           b = "ctf2.shader"
  6602.         }
  6603.         ctf2/xblueteam01.wl =
  6604.         {
  6605.           a = "missionpack"
  6606.           b = "ctf2.shader"
  6607.         }
  6608.         ctf2/blueteam01.wl =
  6609.         {
  6610.           a = "missionpack"
  6611.           b = "ctf2.shader"
  6612.         }
  6613.         ctf2/red_banner02.wl =
  6614.         {
  6615.           a = "missionpack"
  6616.           b = "ctf2.shader"
  6617.         }
  6618.         ctf2/blue_banner02.wl =
  6619.         {
  6620.           a = "missionpack"
  6621.           b = "ctf2.shader"
  6622.         }
  6623.         ctf2/tin_redpanel.wl =
  6624.         {
  6625.           a = "missionpack"
  6626.           b = "ctf2.shader"
  6627.         }
  6628.         ctf2/tin_blupanel.wl =
  6629.         {
  6630.           a = "missionpack"
  6631.           b = "ctf2.shader"
  6632.         }
  6633.         ctf2/blue_banner01.wl =
  6634.         {
  6635.           a = "missionpack"
  6636.           b = "ctf2.shader"
  6637.         }
  6638.         ctf2/blue_techsign01.wl =
  6639.         {
  6640.           a = "missionpack"
  6641.           b = "ctf2.shader"
  6642.         }
  6643.         ctf2/pj_baseboardr.wl =
  6644.         {
  6645.           a = "missionpack"
  6646.           b = "ctf2.shader"
  6647.         }
  6648.         ctf2/pj_baseboardb.wl =
  6649.         {
  6650.           a = "missionpack"
  6651.           b = "ctf2.shader"
  6652.         }
  6653.         ctf2/jaildr_bluescroll.wl =
  6654.         {
  6655.           a = "missionpack"
  6656.           b = "ctf2.shader"
  6657.         }
  6658.         ctf2/blue_pennant.wl =
  6659.         {
  6660.           a = "missionpack"
  6661.           b = "ctf2.shader"
  6662.         }
  6663.       }
  6664.       Gothic_Floor2.txlist =
  6665.       {
  6666.         gothic_floor2/largerblock3bwet.wl =
  6667.         {
  6668.           a = "missionpack"
  6669.           b = "gothic_floor2.shader"
  6670.         }
  6671.       }
  6672.       Gothic_Trim.txlist =
  6673.       {
  6674.         gothic_trim/x_noblight.wl =
  6675.         {
  6676.           a = "missionpack"
  6677.           b = "gothic_trim.shader"
  6678.         }
  6679.         gothic_trim/zinc_shiny.wl =
  6680.         {
  6681.           a = "missionpack"
  6682.           b = "gothic_trim.shader"
  6683.         }
  6684.         gothic_trim/chrome_rivet.wl =
  6685.         {
  6686.           a = "missionpack"
  6687.           b = "gothic_trim.shader"
  6688.         }
  6689.         gothic_trim/km_arena1tower4fx.wl =
  6690.         {
  6691.           a = "missionpack"
  6692.           b = "gothic_trim.shader"
  6693.         }
  6694.         gothic_trim/km_arena1towerblue.wl =
  6695.         {
  6696.           a = "missionpack"
  6697.           b = "gothic_trim.shader"
  6698.         }
  6699.         gothic_trim/column2c_trans.wl =
  6700.         {
  6701.           a = "missionpack"
  6702.           b = "gothic_trim.shader"
  6703.         }
  6704.         gothic_trim/metalsupport4b_trans.wl =
  6705.         {
  6706.           a = "missionpack"
  6707.           b = "gothic_trim.shader"
  6708.         }
  6709.         gothic_trim/metalsupport4j_trans.wl =
  6710.         {
  6711.           a = "missionpack"
  6712.           b = "gothic_trim.shader"
  6713.         }
  6714.         gothic_trim/border6_trans.wl =
  6715.         {
  6716.           a = "missionpack"
  6717.           b = "gothic_trim.shader"
  6718.         }
  6719.         gothic_trim/pitted_rust2_trans.wl =
  6720.         {
  6721.           a = "missionpack"
  6722.           b = "gothic_trim.shader"
  6723.         }
  6724.         gothic_trim/pitted_rust3_trans.wl =
  6725.         {
  6726.           a = "missionpack"
  6727.           b = "gothic_trim.shader"
  6728.         }
  6729.         gothic_trim/pr3t.wl =
  6730.         {
  6731.           a = "missionpack"
  6732.           b = "gothic_trim.shader"
  6733.         }
  6734.         gothic_block/killtrim_trans.wl =
  6735.         {
  6736.           a = "missionpack"
  6737.           b = "gothic_trim.shader"
  6738.         }
  6739.         gothic_trim/baseboard09_p_shiny.wl =
  6740.         {
  6741.           a = "missionpack"
  6742.           b = "gothic_trim.shader"
  6743.         }
  6744.         gothic_trim/km_arena1tower4_shiny.wl =
  6745.         {
  6746.           a = "missionpack"
  6747.           b = "gothic_trim.shader"
  6748.         }
  6749.         gothic_trim/metalsupport4h_shiny.wl =
  6750.         {
  6751.           a = "missionpack"
  6752.           b = "gothic_trim.shader"
  6753.         }
  6754.         gothic_trim/metalsupport4h_trans.wl =
  6755.         {
  6756.           a = "missionpack"
  6757.           b = "gothic_trim.shader"
  6758.         }
  6759.         gothic_trim/supportborderside_shiney.wl =
  6760.         {
  6761.           a = "missionpack"
  6762.           b = "gothic_trim.shader"
  6763.         }
  6764.         gothic_trim/metlsupport4i_shiney.wl =
  6765.         {
  6766.           a = "missionpack"
  6767.           b = "gothic_trim.shader"
  6768.         }
  6769.         gothic_trim/barbedwire.wl =
  6770.         {
  6771.           a = "missionpack"
  6772.           b = "gothic_trim.shader"
  6773.         }
  6774.         gothic_button/timbutton.wl =
  6775.         {
  6776.           a = "missionpack"
  6777.           b = "gothic_trim.shader"
  6778.         }
  6779.         gothic_wall/window_evil6a.wl =
  6780.         {
  6781.           a = "missionpack"
  6782.           b = "gothic_trim.shader"
  6783.         }
  6784.         gothic_wall/window_evil7.wl =
  6785.         {
  6786.           a = "missionpack"
  6787.           b = "gothic_trim.shader"
  6788.         }
  6789.         gothic_wall/glass_stained1.wl =
  6790.         {
  6791.           a = "missionpack"
  6792.           b = "gothic_trim.shader"
  6793.         }
  6794.         gothic_trim/gothgrate3.wl =
  6795.         {
  6796.           a = "missionpack"
  6797.           b = "gothic_trim.shader"
  6798.         }
  6799.         gothic_trim/gothgrate2.wl =
  6800.         {
  6801.           a = "missionpack"
  6802.           b = "gothic_trim.shader"
  6803.         }
  6804.         gothic_trim/tongue_bone.wl =
  6805.         {
  6806.           a = "missionpack"
  6807.           b = "gothic_trim.shader"
  6808.         }
  6809.         gothic_trim/metalbase09d_iron.wl =
  6810.         {
  6811.           a = "missionpack"
  6812.           b = "gothic_trim.shader"
  6813.         }
  6814.         gothic_trim/metalbase09e_iron.wl =
  6815.         {
  6816.           a = "missionpack"
  6817.           b = "gothic_trim.shader"
  6818.         }
  6819.         gothic_trim/metalbase02b_iron.wl =
  6820.         {
  6821.           a = "missionpack"
  6822.           b = "gothic_trim.shader"
  6823.         }
  6824.         gothic_trim/metalbase03c_iron.wl =
  6825.         {
  6826.           a = "missionpack"
  6827.           b = "gothic_trim.shader"
  6828.         }
  6829.         gothic_trim/metalbase02c_iron.wl =
  6830.         {
  6831.           a = "missionpack"
  6832.           b = "gothic_trim.shader"
  6833.         }
  6834.         gothic_trim/metalbase03b_iron.wl =
  6835.         {
  6836.           a = "missionpack"
  6837.           b = "gothic_trim.shader"
  6838.         }
  6839.         gothic_trim/metalbase09b_iron.wl =
  6840.         {
  6841.           a = "missionpack"
  6842.           b = "gothic_trim.shader"
  6843.         }
  6844.         gothic_trim/metalbase03a_brick.wl =
  6845.         {
  6846.           a = "missionpack"
  6847.           b = "gothic_trim.shader"
  6848.         }
  6849.         gothic_trim/metalbase03d_iron.wl =
  6850.         {
  6851.           a = "missionpack"
  6852.           b = "gothic_trim.shader"
  6853.         }
  6854.       }
  6855.       Gothic_Wall.txlist =
  6856.       {
  6857.         gothic_wall/iron01_f.wl =
  6858.         {
  6859.           a = "missionpack"
  6860.           b = "gothic_wall.shader"
  6861.         }
  6862.         gothic_wall/iron01_f2.wl =
  6863.         {
  6864.           a = "missionpack"
  6865.           b = "gothic_wall.shader"
  6866.         }
  6867.         gothic_wall/iron01_k.wl =
  6868.         {
  6869.           a = "missionpack"
  6870.           b = "gothic_wall.shader"
  6871.         }
  6872.         gothic_wall/iron01_l.wl =
  6873.         {
  6874.           a = "missionpack"
  6875.           b = "gothic_wall.shader"
  6876.         }
  6877.         gothic_wall/iron01_l2.wl =
  6878.         {
  6879.           a = "missionpack"
  6880.           b = "gothic_wall.shader"
  6881.         }
  6882.         gothic_wall/iron01_l4.wl =
  6883.         {
  6884.           a = "missionpack"
  6885.           b = "gothic_wall.shader"
  6886.         }
  6887.         gothic_wall/iron01_m.wl =
  6888.         {
  6889.           a = "missionpack"
  6890.           b = "gothic_wall.shader"
  6891.         }
  6892.         gothic_wall/iron01_m_circles.wl =
  6893.         {
  6894.           a = "missionpack"
  6895.           b = "gothic_wall.shader"
  6896.         }
  6897.         gothic_wall/iron01_m2.wl =
  6898.         {
  6899.           a = "missionpack"
  6900.           b = "gothic_wall.shader"
  6901.         }
  6902.         gothic_wall/iron01_m3.wl =
  6903.         {
  6904.           a = "missionpack"
  6905.           b = "gothic_wall.shader"
  6906.         }
  6907.         gothic_wall/iron01_mtech2.wl =
  6908.         {
  6909.           a = "missionpack"
  6910.           b = "gothic_wall.shader"
  6911.         }
  6912.         gothic_wall/iron01_mthin.wl =
  6913.         {
  6914.           a = "missionpack"
  6915.           b = "gothic_wall.shader"
  6916.         }
  6917.         gothic_wall/iron01_n.wl =
  6918.         {
  6919.           a = "missionpack"
  6920.           b = "gothic_wall.shader"
  6921.         }
  6922.         gothic_wall/iron01_n_circles.wl =
  6923.         {
  6924.           a = "missionpack"
  6925.           b = "gothic_wall.shader"
  6926.         }
  6927.         gothic_wall/iron01_ndark.wl =
  6928.         {
  6929.           a = "missionpack"
  6930.           b = "gothic_wall.shader"
  6931.         }
  6932.         gothic_wall/iron01_ndark_circles.wl =
  6933.         {
  6934.           a = "missionpack"
  6935.           b = "gothic_wall.shader"
  6936.         }
  6937.         gothic_wall/iron01_ntech.wl =
  6938.         {
  6939.           a = "missionpack"
  6940.           b = "gothic_wall.shader"
  6941.         }
  6942.         gothic_wall/iron01_ntech2.wl =
  6943.         {
  6944.           a = "missionpack"
  6945.           b = "gothic_wall.shader"
  6946.         }
  6947.         gothic_door/door02_i_ornate5_fin.wl =
  6948.         {
  6949.           a = "missionpack"
  6950.           b = "gothic_wall.shader"
  6951.         }
  6952.         gothic_wall/xpipecolumn_gray_shiny.wl =
  6953.         {
  6954.           a = "missionpack"
  6955.           b = "gothic_wall.shader"
  6956.         }
  6957.         gothic_wall/streetbricks10_shiny.wl =
  6958.         {
  6959.           a = "missionpack"
  6960.           b = "gothic_wall.shader"
  6961.         }
  6962.         gothic_wall/xoct20c_shiney.wl =
  6963.         {
  6964.           a = "missionpack"
  6965.           b = "gothic_wall.shader"
  6966.         }
  6967.       }
  6968.       Liquids.txlist =
  6969.       {
  6970.         liquids/x_calm_pool_nolight.wl =
  6971.         {
  6972.           a = "missionpack"
  6973.           b = "liquids.shader"
  6974.         }
  6975.         liquids/calm_pool_nolight.wl =
  6976.         {
  6977.           a = "missionpack"
  6978.           b = "liquids.shader"
  6979.         }
  6980.         liquids/protolava.wl =
  6981.         {
  6982.           a = "missionpack"
  6983.           b = "liquids.shader"
  6984.         }
  6985.         liquids/slime2.wl =
  6986.         {
  6987.           a = "missionpack"
  6988.           b = "liquids.shader"
  6989.         }
  6990.         liquids/watertest.wl =
  6991.         {
  6992.           a = "missionpack"
  6993.           b = "liquids.shader"
  6994.         }
  6995.         liquids/flatripplewater_1500.wl =
  6996.         {
  6997.           a = "missionpack"
  6998.           b = "liquids.shader"
  6999.         }
  7000.         liquids/xctf_painwater.wl =
  7001.         {
  7002.           a = "missionpack"
  7003.           b = "liquids.shader"
  7004.         }
  7005.         liquids/clear_calm1.wl =
  7006.         {
  7007.           a = "missionpack"
  7008.           b = "liquids.shader"
  7009.         }
  7010.         liquids/clear_ripple3.wl =
  7011.         {
  7012.           a = "missionpack"
  7013.           b = "liquids.shader"
  7014.         }
  7015.         liquids/clear_ripple2.wl =
  7016.         {
  7017.           a = "missionpack"
  7018.           b = "liquids.shader"
  7019.         }
  7020.         liquids/clear_ripple1.wl =
  7021.         {
  7022.           a = "missionpack"
  7023.           b = "liquids.shader"
  7024.         }
  7025.         liquids/clear_ripple1_q3dm1.wl =
  7026.         {
  7027.           a = "missionpack"
  7028.           b = "liquids.shader"
  7029.         }
  7030.         liquids/mercury.wl =
  7031.         {
  7032.           a = "missionpack"
  7033.           b = "liquids.shader"
  7034.         }
  7035.         liquids/proto_spec.wl =
  7036.         {
  7037.           a = "missionpack"
  7038.           b = "liquids.shader"
  7039.         }
  7040.         liquids/lavahell.wl =
  7041.         {
  7042.           a = "missionpack"
  7043.           b = "liquids.shader"
  7044.         }
  7045.         liquids/lavahell_xdm1.wl =
  7046.         {
  7047.           a = "missionpack"
  7048.           b = "liquids.shader"
  7049.         }
  7050.         liquids/lavahell_1000.wl =
  7051.         {
  7052.           a = "missionpack"
  7053.           b = "liquids.shader"
  7054.         }
  7055.         liquids/lavahell_2000.wl =
  7056.         {
  7057.           a = "missionpack"
  7058.           b = "liquids.shader"
  7059.         }
  7060.         liquids/lavahell_750.wl =
  7061.         {
  7062.           a = "missionpack"
  7063.           b = "liquids.shader"
  7064.         }
  7065.         liquids/flatlavahell_1500.wl =
  7066.         {
  7067.           a = "missionpack"
  7068.           b = "liquids.shader"
  7069.         }
  7070.         liquids/lavahell_2500.wl =
  7071.         {
  7072.           a = "missionpack"
  7073.           b = "liquids.shader"
  7074.         }
  7075.         liquids/lavahelldark.wl =
  7076.         {
  7077.           a = "missionpack"
  7078.           b = "liquids.shader"
  7079.         }
  7080.         liquids/lavahellflat_400.wl =
  7081.         {
  7082.           a = "missionpack"
  7083.           b = "liquids.shader"
  7084.         }
  7085.         liquids/lavahell2.wl =
  7086.         {
  7087.           a = "missionpack"
  7088.           b = "liquids.shader"
  7089.         }
  7090.         liquids/calm_pool.wl =
  7091.         {
  7092.           a = "missionpack"
  7093.           b = "liquids.shader"
  7094.         }
  7095.         liquids/ps_bloodwater1.wl =
  7096.         {
  7097.           a = "missionpack"
  7098.           b = "liquids.shader"
  7099.         }
  7100.         liquids/calm_poollight.wl =
  7101.         {
  7102.           a = "missionpack"
  7103.           b = "liquids.shader"
  7104.         }
  7105.         liquids/calm_poollight2.wl =
  7106.         {
  7107.           a = "missionpack"
  7108.           b = "liquids.shader"
  7109.         }
  7110.         liquids/calm_pool2.wl =
  7111.         {
  7112.           a = "missionpack"
  7113.           b = "liquids.shader"
  7114.         }
  7115.         liquids/pool.wl =
  7116.         {
  7117.           a = "missionpack"
  7118.           b = "liquids.shader"
  7119.         }
  7120.         liquids/calm_pool_bgtess.wl =
  7121.         {
  7122.           a = "missionpack"
  7123.           b = "liquids.shader"
  7124.         }
  7125.         liquids/ripplewater2.wl =
  7126.         {
  7127.           a = "missionpack"
  7128.           b = "liquids.shader"
  7129.         }
  7130.         liquids/proto_pool3.wl =
  7131.         {
  7132.           a = "missionpack"
  7133.           b = "liquids.shader"
  7134.         }
  7135.         liquids/proto_poolpass.wl =
  7136.         {
  7137.           a = "missionpack"
  7138.           b = "liquids.shader"
  7139.         }
  7140.         liquids/jello.wl =
  7141.         {
  7142.           a = "missionpack"
  7143.           b = "liquids.shader"
  7144.         }
  7145.         liquids/proto_slime.wl =
  7146.         {
  7147.           a = "missionpack"
  7148.           b = "liquids.shader"
  7149.         }
  7150.         liquids/proto_gruel.wl =
  7151.         {
  7152.           a = "missionpack"
  7153.           b = "liquids.shader"
  7154.         }
  7155.         liquids/xripplewater2.wl =
  7156.         {
  7157.           a = "missionpack"
  7158.           b = "liquids.shader"
  7159.         }
  7160.         ripplewater2_back.wl =
  7161.         {
  7162.           a = "missionpack"
  7163.           b = "liquids.shader"
  7164.         }
  7165.         liquids/ripplewater2a.wl =
  7166.         {
  7167.           a = "missionpack"
  7168.           b = "liquids.shader"
  7169.         }
  7170.         liquids/slime1.wl =
  7171.         {
  7172.           a = "missionpack"
  7173.           b = "liquids.shader"
  7174.         }
  7175.         liquids/slime1_2000.wl =
  7176.         {
  7177.           a = "missionpack"
  7178.           b = "liquids.shader"
  7179.         }
  7180.         liquids/lavacrust.wl =
  7181.         {
  7182.           a = "missionpack"
  7183.           b = "liquids.shader"
  7184.         }
  7185.         liquids/bloodwater_pj.wl =
  7186.         {
  7187.           a = "missionpack"
  7188.           b = "liquids.shader"
  7189.         }
  7190.         liquids/bloodwater.wl =
  7191.         {
  7192.           a = "missionpack"
  7193.           b = "liquids.shader"
  7194.         }
  7195.         hell/lavasolid.wl =
  7196.         {
  7197.           a = "missionpack"
  7198.           b = "liquids.shader"
  7199.         }
  7200.         liquids/lavahell_2500_subd.wl =
  7201.         {
  7202.           a = "missionpack"
  7203.           b = "liquids.shader"
  7204.         }
  7205.       }
  7206.       Liquids2.txlist =
  7207.       {
  7208.         liquids2/calm_poollight2nt.wl =
  7209.         {
  7210.           a = "missionpack"
  7211.           b = "liquids2.shader"
  7212.         }
  7213.         liquids2/water_volume.wl =
  7214.         {
  7215.           a = "missionpack"
  7216.           b = "liquids2.shader"
  7217.         }
  7218.         liquids2/clear_ripple1v.wl =
  7219.         {
  7220.           a = "missionpack"
  7221.           b = "liquids2.shader"
  7222.         }
  7223.         liquids2/clear_ripple1_q3dm1v.wl =
  7224.         {
  7225.           a = "missionpack"
  7226.           b = "liquids2.shader"
  7227.         }
  7228.         liquids2/clear_calm1v.wl =
  7229.         {
  7230.           a = "missionpack"
  7231.           b = "liquids2.shader"
  7232.         }
  7233.         liquids2/pjslime.wl =
  7234.         {
  7235.           a = "missionpack"
  7236.           b = "liquids2.shader"
  7237.         }
  7238.         liquids2/slime3.wl =
  7239.         {
  7240.           a = "missionpack"
  7241.           b = "liquids2.shader"
  7242.         }
  7243.         liquids2/xproto_pool3.wl =
  7244.         {
  7245.           a = "missionpack"
  7246.           b = "liquids2.shader"
  7247.         }
  7248.       }
  7249.       Museum.txlist =
  7250.       {
  7251.         base_floor/concfloor_rain.wl =
  7252.         {
  7253.           a = "missionpack"
  7254.           b = "museum.shader"
  7255.         }
  7256.       }
  7257.       Proto2.txlist =
  7258.       {
  7259.         proto2/winframe.wl =
  7260.         {
  7261.           a = "missionpack"
  7262.           b = "proto2.shader"
  7263.         }
  7264.         proto2/mpintro.wl =
  7265.         {
  7266.           a = "missionpack"
  7267.           b = "proto2.shader"
  7268.         }
  7269.         proto2/mpteam1.wl =
  7270.         {
  7271.           a = "missionpack"
  7272.           b = "proto2.shader"
  7273.         }
  7274.         proto2/mpteam3_movie.wl =
  7275.         {
  7276.           a = "missionpack"
  7277.           b = "proto2.shader"
  7278.         }
  7279.         proto2/mpteam5_mv.wl =
  7280.         {
  7281.           a = "missionpack"
  7282.           b = "proto2.shader"
  7283.         }
  7284.         proto2/mpterra2_mv.wl =
  7285.         {
  7286.           a = "missionpack"
  7287.           b = "proto2.shader"
  7288.         }
  7289.         proto2/redflag.wl =
  7290.         {
  7291.           a = "missionpack"
  7292.           b = "proto2.shader"
  7293.         }
  7294.         proto2/blueflag.wl =
  7295.         {
  7296.           a = "missionpack"
  7297.           b = "proto2.shader"
  7298.         }
  7299.         proto2/oneflag.wl =
  7300.         {
  7301.           a = "missionpack"
  7302.           b = "proto2.shader"
  7303.         }
  7304.         proto2/harvest.wl =
  7305.         {
  7306.           a = "missionpack"
  7307.           b = "proto2.shader"
  7308.         }
  7309.         proto2/redob.wl =
  7310.         {
  7311.           a = "missionpack"
  7312.           b = "proto2.shader"
  7313.         }
  7314.         proto2/blueob.wl =
  7315.         {
  7316.           a = "missionpack"
  7317.           b = "proto2.shader"
  7318.         }
  7319.         proto2/urhere.wl =
  7320.         {
  7321.           a = "missionpack"
  7322.           b = "proto2.shader"
  7323.         }
  7324.         proto2/terramap01.wl =
  7325.         {
  7326.           a = "missionpack"
  7327.           b = "proto2.shader"
  7328.         }
  7329.         assets/logo01.wl =
  7330.         {
  7331.           a = "missionpack"
  7332.           b = "proto2.shader"
  7333.         }
  7334.         proto2/pagans_name.wl =
  7335.         {
  7336.           a = "missionpack"
  7337.           b = "proto2.shader"
  7338.         }
  7339.         proto2/xflag01.wl =
  7340.         {
  7341.           a = "missionpack"
  7342.           b = "proto2.shader"
  7343.         }
  7344.         proto2/grill03b.wl =
  7345.         {
  7346.           a = "missionpack"
  7347.           b = "proto2.shader"
  7348.         }
  7349.         proto2/screw01.wl =
  7350.         {
  7351.           a = "missionpack"
  7352.           b = "proto2.shader"
  7353.         }
  7354.         proto2/vertex_greenstone.wl =
  7355.         {
  7356.           a = "missionpack"
  7357.           b = "proto2.shader"
  7358.         }
  7359.         proto2/vertex_cavestone.wl =
  7360.         {
  7361.           a = "missionpack"
  7362.           b = "proto2.shader"
  7363.         }
  7364.         proto2/vertex_cavestone_mru.wl =
  7365.         {
  7366.           a = "missionpack"
  7367.           b = "proto2.shader"
  7368.         }
  7369.         proto2/x_smallpipe.wl =
  7370.         {
  7371.           a = "missionpack"
  7372.           b = "proto2.shader"
  7373.         }
  7374.         proto2/marbledoor_blue.wl =
  7375.         {
  7376.           a = "missionpack"
  7377.           b = "proto2.shader"
  7378.         }
  7379.         proto2/marbledoor_red.wl =
  7380.         {
  7381.           a = "missionpack"
  7382.           b = "proto2.shader"
  7383.         }
  7384.         proto2/black.wl =
  7385.         {
  7386.           a = "missionpack"
  7387.           b = "proto2.shader"
  7388.         }
  7389.         proto2/vertex_con.wl =
  7390.         {
  7391.           a = "missionpack"
  7392.           b = "proto2.shader"
  7393.         }
  7394.         proto2/concrete03c_aqua.wl =
  7395.         {
  7396.           a = "missionpack"
  7397.           b = "proto2.shader"
  7398.         }
  7399.         proto2/pulsebeam.wl =
  7400.         {
  7401.           a = "missionpack"
  7402.           b = "proto2.shader"
  7403.         }
  7404.         proto2/concrete_rednfx.wl =
  7405.         {
  7406.           a = "missionpack"
  7407.           b = "proto2.shader"
  7408.         }
  7409.         proto2/concrete_bluenfx.wl =
  7410.         {
  7411.           a = "missionpack"
  7412.           b = "proto2.shader"
  7413.         }
  7414.         proto2/cheapfloor.wl =
  7415.         {
  7416.           a = "missionpack"
  7417.           b = "proto2.shader"
  7418.         }
  7419.         proto2/redlight_on.wl =
  7420.         {
  7421.           a = "missionpack"
  7422.           b = "proto2.shader"
  7423.         }
  7424.         proto2/bluelight_on.wl =
  7425.         {
  7426.           a = "missionpack"
  7427.           b = "proto2.shader"
  7428.         }
  7429.         proto2/bsredlight_on.wl =
  7430.         {
  7431.           a = "missionpack"
  7432.           b = "proto2.shader"
  7433.         }
  7434.         proto2/bsbluelight_on.wl =
  7435.         {
  7436.           a = "missionpack"
  7437.           b = "proto2.shader"
  7438.         }
  7439.         proto2/rsredlight_off.wl =
  7440.         {
  7441.           a = "missionpack"
  7442.           b = "proto2.shader"
  7443.         }
  7444.         proto2/rsbluelight_off.wl =
  7445.         {
  7446.           a = "missionpack"
  7447.           b = "proto2.shader"
  7448.         }
  7449.         proto2/bsredlight_off.wl =
  7450.         {
  7451.           a = "missionpack"
  7452.           b = "proto2.shader"
  7453.         }
  7454.         proto2/bsbluelight_off.wl =
  7455.         {
  7456.           a = "missionpack"
  7457.           b = "proto2.shader"
  7458.         }
  7459.         proto2/rsbluelight_on.wl =
  7460.         {
  7461.           a = "missionpack"
  7462.           b = "proto2.shader"
  7463.         }
  7464.         proto2/rsredlight_on.wl =
  7465.         {
  7466.           a = "missionpack"
  7467.           b = "proto2.shader"
  7468.         }
  7469.         proto2/mirrorfloor.wl =
  7470.         {
  7471.           a = "missionpack"
  7472.           b = "proto2.shader"
  7473.         }
  7474.         proto2/bluetrim01.wl =
  7475.         {
  7476.           a = "missionpack"
  7477.           b = "proto2.shader"
  7478.         }
  7479.         proto2/redtrim01.wl =
  7480.         {
  7481.           a = "missionpack"
  7482.           b = "proto2.shader"
  7483.         }
  7484.         proto2/torchstone_trans.wl =
  7485.         {
  7486.           a = "missionpack"
  7487.           b = "proto2.shader"
  7488.         }
  7489.         proto2/torchstone02_trans.wl =
  7490.         {
  7491.           a = "missionpack"
  7492.           b = "proto2.shader"
  7493.         }
  7494.         proto2/torchstone03_trans.wl =
  7495.         {
  7496.           a = "missionpack"
  7497.           b = "proto2.shader"
  7498.         }
  7499.         proto2/shiny_black.wl =
  7500.         {
  7501.           a = "missionpack"
  7502.           b = "proto2.shader"
  7503.         }
  7504.         proto2/light_nv.wl =
  7505.         {
  7506.           a = "missionpack"
  7507.           b = "proto2.shader"
  7508.         }
  7509.         proto2/marble02btrim03.wl =
  7510.         {
  7511.           a = "missionpack"
  7512.           b = "proto2.shader"
  7513.         }
  7514.         proto2/marble02rtrim03.wl =
  7515.         {
  7516.           a = "missionpack"
  7517.           b = "proto2.shader"
  7518.         }
  7519.         proto2/red_zot.wl =
  7520.         {
  7521.           a = "missionpack"
  7522.           b = "proto2.shader"
  7523.         }
  7524.         proto2/blue_zot.wl =
  7525.         {
  7526.           a = "missionpack"
  7527.           b = "proto2.shader"
  7528.         }
  7529.         proto2/red_zot2.wl =
  7530.         {
  7531.           a = "missionpack"
  7532.           b = "proto2.shader"
  7533.         }
  7534.         proto2/blue_zot2.wl =
  7535.         {
  7536.           a = "missionpack"
  7537.           b = "proto2.shader"
  7538.         }
  7539.         proto2/door_right.wl =
  7540.         {
  7541.           a = "missionpack"
  7542.           b = "proto2.shader"
  7543.         }
  7544.         proto2/reda_dcl.wl =
  7545.         {
  7546.           a = "missionpack"
  7547.           b = "proto2.shader"
  7548.         }
  7549.         proto2/bluea_dcl.wl =
  7550.         {
  7551.           a = "missionpack"
  7552.           b = "proto2.shader"
  7553.         }
  7554.         proto2/blueat_dcl.wl =
  7555.         {
  7556.           a = "missionpack"
  7557.           b = "proto2.shader"
  7558.         }
  7559.         proto2/skull_red_dcl.wl =
  7560.         {
  7561.           a = "missionpack"
  7562.           b = "proto2.shader"
  7563.         }
  7564.         proto2/skull_blue_dcl.wl =
  7565.         {
  7566.           a = "missionpack"
  7567.           b = "proto2.shader"
  7568.         }
  7569.         proto2/concrete_red.wl =
  7570.         {
  7571.           a = "missionpack"
  7572.           b = "proto2.shader"
  7573.         }
  7574.         proto2/concrete_blue.wl =
  7575.         {
  7576.           a = "missionpack"
  7577.           b = "proto2.shader"
  7578.         }
  7579.         proto2/teamwerkz_red1.wl =
  7580.         {
  7581.           a = "missionpack"
  7582.           b = "proto2.shader"
  7583.         }
  7584.         proto2/teamwerkz_blue1.wl =
  7585.         {
  7586.           a = "missionpack"
  7587.           b = "proto2.shader"
  7588.         }
  7589.         proto2/gothic_light.wl =
  7590.         {
  7591.           a = "missionpack"
  7592.           b = "proto2.shader"
  7593.         }
  7594.         proto2/gothic_lightfx.wl =
  7595.         {
  7596.           a = "missionpack"
  7597.           b = "proto2.shader"
  7598.         }
  7599.         proto2/5_dcl.wl =
  7600.         {
  7601.           a = "missionpack"
  7602.           b = "proto2.shader"
  7603.         }
  7604.         proto2/grill02.wl =
  7605.         {
  7606.           a = "missionpack"
  7607.           b = "proto2.shader"
  7608.         }
  7609.         proto2/wirepipe.wl =
  7610.         {
  7611.           a = "missionpack"
  7612.           b = "proto2.shader"
  7613.         }
  7614.         proto2/wheel01.wl =
  7615.         {
  7616.           a = "missionpack"
  7617.           b = "proto2.shader"
  7618.         }
  7619.         proto2/c_zinc_shiny.wl =
  7620.         {
  7621.           a = "missionpack"
  7622.           b = "proto2.shader"
  7623.         }
  7624.         proto2/stadlight01.wl =
  7625.         {
  7626.           a = "missionpack"
  7627.           b = "proto2.shader"
  7628.         }
  7629.         proto2/v_support02.wl =
  7630.         {
  7631.           a = "missionpack"
  7632.           b = "proto2.shader"
  7633.         }
  7634.         proto2/pipes01.wl =
  7635.         {
  7636.           a = "missionpack"
  7637.           b = "proto2.shader"
  7638.         }
  7639.         proto2/floorvent01.wl =
  7640.         {
  7641.           a = "missionpack"
  7642.           b = "proto2.shader"
  7643.         }
  7644.         proto2/sign01.wl =
  7645.         {
  7646.           a = "missionpack"
  7647.           b = "proto2.shader"
  7648.         }
  7649.         proto2/supportctfblu.wl =
  7650.         {
  7651.           a = "missionpack"
  7652.           b = "proto2.shader"
  7653.         }
  7654.         proto2/supportctfred.wl =
  7655.         {
  7656.           a = "missionpack"
  7657.           b = "proto2.shader"
  7658.         }
  7659.         proto2/marbletrim02.wl =
  7660.         {
  7661.           a = "missionpack"
  7662.           b = "proto2.shader"
  7663.         }
  7664.         proto2/marbletrim01.wl =
  7665.         {
  7666.           a = "missionpack"
  7667.           b = "proto2.shader"
  7668.         }
  7669.         proto2/marble02b_s.wl =
  7670.         {
  7671.           a = "missionpack"
  7672.           b = "proto2.shader"
  7673.         }
  7674.         proto2/ceiling_pipe01.wl =
  7675.         {
  7676.           a = "missionpack"
  7677.           b = "proto2.shader"
  7678.         }
  7679.         proto2/duct01.wl =
  7680.         {
  7681.           a = "missionpack"
  7682.           b = "proto2.shader"
  7683.         }
  7684.         proto2/grate_trim.wl =
  7685.         {
  7686.           a = "missionpack"
  7687.           b = "proto2.shader"
  7688.         }
  7689.         proto2/techtrim02.wl =
  7690.         {
  7691.           a = "missionpack"
  7692.           b = "proto2.shader"
  7693.         }
  7694.         proto2/steam01.wl =
  7695.         {
  7696.           a = "missionpack"
  7697.           b = "proto2.shader"
  7698.         }
  7699.         proto2/flare2.wl =
  7700.         {
  7701.           a = "missionpack"
  7702.           b = "proto2.shader"
  7703.         }
  7704.         proto2/flare.wl =
  7705.         {
  7706.           a = "missionpack"
  7707.           b = "proto2.shader"
  7708.         }
  7709.         proto2/redflare2.wl =
  7710.         {
  7711.           a = "missionpack"
  7712.           b = "proto2.shader"
  7713.         }
  7714.         proto2/redflare.wl =
  7715.         {
  7716.           a = "missionpack"
  7717.           b = "proto2.shader"
  7718.         }
  7719.         proto2/xredflare2.wl =
  7720.         {
  7721.           a = "missionpack"
  7722.           b = "proto2.shader"
  7723.         }
  7724.         proto2/xblueflare2.wl =
  7725.         {
  7726.           a = "missionpack"
  7727.           b = "proto2.shader"
  7728.         }
  7729.         proto2/blueflare2.wl =
  7730.         {
  7731.           a = "missionpack"
  7732.           b = "proto2.shader"
  7733.         }
  7734.         proto2/blueflare.wl =
  7735.         {
  7736.           a = "missionpack"
  7737.           b = "proto2.shader"
  7738.         }
  7739.         proto2/pipewall01.wl =
  7740.         {
  7741.           a = "missionpack"
  7742.           b = "proto2.shader"
  7743.         }
  7744.         proto2/barbedwire.wl =
  7745.         {
  7746.           a = "missionpack"
  7747.           b = "proto2.shader"
  7748.         }
  7749.         proto2/rail01.wl =
  7750.         {
  7751.           a = "missionpack"
  7752.           b = "proto2.shader"
  7753.         }
  7754.         proto2/grill01.wl =
  7755.         {
  7756.           a = "missionpack"
  7757.           b = "proto2.shader"
  7758.         }
  7759.         proto2/vent01.wl =
  7760.         {
  7761.           a = "missionpack"
  7762.           b = "proto2.shader"
  7763.         }
  7764.         proto2/girder05.wl =
  7765.         {
  7766.           a = "missionpack"
  7767.           b = "proto2.shader"
  7768.         }
  7769.         proto2/girder04.wl =
  7770.         {
  7771.           a = "missionpack"
  7772.           b = "proto2.shader"
  7773.         }
  7774.         proto2/gear02.wl =
  7775.         {
  7776.           a = "missionpack"
  7777.           b = "proto2.shader"
  7778.         }
  7779.         proto2/dirt01.wl =
  7780.         {
  7781.           a = "missionpack"
  7782.           b = "proto2.shader"
  7783.         }
  7784.         proto2/lightbulb.wl =
  7785.         {
  7786.           a = "missionpack"
  7787.           b = "proto2.shader"
  7788.         }
  7789.         proto2/lightbulb2.wl =
  7790.         {
  7791.           a = "missionpack"
  7792.           b = "proto2.shader"
  7793.         }
  7794.         proto2/tin_panel.wl =
  7795.         {
  7796.           a = "missionpack"
  7797.           b = "proto2.shader"
  7798.         }
  7799.         proto2/yellow.wl =
  7800.         {
  7801.           a = "missionpack"
  7802.           b = "proto2.shader"
  7803.         }
  7804.         proto2/girder03.wl =
  7805.         {
  7806.           a = "missionpack"
  7807.           b = "proto2.shader"
  7808.         }
  7809.         proto2/wire.wl =
  7810.         {
  7811.           a = "missionpack"
  7812.           b = "proto2.shader"
  7813.         }
  7814.         proto2/chain.wl =
  7815.         {
  7816.           a = "missionpack"
  7817.           b = "proto2.shader"
  7818.         }
  7819.         proto2/concrete01wetfloor.wl =
  7820.         {
  7821.           a = "missionpack"
  7822.           b = "proto2.shader"
  7823.         }
  7824.         proto2/concrete01wetfloorkc.wl =
  7825.         {
  7826.           a = "missionpack"
  7827.           b = "proto2.shader"
  7828.         }
  7829.         proto2/concrete01wetwall.wl =
  7830.         {
  7831.           a = "missionpack"
  7832.           b = "proto2.shader"
  7833.         }
  7834.         proto2/xsandy01.wl =
  7835.         {
  7836.           a = "missionpack"
  7837.           b = "proto2.shader"
  7838.         }
  7839.         proto2/xrocky01.wl =
  7840.         {
  7841.           a = "missionpack"
  7842.           b = "proto2.shader"
  7843.         }
  7844.       }
  7845.       Sfx.txlist =
  7846.       {
  7847.         sfx/blocks17g_jumpad.wl =
  7848.         {
  7849.           a = "missionpack"
  7850.           b = "sfx.shader"
  7851.         }
  7852.         sfx/dclogo.wl =
  7853.         {
  7854.           a = "missionpack"
  7855.           b = "sfx.shader"
  7856.         }
  7857.         sfx/bullseye.wl =
  7858.         {
  7859.           a = "missionpack"
  7860.           b = "sfx.shader"
  7861.         }
  7862.         sfx/omm.wl =
  7863.         {
  7864.           a = "missionpack"
  7865.           b = "sfx.shader"
  7866.         }
  7867.         sfx/dust_puppy2.wl =
  7868.         {
  7869.           a = "missionpack"
  7870.           b = "sfx.shader"
  7871.         }
  7872.         sfx/spawn_floord2c.wl =
  7873.         {
  7874.           a = "missionpack"
  7875.           b = "sfx.shader"
  7876.         }
  7877.         sfx/spawn_floord2c_red.wl =
  7878.         {
  7879.           a = "missionpack"
  7880.           b = "sfx.shader"
  7881.         }
  7882.         sfx/spawn_floor.wl =
  7883.         {
  7884.           a = "missionpack"
  7885.           b = "sfx.shader"
  7886.         }
  7887.         sfx/fan3blade.wl =
  7888.         {
  7889.           a = "missionpack"
  7890.           b = "sfx.shader"
  7891.         }
  7892.         sfx/fan3bladeb.wl =
  7893.         {
  7894.           a = "missionpack"
  7895.           b = "sfx.shader"
  7896.         }
  7897.         sfx/fan3.wl =
  7898.         {
  7899.           a = "missionpack"
  7900.           b = "sfx.shader"
  7901.         }
  7902.         sfx/lavabeam.wl =
  7903.         {
  7904.           a = "missionpack"
  7905.           b = "sfx.shader"
  7906.         }
  7907.         sfx/healthfloor.wl =
  7908.         {
  7909.           a = "missionpack"
  7910.           b = "sfx.shader"
  7911.         }
  7912.         sfx/proto_zzztblu3.wl =
  7913.         {
  7914.           a = "missionpack"
  7915.           b = "sfx.shader"
  7916.         }
  7917.         sfx/flametest.wl =
  7918.         {
  7919.           a = "missionpack"
  7920.           b = "sfx.shader"
  7921.         }
  7922.         sfx/bouncepad01_xarch.wl =
  7923.         {
  7924.           a = "missionpack"
  7925.           b = "sfx.shader"
  7926.         }
  7927.         sfx/rain.wl =
  7928.         {
  7929.           a = "missionpack"
  7930.           b = "sfx.shader"
  7931.         }
  7932.         sfx/largerblock3b3x128_pentred.wl =
  7933.         {
  7934.           a = "missionpack"
  7935.           b = "sfx.shader"
  7936.         }
  7937.         sfx/largerblock3b3x128_pent.wl =
  7938.         {
  7939.           a = "missionpack"
  7940.           b = "sfx.shader"
  7941.         }
  7942.         sfx/smallerblock3b3dim_pent.wl =
  7943.         {
  7944.           a = "missionpack"
  7945.           b = "sfx.shader"
  7946.         }
  7947.         sfx/fishy.wl =
  7948.         {
  7949.           a = "missionpack"
  7950.           b = "sfx.shader"
  7951.         }
  7952.         sfx/lightmap.wl =
  7953.         {
  7954.           a = "missionpack"
  7955.           b = "sfx.shader"
  7956.         }
  7957.         sfx/hellfog_pj_dm10.wl =
  7958.         {
  7959.           a = "missionpack"
  7960.           b = "sfx.shader"
  7961.         }
  7962.         sfx/hellfog_mini_dm10.wl =
  7963.         {
  7964.           a = "missionpack"
  7965.           b = "sfx.shader"
  7966.         }
  7967.         sfx/metalfloor_wall_14b_glow.wl =
  7968.         {
  7969.           a = "missionpack"
  7970.           b = "sfx.shader"
  7971.         }
  7972.         sfx/metalfloor_wall_15b_glow.wl =
  7973.         {
  7974.           a = "missionpack"
  7975.           b = "sfx.shader"
  7976.         }
  7977.         sfx/xblackfog.wl =
  7978.         {
  7979.           a = "missionpack"
  7980.           b = "sfx.shader"
  7981.         }
  7982.         sfx/xfinalfog.wl =
  7983.         {
  7984.           a = "missionpack"
  7985.           b = "sfx.shader"
  7986.         }
  7987.         sfx/xfinalfoginvert.wl =
  7988.         {
  7989.           a = "missionpack"
  7990.           b = "sfx.shader"
  7991.         }
  7992.         sfx/xbluefog.wl =
  7993.         {
  7994.           a = "missionpack"
  7995.           b = "sfx.shader"
  7996.         }
  7997.         sfx/xredfog.wl =
  7998.         {
  7999.           a = "missionpack"
  8000.           b = "sfx.shader"
  8001.         }
  8002.         sfx/xbluefogx128.wl =
  8003.         {
  8004.           a = "missionpack"
  8005.           b = "sfx.shader"
  8006.         }
  8007.         sfx/beam.wl =
  8008.         {
  8009.           a = "missionpack"
  8010.           b = "sfx.shader"
  8011.         }
  8012.         sfx/beam_dusty2.wl =
  8013.         {
  8014.           a = "missionpack"
  8015.           b = "sfx.shader"
  8016.         }
  8017.         sfx/beam_red.wl =
  8018.         {
  8019.           a = "missionpack"
  8020.           b = "sfx.shader"
  8021.         }
  8022.         sfx/beam_blue.wl =
  8023.         {
  8024.           a = "missionpack"
  8025.           b = "sfx.shader"
  8026.         }
  8027.         sfx/beam_waterlight1.wl =
  8028.         {
  8029.           a = "missionpack"
  8030.           b = "sfx.shader"
  8031.         }
  8032.         sfx/beam_waterlight1.wl =
  8033.         {
  8034.           a = "missionpack"
  8035.           b = "sfx.shader"
  8036.         }
  8037.         sfx/beam_waterlight2.wl =
  8038.         {
  8039.           a = "missionpack"
  8040.           b = "sfx.shader"
  8041.         }
  8042.         sfx/beam_dusty.wl =
  8043.         {
  8044.           a = "missionpack"
  8045.           b = "sfx.shader"
  8046.         }
  8047.         sfx/beam_water.wl =
  8048.         {
  8049.           a = "missionpack"
  8050.           b = "sfx.shader"
  8051.         }
  8052.         sfx/beam_water2.wl =
  8053.         {
  8054.           a = "missionpack"
  8055.           b = "sfx.shader"
  8056.         }
  8057.         sfx/console01.wl =
  8058.         {
  8059.           a = "missionpack"
  8060.           b = "sfx.shader"
  8061.         }
  8062.         sfx/console03.wl =
  8063.         {
  8064.           a = "missionpack"
  8065.           b = "sfx.shader"
  8066.         }
  8067.         sfx/glass.wl =
  8068.         {
  8069.           a = "missionpack"
  8070.           b = "sfx.shader"
  8071.         }
  8072.         sfx/fan.wl =
  8073.         {
  8074.           a = "missionpack"
  8075.           b = "sfx.shader"
  8076.         }
  8077.         sfx/fan2.wl =
  8078.         {
  8079.           a = "missionpack"
  8080.           b = "sfx.shader"
  8081.         }
  8082.         sfx/fan_grate.wl =
  8083.         {
  8084.           a = "missionpack"
  8085.           b = "sfx.shader"
  8086.         }
  8087.         sfx/fan_grate2.wl =
  8088.         {
  8089.           a = "missionpack"
  8090.           b = "sfx.shader"
  8091.         }
  8092.         sfx/fanfx.wl =
  8093.         {
  8094.           a = "missionpack"
  8095.           b = "sfx.shader"
  8096.         }
  8097.         sfx/metalfloor_wall_5_glow.wl =
  8098.         {
  8099.           a = "missionpack"
  8100.           b = "sfx.shader"
  8101.         }
  8102.         sfx/metaltech12darkfinal_blueglow.wl =
  8103.         {
  8104.           a = "missionpack"
  8105.           b = "sfx.shader"
  8106.         }
  8107.         sfx/zap_scroll1000.wl =
  8108.         {
  8109.           a = "missionpack"
  8110.           b = "sfx.shader"
  8111.         }
  8112.         gothic_block/killblock_i4b.wl =
  8113.         {
  8114.           a = "missionpack"
  8115.           b = "sfx.shader"
  8116.         }
  8117.         sfx/donna.wl =
  8118.         {
  8119.           a = "missionpack"
  8120.           b = "sfx.shader"
  8121.         }
  8122.         sfx/xian_dm3padwall.wl =
  8123.         {
  8124.           a = "missionpack"
  8125.           b = "sfx.shader"
  8126.         }
  8127.         sfx/xian_dm3padwall_light.wl =
  8128.         {
  8129.           a = "missionpack"
  8130.           b = "sfx.shader"
  8131.         }
  8132.         sfx/xmetalfloor_wall_5b.wl =
  8133.         {
  8134.           a = "missionpack"
  8135.           b = "sfx.shader"
  8136.         }
  8137.         sfx/border11c.wl =
  8138.         {
  8139.           a = "missionpack"
  8140.           b = "sfx.shader"
  8141.         }
  8142.         sfx/zap_scroll.wl =
  8143.         {
  8144.           a = "missionpack"
  8145.           b = "sfx.shader"
  8146.         }
  8147.         sfx/x_conduit.wl =
  8148.         {
  8149.           a = "missionpack"
  8150.           b = "sfx.shader"
  8151.         }
  8152.         sfx/swirl_r1.wl =
  8153.         {
  8154.           a = "missionpack"
  8155.           b = "sfx.shader"
  8156.         }
  8157.         sfx/swirl_b1.wl =
  8158.         {
  8159.           a = "missionpack"
  8160.           b = "sfx.shader"
  8161.         }
  8162.         sfx/steam_01.wl =
  8163.         {
  8164.           a = "missionpack"
  8165.           b = "sfx.shader"
  8166.         }
  8167.         sfx/zap_ball.wl =
  8168.         {
  8169.           a = "missionpack"
  8170.           b = "sfx.shader"
  8171.         }
  8172.         sfx/jacobs_x.wl =
  8173.         {
  8174.           a = "missionpack"
  8175.           b = "sfx.shader"
  8176.         }
  8177.         sfx/xlargeblockfloor3_pent.wl =
  8178.         {
  8179.           a = "missionpack"
  8180.           b = "sfx.shader"
  8181.         }
  8182.         sfx/xclang_floor2_bouncy.wl =
  8183.         {
  8184.           a = "missionpack"
  8185.           b = "sfx.shader"
  8186.         }
  8187.         sfx/clangdark_bounce.wl =
  8188.         {
  8189.           a = "missionpack"
  8190.           b = "sfx.shader"
  8191.         }
  8192.         sfx/metalbridge06_bounce.wl =
  8193.         {
  8194.           a = "missionpack"
  8195.           b = "sfx.shader"
  8196.         }
  8197.         sfx/metaltechfloor02final_bounce.wl =
  8198.         {
  8199.           a = "missionpack"
  8200.           b = "sfx.shader"
  8201.         }
  8202.         sfx/metaltech12final_bounce.wl =
  8203.         {
  8204.           a = "missionpack"
  8205.           b = "sfx.shader"
  8206.         }
  8207.         sfx/metaltech12darkfinal_bounce.wl =
  8208.         {
  8209.           a = "missionpack"
  8210.           b = "sfx.shader"
  8211.         }
  8212.         sfx/metaltechfloor01final_bounce.wl =
  8213.         {
  8214.           a = "missionpack"
  8215.           b = "sfx.shader"
  8216.         }
  8217.         sfx/demonltblackfinal.wl =
  8218.         {
  8219.           a = "missionpack"
  8220.           b = "sfx.shader"
  8221.         }
  8222.         base_wall/c_met5_2_trans.wl =
  8223.         {
  8224.           a = "missionpack"
  8225.           b = "sfx.shader"
  8226.         }
  8227.         sfx/metalfloor_glass.wl =
  8228.         {
  8229.           a = "missionpack"
  8230.           b = "sfx.shader"
  8231.         }
  8232.         sfx/xmetalfloor_wall_14b.wl =
  8233.         {
  8234.           a = "missionpack"
  8235.           b = "sfx.shader"
  8236.         }
  8237.         sfx/xmetalfloor_wall_9b.wl =
  8238.         {
  8239.           a = "missionpack"
  8240.           b = "sfx.shader"
  8241.         }
  8242.         mapobjects/portal_2/portal_3.wl =
  8243.         {
  8244.           a = "missionpack"
  8245.           b = "sfx.shader"
  8246.         }
  8247.         sfx/portal_sfx_ring.wl =
  8248.         {
  8249.           a = "missionpack"
  8250.           b = "sfx.shader"
  8251.         }
  8252.         sfx/small_smoke1_1.wl =
  8253.         {
  8254.           a = "missionpack"
  8255.           b = "sfx.shader"
  8256.         }
  8257.         sfx/xflame2.wl =
  8258.         {
  8259.           a = "missionpack"
  8260.           b = "sfx.shader"
  8261.         }
  8262.         sfx/xflame2_2250.wl =
  8263.         {
  8264.           a = "missionpack"
  8265.           b = "sfx.shader"
  8266.         }
  8267.         sfx/xflame2_1800.wl =
  8268.         {
  8269.           a = "missionpack"
  8270.           b = "sfx.shader"
  8271.         }
  8272.         sfx/xflame2_nolight.wl =
  8273.         {
  8274.           a = "missionpack"
  8275.           b = "sfx.shader"
  8276.         }
  8277.         sfx/grid.wl =
  8278.         {
  8279.           a = "missionpack"
  8280.           b = "sfx.shader"
  8281.         }
  8282.         sfx/launchpad_diamond.wl =
  8283.         {
  8284.           a = "missionpack"
  8285.           b = "sfx.shader"
  8286.         }
  8287.         sfx/launchpad_blocks18d.wl =
  8288.         {
  8289.           a = "missionpack"
  8290.           b = "sfx.shader"
  8291.         }
  8292.         sfx/launchpad_blocks17.wl =
  8293.         {
  8294.           a = "missionpack"
  8295.           b = "sfx.shader"
  8296.         }
  8297.         sfx/launchpad_metalbridge04d.wl =
  8298.         {
  8299.           a = "missionpack"
  8300.           b = "sfx.shader"
  8301.         }
  8302.         sfx/flame1km.wl =
  8303.         {
  8304.           a = "missionpack"
  8305.           b = "sfx.shader"
  8306.         }
  8307.         sfx/flame1.wl =
  8308.         {
  8309.           a = "missionpack"
  8310.           b = "sfx.shader"
  8311.         }
  8312.         sfx/flameanim_dimmer.wl =
  8313.         {
  8314.           a = "missionpack"
  8315.           b = "sfx.shader"
  8316.         }
  8317.         sfx/flameanim_blue.wl =
  8318.         {
  8319.           a = "missionpack"
  8320.           b = "sfx.shader"
  8321.         }
  8322.         sfx/flameanim_blue_nolight.wl =
  8323.         {
  8324.           a = "missionpack"
  8325.           b = "sfx.shader"
  8326.         }
  8327.         sfx/flameanim_blue_pj.wl =
  8328.         {
  8329.           a = "missionpack"
  8330.           b = "sfx.shader"
  8331.         }
  8332.         sfx/flameanim_blue_nolight.wl =
  8333.         {
  8334.           a = "missionpack"
  8335.           b = "sfx.shader"
  8336.         }
  8337.         sfx/flameanim_red.wl =
  8338.         {
  8339.           a = "missionpack"
  8340.           b = "sfx.shader"
  8341.         }
  8342.         sfx/flameanim_red_pj.wl =
  8343.         {
  8344.           a = "missionpack"
  8345.           b = "sfx.shader"
  8346.         }
  8347.         sfx/flameanim_red_nolight.wl =
  8348.         {
  8349.           a = "missionpack"
  8350.           b = "sfx.shader"
  8351.         }
  8352.         sfx/flameanim_green_pj.wl =
  8353.         {
  8354.           a = "missionpack"
  8355.           b = "sfx.shader"
  8356.         }
  8357.         sfx/xflame1side.wl =
  8358.         {
  8359.           a = "missionpack"
  8360.           b = "sfx.shader"
  8361.         }
  8362.         sfx/flame1side.wl =
  8363.         {
  8364.           a = "missionpack"
  8365.           b = "sfx.shader"
  8366.         }
  8367.         sfx/flame2.wl =
  8368.         {
  8369.           a = "missionpack"
  8370.           b = "sfx.shader"
  8371.         }
  8372.         sfx/xflame1.wl =
  8373.         {
  8374.           a = "missionpack"
  8375.           b = "sfx.shader"
  8376.         }
  8377.         sfx/xflamebright.wl =
  8378.         {
  8379.           a = "missionpack"
  8380.           b = "sfx.shader"
  8381.         }
  8382.         sfx/flame1dark.wl =
  8383.         {
  8384.           a = "missionpack"
  8385.           b = "sfx.shader"
  8386.         }
  8387.         sfx/flame1_hell.wl =
  8388.         {
  8389.           a = "missionpack"
  8390.           b = "sfx.shader"
  8391.         }
  8392.         sfx/pentagramfloor_red3test.wl =
  8393.         {
  8394.           a = "missionpack"
  8395.           b = "sfx.shader"
  8396.         }
  8397.         sfx/goopq1metal7_98dhuge_pent.wl =
  8398.         {
  8399.           a = "missionpack"
  8400.           b = "sfx.shader"
  8401.         }
  8402.         sfx/metaltechfloor02final_pent.wl =
  8403.         {
  8404.           a = "missionpack"
  8405.           b = "sfx.shader"
  8406.         }
  8407.         sfx/blocks17final_pent.wl =
  8408.         {
  8409.           a = "missionpack"
  8410.           b = "sfx.shader"
  8411.         }
  8412.         sfx/pentfloor_diamond2c.wl =
  8413.         {
  8414.           a = "missionpack"
  8415.           b = "sfx.shader"
  8416.         }
  8417.         sfx/metalbridge06c_big_pentagram.wl =
  8418.         {
  8419.           a = "missionpack"
  8420.           b = "sfx.shader"
  8421.         }
  8422.         sfx/largerblock3_pent.wl =
  8423.         {
  8424.           a = "missionpack"
  8425.           b = "sfx.shader"
  8426.         }
  8427.         sfx/largerblock3b3_pent.wl =
  8428.         {
  8429.           a = "missionpack"
  8430.           b = "sfx.shader"
  8431.         }
  8432.         sfx/gothgrate1.wl =
  8433.         {
  8434.           a = "missionpack"
  8435.           b = "sfx.shader"
  8436.         }
  8437.         sfx/blocks18ccomputer_offset.wl =
  8438.         {
  8439.           a = "missionpack"
  8440.           b = "sfx.shader"
  8441.         }
  8442.         sfx/computerblocks11b.wl =
  8443.         {
  8444.           a = "missionpack"
  8445.           b = "sfx.shader"
  8446.         }
  8447.         sfx/blocks18ccomputer.wl =
  8448.         {
  8449.           a = "missionpack"
  8450.           b = "sfx.shader"
  8451.         }
  8452.         sfx/computerblocks15.wl =
  8453.         {
  8454.           a = "missionpack"
  8455.           b = "sfx.shader"
  8456.         }
  8457.         sfx/computer_blocks17.wl =
  8458.         {
  8459.           a = "missionpack"
  8460.           b = "sfx.shader"
  8461.         }
  8462.         sfx/computerpurptileb.wl =
  8463.         {
  8464.           a = "missionpack"
  8465.           b = "sfx.shader"
  8466.         }
  8467.         sfx/diamond2cjumppad.wl =
  8468.         {
  8469.           a = "missionpack"
  8470.           b = "sfx.shader"
  8471.         }
  8472.         sfx/blocks11bjumppad.wl =
  8473.         {
  8474.           a = "missionpack"
  8475.           b = "sfx.shader"
  8476.         }
  8477.         sfx/bounce_metalbridge04.wl =
  8478.         {
  8479.           a = "missionpack"
  8480.           b = "sfx.shader"
  8481.         }
  8482.         sfx/bounce_largeblock3.wl =
  8483.         {
  8484.           a = "missionpack"
  8485.           b = "sfx.shader"
  8486.         }
  8487.         sfx/bounce_largeblock3b.wl =
  8488.         {
  8489.           a = "missionpack"
  8490.           b = "sfx.shader"
  8491.         }
  8492.         sfx/bounce_dirt.wl =
  8493.         {
  8494.           a = "missionpack"
  8495.           b = "sfx.shader"
  8496.         }
  8497.         sfx/bounce_concrete.wl =
  8498.         {
  8499.           a = "missionpack"
  8500.           b = "sfx.shader"
  8501.         }
  8502.         sfx/bouncepad01_metalbridge06b.wl =
  8503.         {
  8504.           a = "missionpack"
  8505.           b = "sfx.shader"
  8506.         }
  8507.         sfx/bouncepad01bgoopy7_98d.wl =
  8508.         {
  8509.           a = "missionpack"
  8510.           b = "sfx.shader"
  8511.         }
  8512.         sfx/bouncepad01b_metalbridge06c.wl =
  8513.         {
  8514.           a = "missionpack"
  8515.           b = "sfx.shader"
  8516.         }
  8517.         sfx/bounce_xq1metalbig.wl =
  8518.         {
  8519.           a = "missionpack"
  8520.           b = "sfx.shader"
  8521.         }
  8522.         sfx/bouncepad01block18b.wl =
  8523.         {
  8524.           a = "missionpack"
  8525.           b = "sfx.shader"
  8526.         }
  8527.         sfx/bouncepad01_block17.wl =
  8528.         {
  8529.           a = "missionpack"
  8530.           b = "sfx.shader"
  8531.         }
  8532.         sfx/bouncepad1q1metal7_99.wl =
  8533.         {
  8534.           a = "missionpack"
  8535.           b = "sfx.shader"
  8536.         }
  8537.         sfx/redpadblocks17.wl =
  8538.         {
  8539.           a = "missionpack"
  8540.           b = "sfx.shader"
  8541.         }
  8542.         sfx/0.wl =
  8543.         {
  8544.           a = "missionpack"
  8545.           b = "sfx.shader"
  8546.         }
  8547.         sfx/1.wl =
  8548.         {
  8549.           a = "missionpack"
  8550.           b = "sfx.shader"
  8551.         }
  8552.         sfx/2.wl =
  8553.         {
  8554.           a = "missionpack"
  8555.           b = "sfx.shader"
  8556.         }
  8557.         sfx/3.wl =
  8558.         {
  8559.           a = "missionpack"
  8560.           b = "sfx.shader"
  8561.         }
  8562.         sfx/4.wl =
  8563.         {
  8564.           a = "missionpack"
  8565.           b = "sfx.shader"
  8566.         }
  8567.         sfx/5.wl =
  8568.         {
  8569.           a = "missionpack"
  8570.           b = "sfx.shader"
  8571.         }
  8572.         sfx/6.wl =
  8573.         {
  8574.           a = "missionpack"
  8575.           b = "sfx.shader"
  8576.         }
  8577.         sfx/7.wl =
  8578.         {
  8579.           a = "missionpack"
  8580.           b = "sfx.shader"
  8581.         }
  8582.         sfx/8.wl =
  8583.         {
  8584.           a = "missionpack"
  8585.           b = "sfx.shader"
  8586.         }
  8587.         sfx/9.wl =
  8588.         {
  8589.           a = "missionpack"
  8590.           b = "sfx.shader"
  8591.         }
  8592.         sfx/goopq1metal7_98d_pent_256.wl =
  8593.         {
  8594.           a = "missionpack"
  8595.           b = "sfx.shader"
  8596.         }
  8597.         sfx/pentagramfloor_red.wl =
  8598.         {
  8599.           a = "missionpack"
  8600.           b = "sfx.shader"
  8601.         }
  8602.         sfx/goopq1metal7_98dnodamage.wl =
  8603.         {
  8604.           a = "missionpack"
  8605.           b = "sfx.shader"
  8606.         }
  8607.         sfx/gimmickdiamondarrow.wl =
  8608.         {
  8609.           a = "missionpack"
  8610.           b = "sfx.shader"
  8611.         }
  8612.         sfx/goopq1metal7_98darrow.wl =
  8613.         {
  8614.           a = "missionpack"
  8615.           b = "sfx.shader"
  8616.         }
  8617.         sfx/blocks11b_himom.wl =
  8618.         {
  8619.           a = "missionpack"
  8620.           b = "sfx.shader"
  8621.         }
  8622.         sfx/pittedrust3stripes.wl =
  8623.         {
  8624.           a = "missionpack"
  8625.           b = "sfx.shader"
  8626.         }
  8627.         sfx/q1metal7_98dstripe.wl =
  8628.         {
  8629.           a = "missionpack"
  8630.           b = "sfx.shader"
  8631.         }
  8632.         sfx/goopq1metal7_98dstripe.wl =
  8633.         {
  8634.           a = "missionpack"
  8635.           b = "sfx.shader"
  8636.         }
  8637.         sfx/pentagramfloor_rotating.wl =
  8638.         {
  8639.           a = "missionpack"
  8640.           b = "sfx.shader"
  8641.         }
  8642.         sfx/pentagramfloor_rotating2.wl =
  8643.         {
  8644.           a = "missionpack"
  8645.           b = "sfx.shader"
  8646.         }
  8647.         sfx/pentagramfloor_q1metal7_99.wl =
  8648.         {
  8649.           a = "missionpack"
  8650.           b = "sfx.shader"
  8651.         }
  8652.         sfx/pentagramfloor.wl =
  8653.         {
  8654.           a = "missionpack"
  8655.           b = "sfx.shader"
  8656.         }
  8657.         sfx/q1met_redpad.wl =
  8658.         {
  8659.           a = "missionpack"
  8660.           b = "sfx.shader"
  8661.         }
  8662.         sfx/redgoal.wl =
  8663.         {
  8664.           a = "missionpack"
  8665.           b = "sfx.shader"
  8666.         }
  8667.         sfx/bluegoal.wl =
  8668.         {
  8669.           a = "missionpack"
  8670.           b = "sfx.shader"
  8671.         }
  8672.         sfx/xdensegreyfog.wl =
  8673.         {
  8674.           a = "missionpack"
  8675.           b = "sfx.shader"
  8676.         }
  8677.         sfx/xlightgreyfog.wl =
  8678.         {
  8679.           a = "missionpack"
  8680.           b = "sfx.shader"
  8681.         }
  8682.         sfx/xfinalfog.wl =
  8683.         {
  8684.           a = "missionpack"
  8685.           b = "sfx.shader"
  8686.         }
  8687.         sfx/xfiretest1.wl =
  8688.         {
  8689.           a = "missionpack"
  8690.           b = "sfx.shader"
  8691.         }
  8692.         sfx/xfiretest2.wl =
  8693.         {
  8694.           a = "missionpack"
  8695.           b = "sfx.shader"
  8696.         }
  8697.         sfx/blackness.wl =
  8698.         {
  8699.           a = "missionpack"
  8700.           b = "sfx.shader"
  8701.         }
  8702.         sfx/surface6jumppad.wl =
  8703.         {
  8704.           a = "missionpack"
  8705.           b = "sfx.shader"
  8706.         }
  8707.         sfx/powerupshit.wl =
  8708.         {
  8709.           a = "missionpack"
  8710.           b = "sfx.shader"
  8711.         }
  8712.         sfx/redstripe.wl =
  8713.         {
  8714.           a = "missionpack"
  8715.           b = "sfx.shader"
  8716.         }
  8717.         sfx/yellowstripe.wl =
  8718.         {
  8719.           a = "missionpack"
  8720.           b = "sfx.shader"
  8721.         }
  8722.         sfx/bluestripe.wl =
  8723.         {
  8724.           a = "missionpack"
  8725.           b = "sfx.shader"
  8726.         }
  8727.         sfx/xgoopjumpypad.wl =
  8728.         {
  8729.           a = "missionpack"
  8730.           b = "sfx.shader"
  8731.         }
  8732.         sfx/xgoopy_pentagram.wl =
  8733.         {
  8734.           a = "missionpack"
  8735.           b = "sfx.shader"
  8736.         }
  8737.         sfx/firetestnolight.wl =
  8738.         {
  8739.           a = "missionpack"
  8740.           b = "sfx.shader"
  8741.         }
  8742.         sfx/firetest2.wl =
  8743.         {
  8744.           a = "missionpack"
  8745.           b = "sfx.shader"
  8746.         }
  8747.         sfx/firewall.wl =
  8748.         {
  8749.           a = "missionpack"
  8750.           b = "sfx.shader"
  8751.         }
  8752.         sfx/xq1metalbig_jumppad.wl =
  8753.         {
  8754.           a = "missionpack"
  8755.           b = "sfx.shader"
  8756.         }
  8757.         sfx/blocks11b_jumppad.wl =
  8758.         {
  8759.           a = "missionpack"
  8760.           b = "sfx.shader"
  8761.         }
  8762.         sfx/teslacoil.wl =
  8763.         {
  8764.           a = "missionpack"
  8765.           b = "sfx.shader"
  8766.         }
  8767.         sfx/teslacoil2.wl =
  8768.         {
  8769.           a = "missionpack"
  8770.           b = "sfx.shader"
  8771.         }
  8772.         sfx/teslacoil3.wl =
  8773.         {
  8774.           a = "missionpack"
  8775.           b = "sfx.shader"
  8776.         }
  8777.         sfx/teslacoil3blue.wl =
  8778.         {
  8779.           a = "missionpack"
  8780.           b = "sfx.shader"
  8781.         }
  8782.         sfx/teslacoiltrans.wl =
  8783.         {
  8784.           a = "missionpack"
  8785.           b = "sfx.shader"
  8786.         }
  8787.         sfx/pentagramfloor.wl =
  8788.         {
  8789.           a = "missionpack"
  8790.           b = "sfx.shader"
  8791.         }
  8792.         sfx/spawnpad.wl =
  8793.         {
  8794.           a = "missionpack"
  8795.           b = "sfx.shader"
  8796.         }
  8797.         sfx/q1metal7_98d_pent_256.wl =
  8798.         {
  8799.           a = "missionpack"
  8800.           b = "sfx.shader"
  8801.         }
  8802.         sfx/fog_timdm1.wl =
  8803.         {
  8804.           a = "missionpack"
  8805.           b = "sfx.shader"
  8806.         }
  8807.         sfx/fog_timdm8.wl =
  8808.         {
  8809.           a = "missionpack"
  8810.           b = "sfx.shader"
  8811.         }
  8812.         sfx/fog_timdm2.wl =
  8813.         {
  8814.           a = "missionpack"
  8815.           b = "sfx.shader"
  8816.         }
  8817.         sfx/fog_timctf1.wl =
  8818.         {
  8819.           a = "missionpack"
  8820.           b = "sfx.shader"
  8821.         }
  8822.         sfx/fog_mptimctf1.wl =
  8823.         {
  8824.           a = "missionpack"
  8825.           b = "sfx.shader"
  8826.         }
  8827.         sfx/xfog_1024.wl =
  8828.         {
  8829.           a = "missionpack"
  8830.           b = "sfx.shader"
  8831.         }
  8832.         sfx/fog_pjdm1.wl =
  8833.         {
  8834.           a = "missionpack"
  8835.           b = "sfx.shader"
  8836.         }
  8837.         sfx/proto_hellfog.wl =
  8838.         {
  8839.           a = "missionpack"
  8840.           b = "sfx.shader"
  8841.         }
  8842.         sfx/fog_intel.wl =
  8843.         {
  8844.           a = "missionpack"
  8845.           b = "sfx.shader"
  8846.         }
  8847.         sfx/fog_q3dm10.wl =
  8848.         {
  8849.           a = "missionpack"
  8850.           b = "sfx.shader"
  8851.         }
  8852.         sfx/diamondredpad.wl =
  8853.         {
  8854.           a = "missionpack"
  8855.           b = "sfx.shader"
  8856.         }
  8857.         sfx/hellfog_tim_dm14.wl =
  8858.         {
  8859.           a = "missionpack"
  8860.           b = "sfx.shader"
  8861.         }
  8862.         sfx/kc_hellfog_1k.wl =
  8863.         {
  8864.           a = "missionpack"
  8865.           b = "sfx.shader"
  8866.         }
  8867.         sfx/hellfog_1k.wl =
  8868.         {
  8869.           a = "missionpack"
  8870.           b = "sfx.shader"
  8871.         }
  8872.         sfx/hellfog.wl =
  8873.         {
  8874.           a = "missionpack"
  8875.           b = "sfx.shader"
  8876.         }
  8877.         sfx/constfog.wl =
  8878.         {
  8879.           a = "missionpack"
  8880.           b = "sfx.shader"
  8881.         }
  8882.         sfx/testconstantfog.wl =
  8883.         {
  8884.           a = "missionpack"
  8885.           b = "sfx.shader"
  8886.         }
  8887.         sfx/q3tourney3fog.wl =
  8888.         {
  8889.           a = "missionpack"
  8890.           b = "sfx.shader"
  8891.         }
  8892.         sfx/q3dm14fog.wl =
  8893.         {
  8894.           a = "missionpack"
  8895.           b = "sfx.shader"
  8896.         }
  8897.         sfx/q3dm9fog.wl =
  8898.         {
  8899.           a = "missionpack"
  8900.           b = "sfx.shader"
  8901.         }
  8902.         sfx/hellfogdense.wl =
  8903.         {
  8904.           a = "missionpack"
  8905.           b = "sfx.shader"
  8906.         }
  8907.         sfx/pj_a1_fog1.wl =
  8908.         {
  8909.           a = "missionpack"
  8910.           b = "sfx.shader"
  8911.         }
  8912.         sfx/pitted_rust3arrowbase.wl =
  8913.         {
  8914.           a = "missionpack"
  8915.           b = "sfx.shader"
  8916.         }
  8917.         sfx/pitted_rust3arrowblocks.wl =
  8918.         {
  8919.           a = "missionpack"
  8920.           b = "sfx.shader"
  8921.         }
  8922.         sfx/q1teleporter.wl =
  8923.         {
  8924.           a = "missionpack"
  8925.           b = "sfx.shader"
  8926.         }
  8927.         sfx/fog_mkcdm4.wl =
  8928.         {
  8929.           a = "missionpack"
  8930.           b = "sfx.shader"
  8931.         }
  8932.         sfx/mkc_bigflame.wl =
  8933.         {
  8934.           a = "missionpack"
  8935.           b = "sfx.shader"
  8936.         }
  8937.         sfx/mkc_fog_tdm3.wl =
  8938.         {
  8939.           a = "missionpack"
  8940.           b = "sfx.shader"
  8941.         }
  8942.         sfx/mkc_fog_ctfred.wl =
  8943.         {
  8944.           a = "missionpack"
  8945.           b = "sfx.shader"
  8946.         }
  8947.         sfx/mkc_fog_ctfblue.wl =
  8948.         {
  8949.           a = "missionpack"
  8950.           b = "sfx.shader"
  8951.         }
  8952.         sfx/mkc_fog_ctfblue2.wl =
  8953.         {
  8954.           a = "missionpack"
  8955.           b = "sfx.shader"
  8956.         }
  8957.         sfx/bugmirror.wl =
  8958.         {
  8959.           a = "missionpack"
  8960.           b = "sfx.shader"
  8961.         }
  8962.         sfx/pureblack.wl =
  8963.         {
  8964.           a = "missionpack"
  8965.           b = "sfx.shader"
  8966.         }
  8967.         stone/pjrock1_trans.wl =
  8968.         {
  8969.           a = "missionpack"
  8970.           b = "sfx.shader"
  8971.         }
  8972.         stone/pjrock7_trans.wl =
  8973.         {
  8974.           a = "missionpack"
  8975.           b = "sfx.shader"
  8976.         }
  8977.       }
  8978.       Sfx2.txlist =
  8979.       {
  8980.         sfx2/senbouncenolit.wl =
  8981.         {
  8982.           a = "missionpack"
  8983.           b = "sfx2.shader"
  8984.         }
  8985.         sfx2/flame_nolit_noshad.wl =
  8986.         {
  8987.           a = "missionpack"
  8988.           b = "sfx2.shader"
  8989.         }
  8990.         sfx2/demonltblacknolight.wl =
  8991.         {
  8992.           a = "missionpack"
  8993.           b = "sfx2.shader"
  8994.         }
  8995.         sfx2/jumpadx.wl =
  8996.         {
  8997.           a = "missionpack"
  8998.           b = "sfx2.shader"
  8999.         }
  9000.         sfx2/beam01.wl =
  9001.         {
  9002.           a = "missionpack"
  9003.           b = "sfx2.shader"
  9004.         }
  9005.         sfx2/ouchfog.wl =
  9006.         {
  9007.           a = "missionpack"
  9008.           b = "sfx2.shader"
  9009.         }
  9010.         sfx2/autorain.wl =
  9011.         {
  9012.           a = "missionpack"
  9013.           b = "sfx2.shader"
  9014.         }
  9015.         sfx2/flameanim_red_lowlite.wl =
  9016.         {
  9017.           a = "missionpack"
  9018.           b = "sfx2.shader"
  9019.         }
  9020.         sfx2/flameanim_blue_lowlite.wl =
  9021.         {
  9022.           a = "missionpack"
  9023.           b = "sfx2.shader"
  9024.         }
  9025.         sfx2/menuflare.wl =
  9026.         {
  9027.           a = "missionpack"
  9028.           b = "sfx2.shader"
  9029.         }
  9030.         sfx2/pagans.wl =
  9031.         {
  9032.           a = "missionpack"
  9033.           b = "sfx2.shader"
  9034.         }
  9035.         sfx2/mainbanner.wl =
  9036.         {
  9037.           a = "missionpack"
  9038.           b = "sfx2.shader"
  9039.         }
  9040.         sfx2/blue_jumpad05.wl =
  9041.         {
  9042.           a = "missionpack"
  9043.           b = "sfx2.shader"
  9044.         }
  9045.         sfx2/red_jumpad05.wl =
  9046.         {
  9047.           a = "missionpack"
  9048.           b = "sfx2.shader"
  9049.         }
  9050.         sfx2/screen01.wl =
  9051.         {
  9052.           a = "missionpack"
  9053.           b = "sfx2.shader"
  9054.         }
  9055.         sfx2/red_edge.wl =
  9056.         {
  9057.           a = "missionpack"
  9058.           b = "sfx2.shader"
  9059.         }
  9060.         sfx2/blue_edge.wl =
  9061.         {
  9062.           a = "missionpack"
  9063.           b = "sfx2.shader"
  9064.         }
  9065.         sfx2/b_smack01.wl =
  9066.         {
  9067.           a = "missionpack"
  9068.           b = "sfx2.shader"
  9069.         }
  9070.         sfx2/r_fight01.wl =
  9071.         {
  9072.           a = "missionpack"
  9073.           b = "sfx2.shader"
  9074.         }
  9075.         sfx2/ven_beam.wl =
  9076.         {
  9077.           a = "missionpack"
  9078.           b = "sfx2.shader"
  9079.         }
  9080.         sfx2/kamikaze.wl =
  9081.         {
  9082.           a = "missionpack"
  9083.           b = "sfx2.shader"
  9084.         }
  9085.         sfx2/doubler.wl =
  9086.         {
  9087.           a = "missionpack"
  9088.           b = "sfx2.shader"
  9089.         }
  9090.         sfx2/guard.wl =
  9091.         {
  9092.           a = "missionpack"
  9093.           b = "sfx2.shader"
  9094.         }
  9095.         sfx2/scout.wl =
  9096.         {
  9097.           a = "missionpack"
  9098.           b = "sfx2.shader"
  9099.         }
  9100.         sfx2/padwall_red.wl =
  9101.         {
  9102.           a = "missionpack"
  9103.           b = "sfx2.shader"
  9104.         }
  9105.         sfx2/padwall_red_light.wl =
  9106.         {
  9107.           a = "missionpack"
  9108.           b = "sfx2.shader"
  9109.         }
  9110.         sfx2/padwall_ntl.wl =
  9111.         {
  9112.           a = "missionpack"
  9113.           b = "sfx2.shader"
  9114.         }
  9115.         sfx2/nebula.wl =
  9116.         {
  9117.           a = "missionpack"
  9118.           b = "sfx2.shader"
  9119.         }
  9120.         sfx2/ntrl_launchpad.wl =
  9121.         {
  9122.           a = "missionpack"
  9123.           b = "sfx2.shader"
  9124.         }
  9125.         sfx2/blue_launchpad.wl =
  9126.         {
  9127.           a = "missionpack"
  9128.           b = "sfx2.shader"
  9129.         }
  9130.         sfx2/red_launchpad.wl =
  9131.         {
  9132.           a = "missionpack"
  9133.           b = "sfx2.shader"
  9134.         }
  9135.         sfx2/tread2.wl =
  9136.         {
  9137.           a = "missionpack"
  9138.           b = "sfx2.shader"
  9139.         }
  9140.         sfx2/ntrl_jumpad.wl =
  9141.         {
  9142.           a = "missionpack"
  9143.           b = "sfx2.shader"
  9144.         }
  9145.         sfx2/blue_jumpad.wl =
  9146.         {
  9147.           a = "missionpack"
  9148.           b = "sfx2.shader"
  9149.         }
  9150.         sfx2/red_jumpad.wl =
  9151.         {
  9152.           a = "missionpack"
  9153.           b = "sfx2.shader"
  9154.         }
  9155.         sfx2/ntrl_jumpad2.wl =
  9156.         {
  9157.           a = "missionpack"
  9158.           b = "sfx2.shader"
  9159.         }
  9160.         sfx2/blue_jumpad2.wl =
  9161.         {
  9162.           a = "missionpack"
  9163.           b = "sfx2.shader"
  9164.         }
  9165.         sfx2/red_jumpad2.wl =
  9166.         {
  9167.           a = "missionpack"
  9168.           b = "sfx2.shader"
  9169.         }
  9170.         sfx2/ntrl_jumpad3.wl =
  9171.         {
  9172.           a = "missionpack"
  9173.           b = "sfx2.shader"
  9174.         }
  9175.         sfx2/blue_jumpad3.wl =
  9176.         {
  9177.           a = "missionpack"
  9178.           b = "sfx2.shader"
  9179.         }
  9180.         sfx2/red_jumpad3.wl =
  9181.         {
  9182.           a = "missionpack"
  9183.           b = "sfx2.shader"
  9184.         }
  9185.         sfx2/blue_jumpad6.wl =
  9186.         {
  9187.           a = "missionpack"
  9188.           b = "sfx2.shader"
  9189.         }
  9190.         sfx2/red_jumpad6.wl =
  9191.         {
  9192.           a = "missionpack"
  9193.           b = "sfx2.shader"
  9194.         }
  9195.         sfx2/redgoal2.wl =
  9196.         {
  9197.           a = "missionpack"
  9198.           b = "sfx2.shader"
  9199.         }
  9200.         sfx2/bluegoal2.wl =
  9201.         {
  9202.           a = "missionpack"
  9203.           b = "sfx2.shader"
  9204.         }
  9205.         sfx2/swirl_b1.wl =
  9206.         {
  9207.           a = "missionpack"
  9208.           b = "sfx2.shader"
  9209.         }
  9210.         sfx2/swirl_r1.wl =
  9211.         {
  9212.           a = "missionpack"
  9213.           b = "sfx2.shader"
  9214.         }
  9215.         sfx2/jumportal01.wl =
  9216.         {
  9217.           a = "missionpack"
  9218.           b = "sfx2.shader"
  9219.         }
  9220.         sfx2/jumportal02.wl =
  9221.         {
  9222.           a = "missionpack"
  9223.           b = "sfx2.shader"
  9224.         }
  9225.         sfx2/scrolling_red.wl =
  9226.         {
  9227.           a = "missionpack"
  9228.           b = "sfx2.shader"
  9229.         }
  9230.         sfx2/dist_fog.wl =
  9231.         {
  9232.           a = "missionpack"
  9233.           b = "sfx2.shader"
  9234.         }
  9235.         sfx2/b_flame1.wl =
  9236.         {
  9237.           a = "missionpack"
  9238.           b = "sfx2.shader"
  9239.         }
  9240.         sfx2/drizzle.wl =
  9241.         {
  9242.           a = "missionpack"
  9243.           b = "sfx2.shader"
  9244.         }
  9245.         sfx2/jumppad_q1metal7_97.wl =
  9246.         {
  9247.           a = "missionpack"
  9248.           b = "sfx2.shader"
  9249.         }
  9250.         sfx2/jumppad_q1metal7_98.wl =
  9251.         {
  9252.           a = "missionpack"
  9253.           b = "sfx2.shader"
  9254.         }
  9255.       }
  9256.       Skies.txlist =
  9257.       {
  9258.         skies/xmkc_ctf5sky.wl =
  9259.         {
  9260.           a = "missionpack"
  9261.           b = "skies.shader"
  9262.         }
  9263.         skies/xproto_sky.wl =
  9264.         {
  9265.           a = "missionpack"
  9266.           b = "skies.shader"
  9267.         }
  9268.         skies/xproto_sky2.wl =
  9269.         {
  9270.           a = "missionpack"
  9271.           b = "skies.shader"
  9272.         }
  9273.         skies/xproto_sky_tourney2.wl =
  9274.         {
  9275.           a = "missionpack"
  9276.           b = "skies.shader"
  9277.         }
  9278.         skies/xtoxicsky_q3ctf3.wl =
  9279.         {
  9280.           a = "missionpack"
  9281.           b = "skies.shader"
  9282.         }
  9283.         skies/skybox.wl =
  9284.         {
  9285.           a = "missionpack"
  9286.           b = "skies.shader"
  9287.         }
  9288.         skies/xtoxicskytim_q3dm5.wl =
  9289.         {
  9290.           a = "missionpack"
  9291.           b = "skies.shader"
  9292.         }
  9293.         skies/blacksky.wl =
  9294.         {
  9295.           a = "missionpack"
  9296.           b = "skies.shader"
  9297.         }
  9298.         skies/xblacksky.wl =
  9299.         {
  9300.           a = "missionpack"
  9301.           b = "skies.shader"
  9302.         }
  9303.         skies/xblacksky_dm7.wl =
  9304.         {
  9305.           a = "missionpack"
  9306.           b = "skies.shader"
  9307.         }
  9308.         skies/stars_arena7.wl =
  9309.         {
  9310.           a = "missionpack"
  9311.           b = "skies.shader"
  9312.         }
  9313.         skies/killsky.wl =
  9314.         {
  9315.           a = "missionpack"
  9316.           b = "skies.shader"
  9317.         }
  9318.         skies/tim_tourney1.wl =
  9319.         {
  9320.           a = "missionpack"
  9321.           b = "skies.shader"
  9322.         }
  9323.         skies/tim_km2.wl =
  9324.         {
  9325.           a = "missionpack"
  9326.           b = "skies.shader"
  9327.         }
  9328.         skies/tim_hell.wl =
  9329.         {
  9330.           a = "missionpack"
  9331.           b = "skies.shader"
  9332.         }
  9333.         skies/dc_hell.wl =
  9334.         {
  9335.           a = "missionpack"
  9336.           b = "skies.shader"
  9337.         }
  9338.         skies/tim_dm3_red.wl =
  9339.         {
  9340.           a = "missionpack"
  9341.           b = "skies.shader"
  9342.         }
  9343.         skies/tim_dm14.wl =
  9344.         {
  9345.           a = "missionpack"
  9346.           b = "skies.shader"
  9347.         }
  9348.         skies/tim_dm14red.wl =
  9349.         {
  9350.           a = "missionpack"
  9351.           b = "skies.shader"
  9352.         }
  9353.         skies/hellsky.wl =
  9354.         {
  9355.           a = "missionpack"
  9356.           b = "skies.shader"
  9357.         }
  9358.         skies/toxicsky.wl =
  9359.         {
  9360.           a = "missionpack"
  9361.           b = "skies.shader"
  9362.         }
  9363.         skies/xtoxicsky_dm3.wl =
  9364.         {
  9365.           a = "missionpack"
  9366.           b = "skies.shader"
  9367.         }
  9368.         skies/xtoxicsky_newctf1.wl =
  9369.         {
  9370.           a = "missionpack"
  9371.           b = "skies.shader"
  9372.         }
  9373.         skies/xtoxicsky_dm9.wl =
  9374.         {
  9375.           a = "missionpack"
  9376.           b = "skies.shader"
  9377.         }
  9378.         skies/xtoxicsky_ctf.wl =
  9379.         {
  9380.           a = "missionpack"
  9381.           b = "skies.shader"
  9382.         }
  9383.         skies/xtoxicsky_tourney.wl =
  9384.         {
  9385.           a = "missionpack"
  9386.           b = "skies.shader"
  9387.         }
  9388.         skies/nightsky_xian_dm1.wl =
  9389.         {
  9390.           a = "missionpack"
  9391.           b = "skies.shader"
  9392.         }
  9393.         skies/nightsky_xian_dm2.wl =
  9394.         {
  9395.           a = "missionpack"
  9396.           b = "skies.shader"
  9397.         }
  9398.         skies/nightsky_xian_dm3.wl =
  9399.         {
  9400.           a = "missionpack"
  9401.           b = "skies.shader"
  9402.         }
  9403.         skies/nightsky_xian_dm15.wl =
  9404.         {
  9405.           a = "missionpack"
  9406.           b = "skies.shader"
  9407.         }
  9408.         skies/xblacksky.wl =
  9409.         {
  9410.           a = "missionpack"
  9411.           b = "skies.shader"
  9412.         }
  9413.         skies/xtoxicsky_dm4.wl =
  9414.         {
  9415.           a = "missionpack"
  9416.           b = "skies.shader"
  9417.         }
  9418.         skies/xtoxicsky_dm14.wl =
  9419.         {
  9420.           a = "missionpack"
  9421.           b = "skies.shader"
  9422.         }
  9423.         skies/xtoxicsky_90_60.wl =
  9424.         {
  9425.           a = "missionpack"
  9426.           b = "skies.shader"
  9427.         }
  9428.         skies/space_holder.wl =
  9429.         {
  9430.           a = "missionpack"
  9431.           b = "skies.shader"
  9432.         }
  9433.         skies/nightsky_nocloud_600.wl =
  9434.         {
  9435.           a = "missionpack"
  9436.           b = "skies.shader"
  9437.         }
  9438.         skies/nightsky_nocloud_100.wl =
  9439.         {
  9440.           a = "missionpack"
  9441.           b = "skies.shader"
  9442.         }
  9443.         skies/nightsky_nocloud_200.wl =
  9444.         {
  9445.           a = "missionpack"
  9446.           b = "skies.shader"
  9447.         }
  9448.         skies/nightsky_nocloud_1000.wl =
  9449.         {
  9450.           a = "missionpack"
  9451.           b = "skies.shader"
  9452.         }
  9453.         skies/nightsky_nocloud_500.wl =
  9454.         {
  9455.           a = "missionpack"
  9456.           b = "skies.shader"
  9457.         }
  9458.         skies/nightsky_nocloud_400.wl =
  9459.         {
  9460.           a = "missionpack"
  9461.           b = "skies.shader"
  9462.         }
  9463.         skies/nightsky_nocloud.wl =
  9464.         {
  9465.           a = "missionpack"
  9466.           b = "skies.shader"
  9467.         }
  9468.         skies/hellredclouds.wl =
  9469.         {
  9470.           a = "missionpack"
  9471.           b = "skies.shader"
  9472.         }
  9473.         skies/hellskybright.wl =
  9474.         {
  9475.           a = "missionpack"
  9476.           b = "skies.shader"
  9477.         }
  9478.         skies/hellsky2.wl =
  9479.         {
  9480.           a = "missionpack"
  9481.           b = "skies.shader"
  9482.         }
  9483.         skies/hellsky2bright.wl =
  9484.         {
  9485.           a = "missionpack"
  9486.           b = "skies.shader"
  9487.         }
  9488.         skies/hellsky.wl =
  9489.         {
  9490.           a = "missionpack"
  9491.           b = "skies.shader"
  9492.         }
  9493.         hell/newhell.wl =
  9494.         {
  9495.           a = "missionpack"
  9496.           b = "skies.shader"
  9497.         }
  9498.         skies/pj_dm10sky.wl =
  9499.         {
  9500.           a = "missionpack"
  9501.           b = "skies.shader"
  9502.         }
  9503.         skies/kc_dm10sky.wl =
  9504.         {
  9505.           a = "missionpack"
  9506.           b = "skies.shader"
  9507.         }
  9508.         skies/kcbasesky_arena1_sky.wl =
  9509.         {
  9510.           a = "missionpack"
  9511.           b = "skies.shader"
  9512.         }
  9513.         skies/pjbasesky_arena1_sky.wl =
  9514.         {
  9515.           a = "missionpack"
  9516.           b = "skies.shader"
  9517.         }
  9518.         skies/pj_ctf2_sky.wl =
  9519.         {
  9520.           a = "missionpack"
  9521.           b = "skies.shader"
  9522.         }
  9523.         skies/gallery_sky.wl =
  9524.         {
  9525.           a = "missionpack"
  9526.           b = "skies.shader"
  9527.         }
  9528.         skies/pj_arena4_sky.wl =
  9529.         {
  9530.           a = "missionpack"
  9531.           b = "skies.shader"
  9532.         }
  9533.         skies/pj_ctf1sky.wl =
  9534.         {
  9535.           a = "missionpack"
  9536.           b = "skies.shader"
  9537.         }
  9538.         skies/pj_arena2sky.wl =
  9539.         {
  9540.           a = "missionpack"
  9541.           b = "skies.shader"
  9542.         }
  9543.         skies/pj_dm9sky.wl =
  9544.         {
  9545.           a = "missionpack"
  9546.           b = "skies.shader"
  9547.         }
  9548.         common/nightsky.wl =
  9549.         {
  9550.           a = "missionpack"
  9551.           b = "skies.shader"
  9552.         }
  9553.         common/nightsky2.wl =
  9554.         {
  9555.           a = "missionpack"
  9556.           b = "skies.shader"
  9557.         }
  9558.         skies/nightsky_xian_dm4.wl =
  9559.         {
  9560.           a = "missionpack"
  9561.           b = "skies.shader"
  9562.         }
  9563.         skies/xnightsky.wl =
  9564.         {
  9565.           a = "missionpack"
  9566.           b = "skies.shader"
  9567.         }
  9568.         skies/xnightsky_600.wl =
  9569.         {
  9570.           a = "missionpack"
  9571.           b = "skies.shader"
  9572.         }
  9573.         skies/hellskyteam.wl =
  9574.         {
  9575.           a = "missionpack"
  9576.           b = "skies.shader"
  9577.         }
  9578.         skies/toxicskydim.wl =
  9579.         {
  9580.           a = "missionpack"
  9581.           b = "skies.shader"
  9582.         }
  9583.         skies/toxicskytim_dm4.wl =
  9584.         {
  9585.           a = "missionpack"
  9586.           b = "skies.shader"
  9587.         }
  9588.         skies/toxicskytim_ctf1.wl =
  9589.         {
  9590.           a = "missionpack"
  9591.           b = "skies.shader"
  9592.         }
  9593.         skies/toxicskytim_blue.wl =
  9594.         {
  9595.           a = "missionpack"
  9596.           b = "skies.shader"
  9597.         }
  9598.         skies/toxicskytim_dm5.wl =
  9599.         {
  9600.           a = "missionpack"
  9601.           b = "skies.shader"
  9602.         }
  9603.         skies/toxicskytim_dm3.wl =
  9604.         {
  9605.           a = "missionpack"
  9606.           b = "skies.shader"
  9607.         }
  9608.         skies/toxicskytim_dm8.wl =
  9609.         {
  9610.           a = "missionpack"
  9611.           b = "skies.shader"
  9612.         }
  9613.         skies/toxicskytim_dm9.wl =
  9614.         {
  9615.           a = "missionpack"
  9616.           b = "skies.shader"
  9617.         }
  9618.         skies/toxicskytim_dm2.wl =
  9619.         {
  9620.           a = "missionpack"
  9621.           b = "skies.shader"
  9622.         }
  9623.         skies/tim_tourney2.wl =
  9624.         {
  9625.           a = "missionpack"
  9626.           b = "skies.shader"
  9627.         }
  9628.         skies/q3dm0.wl =
  9629.         {
  9630.           a = "missionpack"
  9631.           b = "skies.shader"
  9632.         }
  9633.         skies/tim_mpctf1.wl =
  9634.         {
  9635.           a = "missionpack"
  9636.           b = "skies.shader"
  9637.         }
  9638.         skies/toxicskytim_dm7.wl =
  9639.         {
  9640.           a = "missionpack"
  9641.           b = "skies.shader"
  9642.         }
  9643.         hell/hellsky2goo.wl =
  9644.         {
  9645.           a = "missionpack"
  9646.           b = "skies.shader"
  9647.         }
  9648.         castle/sky_castle1.wl =
  9649.         {
  9650.           a = "missionpack"
  9651.           b = "skies.shader"
  9652.         }
  9653.         common/sky_30.wl =
  9654.         {
  9655.           a = "missionpack"
  9656.           b = "skies.shader"
  9657.         }
  9658.         common/sky_100.wl =
  9659.         {
  9660.           a = "missionpack"
  9661.           b = "skies.shader"
  9662.         }
  9663.         common/sky_1000.wl =
  9664.         {
  9665.           a = "missionpack"
  9666.           b = "skies.shader"
  9667.         }
  9668.         common/sky_150.wl =
  9669.         {
  9670.           a = "missionpack"
  9671.           b = "skies.shader"
  9672.         }
  9673.         common/sky_300.wl =
  9674.         {
  9675.           a = "missionpack"
  9676.           b = "skies.shader"
  9677.         }
  9678.         common/sky_500.wl =
  9679.         {
  9680.           a = "missionpack"
  9681.           b = "skies.shader"
  9682.         }
  9683.         common/sky_space.wl =
  9684.         {
  9685.           a = "missionpack"
  9686.           b = "skies.shader"
  9687.         }
  9688.         common/sky_u2.wl =
  9689.         {
  9690.           a = "missionpack"
  9691.           b = "skies.shader"
  9692.         }
  9693.         common/sky1.wl =
  9694.         {
  9695.           a = "missionpack"
  9696.           b = "skies.shader"
  9697.         }
  9698.         skies/mkc_dm4sky.wl =
  9699.         {
  9700.           a = "missionpack"
  9701.           b = "skies.shader"
  9702.         }
  9703.         skies/mkc_ctf5sky.wl =
  9704.         {
  9705.           a = "missionpack"
  9706.           b = "skies.shader"
  9707.         }
  9708.         skies/raster_test_sun.wl =
  9709.         {
  9710.           a = "missionpack"
  9711.           b = "skies.shader"
  9712.         }
  9713.         skies/proto_sky.wl =
  9714.         {
  9715.           a = "missionpack"
  9716.           b = "skies.shader"
  9717.         }
  9718.         skies/mkc_ctf1.wl =
  9719.         {
  9720.           a = "missionpack"
  9721.           b = "skies.shader"
  9722.         }
  9723.       }
  9724.       Skies2.txlist =
  9725.       {
  9726.         skies2/ctf6sky.wl =
  9727.         {
  9728.           a = "missionpack"
  9729.           b = "skies2.shader"
  9730.         }
  9731.         skies2/ctf6sky_ter.wl =
  9732.         {
  9733.           a = "missionpack"
  9734.           b = "skies2.shader"
  9735.         }
  9736.         skies2/nebulax.wl =
  9737.         {
  9738.           a = "missionpack"
  9739.           b = "skies2.shader"
  9740.         }
  9741.         skies2/nebula3.wl =
  9742.         {
  9743.           a = "missionpack"
  9744.           b = "skies2.shader"
  9745.         }
  9746.         skies2/x_nebula3.wl =
  9747.         {
  9748.           a = "missionpack"
  9749.           b = "skies2.shader"
  9750.         }
  9751.         skies2/nebula3halflit.wl =
  9752.         {
  9753.           a = "missionpack"
  9754.           b = "skies2.shader"
  9755.         }
  9756.         skies2/nebula3nolit.wl =
  9757.         {
  9758.           a = "missionpack"
  9759.           b = "skies2.shader"
  9760.         }
  9761.         skies2/nebula2.wl =
  9762.         {
  9763.           a = "missionpack"
  9764.           b = "skies2.shader"
  9765.         }
  9766.         skies2/nebula.wl =
  9767.         {
  9768.           a = "missionpack"
  9769.           b = "skies2.shader"
  9770.         }
  9771.         skies2/hell1.wl =
  9772.         {
  9773.           a = "missionpack"
  9774.           b = "skies2.shader"
  9775.         }
  9776.         skies2/xhell1_nolight.wl =
  9777.         {
  9778.           a = "missionpack"
  9779.           b = "skies2.shader"
  9780.         }
  9781.         skies2/hell2.wl =
  9782.         {
  9783.           a = "missionpack"
  9784.           b = "skies2.shader"
  9785.         }
  9786.         skies2/hell3.wl =
  9787.         {
  9788.           a = "missionpack"
  9789.           b = "skies2.shader"
  9790.         }
  9791.         skies2/mpterra2.wl =
  9792.         {
  9793.           a = "missionpack"
  9794.           b = "skies2.shader"
  9795.         }
  9796.       }
  9797.       Stone2.txlist =
  9798.       {
  9799.         stone2/pjrock4_vertex.wl =
  9800.         {
  9801.           a = "missionpack"
  9802.           b = "stone2.shader"
  9803.         }
  9804.         stone2/pjrock5_vertex.wl =
  9805.         {
  9806.           a = "missionpack"
  9807.           b = "stone2.shader"
  9808.         }
  9809.       }
  9810.       Terrain.txlist =
  9811.       {
  9812.         terrain/vxmpterra2.wl =
  9813.         {
  9814.           a = "missionpack"
  9815.           b = "terrain.shader"
  9816.         }
  9817.         terrain/vxmpterra1.wl =
  9818.         {
  9819.           a = "missionpack"
  9820.           b = "terrain.shader"
  9821.         }
  9822.         terrain/mpterra2_0.wl =
  9823.         {
  9824.           a = "missionpack"
  9825.           b = "terrain.shader"
  9826.         }
  9827.         terrain/mpterra2_1.wl =
  9828.         {
  9829.           a = "missionpack"
  9830.           b = "terrain.shader"
  9831.         }
  9832.         terrain/mpterra2_2.wl =
  9833.         {
  9834.           a = "missionpack"
  9835.           b = "terrain.shader"
  9836.         }
  9837.         terrain/mpterra2_0to1.wl =
  9838.         {
  9839.           a = "missionpack"
  9840.           b = "terrain.shader"
  9841.         }
  9842.         terrain/mpterra2_0to2.wl =
  9843.         {
  9844.           a = "missionpack"
  9845.           b = "terrain.shader"
  9846.         }
  9847.         terrain/mpterra2_1to2.wl =
  9848.         {
  9849.           a = "missionpack"
  9850.           b = "terrain.shader"
  9851.         }
  9852.         terrain/vxmpterra3.wl =
  9853.         {
  9854.           a = "missionpack"
  9855.           b = "terrain.shader"
  9856.         }
  9857.         proto2/xproto_0to1.wl =
  9858.         {
  9859.           a = "missionpack"
  9860.           b = "terrain.shader"
  9861.         }
  9862.         proto2/xproto_1to2.wl =
  9863.         {
  9864.           a = "missionpack"
  9865.           b = "terrain.shader"
  9866.         }
  9867.         proto2/xproto_0to2.wl =
  9868.         {
  9869.           a = "missionpack"
  9870.           b = "terrain.shader"
  9871.         }
  9872.         proto2/xproto_0.wl =
  9873.         {
  9874.           a = "missionpack"
  9875.           b = "terrain.shader"
  9876.         }
  9877.         proto2/xproto_1.wl =
  9878.         {
  9879.           a = "missionpack"
  9880.           b = "terrain.shader"
  9881.         }
  9882.         proto2/xproto_2.wl =
  9883.         {
  9884.           a = "missionpack"
  9885.           b = "terrain.shader"
  9886.         }
  9887.         terrain/mpterra1_0.wl =
  9888.         {
  9889.           a = "missionpack"
  9890.           b = "terrain.shader"
  9891.         }
  9892.         terrain/mpterra1_1.wl =
  9893.         {
  9894.           a = "missionpack"
  9895.           b = "terrain.shader"
  9896.         }
  9897.         terrain/mpterra1_2.wl =
  9898.         {
  9899.           a = "missionpack"
  9900.           b = "terrain.shader"
  9901.         }
  9902.         terrain/mpterra1_0to1.wl =
  9903.         {
  9904.           a = "missionpack"
  9905.           b = "terrain.shader"
  9906.         }
  9907.         terrain/mpterra1_0to2.wl =
  9908.         {
  9909.           a = "missionpack"
  9910.           b = "terrain.shader"
  9911.         }
  9912.         terrain/mpterra1_1to2.wl =
  9913.         {
  9914.           a = "missionpack"
  9915.           b = "terrain.shader"
  9916.         }
  9917.         proto2/x_sandy01.wl =
  9918.         {
  9919.           a = "missionpack"
  9920.           b = "terrain.shader"
  9921.         }
  9922.         proto2/x_rocky01.wl =
  9923.         {
  9924.           a = "missionpack"
  9925.           b = "terrain.shader"
  9926.         }
  9927.         proto2/tproto_0to1.wl =
  9928.         {
  9929.           a = "missionpack"
  9930.           b = "terrain.shader"
  9931.         }
  9932.         proto2/tproto_0.wl =
  9933.         {
  9934.           a = "missionpack"
  9935.           b = "terrain.shader"
  9936.         }
  9937.         proto2/tproto_1.wl =
  9938.         {
  9939.           a = "missionpack"
  9940.           b = "terrain.shader"
  9941.         }
  9942.       }
  9943.       Tim.txlist =
  9944.       {
  9945.         tim/red_flagbase.wl =
  9946.         {
  9947.           a = "missionpack"
  9948.           b = "tim.shader"
  9949.         }
  9950.         tim/blue_flagbase.wl =
  9951.         {
  9952.           a = "missionpack"
  9953.           b = "tim.shader"
  9954.         }
  9955.         tim/timborder11c.wl =
  9956.         {
  9957.           a = "missionpack"
  9958.           b = "tim.shader"
  9959.         }
  9960.         tim/rmetaltechgeomtrn.wl =
  9961.         {
  9962.           a = "missionpack"
  9963.           b = "tim.shader"
  9964.         }
  9965.         tim/redmetalsupport2fline.wl =
  9966.         {
  9967.           a = "missionpack"
  9968.           b = "tim.shader"
  9969.         }
  9970.         tim/symbol_redlt1.wl =
  9971.         {
  9972.           a = "missionpack"
  9973.           b = "tim.shader"
  9974.         }
  9975.         tim/rconcrete_ow.wl =
  9976.         {
  9977.           a = "missionpack"
  9978.           b = "tim.shader"
  9979.         }
  9980.       }
  9981.     }
  9982.   }
  9983. }
  9984.